@JRHINDO
Regarding attrition. Yes, it should be nasty. I did increase it a while ago. One reason why I'm holding back from increasing it more is that I see some problems with the AI handling wastelands mechanisms. I've seen it let troops get cut off and also put big stacks sitting in a Wastelands province. Those stacks will wither and die.
I have high hopes that Darkest Hour expansion will correct many remnant issues in the HOI2 code.
I really need to update the Wastelands mechanism and I've already committed to that for version 1.1. As I've mentioned elsewhere, the Marauders will generate in phases with an event to explain what is happening to generate these rebel units.
@Neoman
I love those ideas for Spiders. I'll note them in my ideas file tonight for possible future inclusion. Would you like to write some events for Spiders? I can guide you. It's easy with a little tutoring. First step is to plan a simple event structure.
@Serutan @Viden
Anyone have any ideas for Dr Strangelove? I think he could be part of the ruling Enclave Board and one of the Illuminati, couldn't he? That would mean he's an Enclave minister.
@bean1 @Neoman
The dissent events are a little harsh. Players were telling me they were conquering the whole map easily as Spiders! Anyway, some time ago I reduced the effect of the dissent events for expansion. Test it for me in 1.1.
@bean1
Yes, this is in line with plans for FUSA. Great minds think alike. The exact ideas you're proposing have been suggested a number of times. Let me do some other work for 1.1 first; then I can see if I can squeeze in a little content for FUSA as part of making strategic gameplay better. FUSA needs some opposition after Dark Cathedral rebellion to make their game more interesting and to slow them down. All part of their Manifest Destiny event chain.
@JRHINDO
WHOO HOO! Thanks.
@Ivan88
Wow, I'd love to hear how your game goes. Man, I really need to do that stuff for Robot Nation. They will be one of the most interesting nations to play if I add the planned content.
@serutan
OK those are great ideas on the Enclave. I'll see what I can do...

@Viden
Indeed.
@bombshellboi
It could be true. It's been years since I played the original two FO games. I recently started FO1 again but I must spend time on modding!
It doesn't have to be very specific for the Pitt. Just some vague foreshadowing of the future in FO3 timeline; a loose tie in, if you like. See if you can find some general ideas. Even just 2-3 events and one character would be enough. Maybe a wiki site could help instead of reinstalling the game?
Thanks everyone! The thread's been really alive lately.
I did some work last few days. I finished the event pool for scavenging the Glow. It's worth doing if your nation can.
I am chopping through the rest of the map update which means updating AI files to match the changed province IDs. It's a big job actually. Every Ai file has so many provinces with a rating as to how important that province is.
Trouble is, I'm unsure if its worth the effort and it makes maintaining those AI files more time consuming.
I'm going to change how I code the AI files. I will experiment with just giving the AI some high values for main provinces, like nation capitals, and maybe some key provinces I reckon are choke points. I will then rely on the natural game AI to guide the military conduct of any war without trying to specify a rating for every nearby province.
Ciao,
Sword