• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SwordOfJustice

Peaceful Warrior
66 Badges
Dec 8, 2003
1.723
141
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Sengoku
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Events folder. Enclave. Event 11122. New World Order.

Events folder. Former USA. Event 12030. Manifest Destiny.

Both of those had a leave alliance command that kicks the Enclave out of the Dictatorship of Man and the Former USA out of the American Unity.


Thanks so much, Shogo! I had completely forgotten about those two events.

Cheers,
Sword
 

Sephy the OWA

Corporal
27 Badges
Feb 26, 2009
48
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Stellaris: Galaxy Edition
:S well i got a new problem, the secureing tarritory events seemed to have stoped and it seems basic events like the Enclave needing more slaves for the mines and other events like that trigger on start up of a save for me, hopefuly this one is just my problem >.<; I Really do enjoy this mod dispite all the problems I've had, I loved the idea and i love the excution so far. Please dont ever give up on this project Sowrd! :3
 
Last edited:

SwordOfJustice

Peaceful Warrior
66 Badges
Dec 8, 2003
1.723
141
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Sengoku
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
@sephy
Well they usually finish by 1938-1939 as they will have all fired by then. You might notice a few provinces that don't get taken over. It's a bug. The next patch will fix up the province control event pool.

Glad you're enjoying the mod.

Cheers,
Sword
 

Warlordnipple

Sergeant
93 Badges
Mar 4, 2006
50
7
www.anarchyintheusa.co.nr
  • Warlock 2: The Exiled
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Knights of Pen and Paper +1 Edition
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I was playing and I was just thinking how annoying it is to have to upgrade the infrastructure all the time and how the pc players will be super advanced but wont upgrade theirs. Obv for 2.0 do you think an event upgrading infrastructure could be done after someone has researched the infra techs like up to 20 for the lowest and 80 or 100 for maxed infra tech level?
 

SwordOfJustice

Peaceful Warrior
66 Badges
Dec 8, 2003
1.723
141
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Sengoku
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
I was playing and I was just thinking how annoying it is to have to upgrade the infrastructure all the time and how the pc players will be super advanced but wont upgrade theirs. Obv for 2.0 do you think an event upgrading infrastructure could be done after someone has researched the infra techs like up to 20 for the lowest and 80 or 100 for maxed infra tech level?

Hi buddy,

Am I going to add events to build infrastructure for you?

No. :D It's the post apocalyptic Wastelands! LOL

I often end up building some infra in central provinces in my empire when I have spare IC but am short on manpower to build more units. This means I can move armies to where they are needed more easily.

@JRHINDO
Thanks, buddy. Glad you're enjoying it. I'm working with Vlad to finalise the list of goals for 2.0.

Cheers,
Sword
 

SwordOfJustice

Peaceful Warrior
66 Badges
Dec 8, 2003
1.723
141
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Sengoku
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Is there an event to get rid of ceasar as FUSA after you make a deal with them to avoid the 2 front war?

No. Do you want there to be?

Oh, I see. Make a peace deal with him. Then stab him in the back and secretly eliminate him, is that your game? Seems like not much has changed in the US administration since before the War, huh?

LOL :D

Cheers,
Sword
 

JRHINDO

Hej Slaveni!
97 Badges
Feb 24, 2007
5.072
40
gh.ffshrine.org
  • Naval War: Arctic Circle
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Starvoid
  • Island Bound
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
No. Do you want there to be?

Oh, I see. Make a peace deal with him. Then stab him in the back and secretly eliminate him, is that your game? Seems like not much has changed in the US administration since before the War, huh?

LOL :D

Cheers,
Sword
Exactly! :D

Tho I guess DoW and annex would stop the events, plus bring back my "tributes" + compensation, no?
 

JRHINDO

Hej Slaveni!
97 Badges
Feb 24, 2007
5.072
40
gh.ffshrine.org
  • Naval War: Arctic Circle
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Starvoid
  • Island Bound
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
There are some AI countries that have been pretty inactive since several mod versions, countries like the spiders, warrior of ice and the pioneers. They dont expand when they have the opportunity or dont really interact with the world around. Also is there a purpose to the ice wastes zone?
 

Ghery

Captain
50 Badges
Nov 12, 2008
450
5
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Green Cities
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
There are some AI countries that have been pretty inactive since several mod versions, countries like the spiders, warrior of ice and the pioneers. They dont expand when they have the opportunity or dont really interact with the world around. Also is there a purpose to the ice wastes zone?

AFAIK the Ice Wastes are icy wastes. Cold, totally worthless and completely unable to sustain constant human life.
 

unmerged(144828)

Fallout Developer (FoDD)
Jun 27, 2009
171
0
JRHINDO said:
Also is there a purpose to the ice wastes zone?

AFAIK the Ice Wastes are icy wastes. Cold, totally worthless and completely unable to sustain constant human life.

Not to reveal too much, but - ur wrong Ghery ;) Yes, there is a purpose. Play further to find out. Honestly, IIRC, every province in the game has a purpose (X marks the Spot alpha & Beta, The Glow...) and in 1.1 events for all of them have been implemented.

There is also a lot of mod discussion going on over at the www.terranova.dk forum (where im a lot more active & answer all the questions :D), so if ur interested, feel free to pop in there and ask away.
 

JRHINDO

Hej Slaveni!
97 Badges
Feb 24, 2007
5.072
40
gh.ffshrine.org
  • Naval War: Arctic Circle
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Starvoid
  • Island Bound
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Not to reveal too much, but - ur wrong Ghery ;) Yes, there is a purpose. Play further to find out. Honestly, IIRC, every province in the game has a purpose (X marks the Spot alpha & Beta, The Glow...) and in 1.1 events for all of them have been implemented.

There is also a lot of mod discussion going on over at the www.terranova.dk forum (where im a lot more active & answer all the questions :D), so if ur interested, feel free to pop in there and ask away.
Oh... I made the warriors of ice invade that area...
 

Shogo

Private
Mar 5, 2011
19
0
The Ice Wastes turns into a different country at a certain point. Both of the X Marks The Spot areas also turn into nations. As does the Rad Zombie Wasteland.

Though whether or not the Zombies or X Spots actually become their new nations has been pretty inconsistent for me. (Ice Wastes will always become Polar Station Zeta.)

And trying to invade the Ice Wastes is pointless. An event forces peace on you long before you can conquer them . . . The Glow has a similar forced peace event but I've managed to move quickly enough to annex it a couple of times.
 

JRHINDO

Hej Slaveni!
97 Badges
Feb 24, 2007
5.072
40
gh.ffshrine.org
  • Naval War: Arctic Circle
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Starvoid
  • Island Bound
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
And trying to invade the Ice Wastes is pointless. An event forces peace on you long before you can conquer them . . . The Glow has a similar forced peace event but I've managed to move quickly enough to annex it a couple of times.
I made the warriors of ice invade and annex the area without problems. I play as FUSA
 

unmerged(62256)

Private
Nov 1, 2006
13
0
3 evenings with this new version of FODD as Texas (by your suggestion). Seems to me it is quite easy even as a mid power to conquer some neighbour in trouble and then use their IC to defeat the rest. Got year 1940, Texas spreads from Panama to Boston.
Sword why is there no con in using artillery as attachment? it really brings a lot of firepower without appropriate cost. How about giving it a penalty to movement? Looks like very effective strat just to mass inf+art. There is nothing to stop army like that.
 

unmerged(62256)

Private
Nov 1, 2006
13
0
3 evenings with this new version of FODD as Texas (by your suggestion). Seems to me it is quite easy even as a mid power to conquer some neighbour in trouble and then use their IC to defeat the rest. Got year 1940, Texas spreads from Panama to Boston.
Sword why is there no con in using artillery as attachment? it really brings a lot of firepower without appropriate cost. How about giving it a penalty to movement? Looks like very effective strat just to mass inf+art. There is nothing to stop army like that.
Must say this version is fun and I like it, good job Sword.