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StuGG

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We're so close now... so close...

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[intimidating stare]
 

Asalto

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Can we be Dixie in next release? Plz very much.

I somehow feel...that Sword will add Dixie as cherry on top of the cake for incoming release...

:D
 

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its so close to being finished i can hear the geiger counter going of :rofl:
 

SwordOfJustice

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I stayed up very late last night and I fell asleep on the couch when I got home. I'm just adding the initial army spawned by event to PSZ but I won't be able to finish the rest tonight. Tomorrow night I'd say. The important thing is that it will be released for testing this week.

Ciao,
Sword
 

unmerged(88283)

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Oh god I think I'm going to explode will all the excitement. I've been waiting SO long for this, and it's finally (almost) here!
 

SwordOfJustice

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"Can you see the geiger counter, Hubert? What's the reading? Do you think there's something up ahead?"
"Yeah, I'm getting a strong reading now. Definitely something radioactive ahead. We better take a Rad-X."

investigator.bmp


What do you all think? Is this enough of a force for the spawn of Polar Station Zeta from the Ice Wastes? It will usually happen in 1944 so other nations can be quite powerful. Note that the provinces of the Ice Wastes will all get buffed, and so will have bunkers, AA, better infrastructure and so on.

Code:
	action_a = { 
		name = "ACTIONNAME52002" 
		# Yellowknife
		command = { type = add_corps which = "North Star Supreme Command" value = land where = 558 } 
		command = { type = add_division which = "1st North Star Command" value = hq when = 1 where = sp_rct_artillery }
		command = { type = add_division which = "Command Infantry Alpha" value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Command Infantry Beta" value = infantry when = 3 where = anti_air }
		command = { type = add_division which = "Command Infantry Gamma" value = infantry when = 3 where = anti_tank }

		command = { type = add_corps which = "North Star Ghoul Reserve" value = land where = 558 } 
		command = { type = add_division which = "1st North Star Ghoul Regulars" value = cavalry when = 2 where = engineer }
		command = { type = add_division which = "2nd North Star Ghoul Regulars" value = cavalry when = 2 where = engineer }

		command = { type = add_corps which = "3rd Polar Station Security Regiment" value = land where = 558 } 
		command = { type = add_division which = "1st North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "2nd North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "3rd North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "4th North Star Garrison" value = garrison when = 2 where = tank_destroyer }

		command = { type = add_corps which = "North Mechanized Regiment" value = land where = 558 } 
		command = { type = add_division which = "1st North Star Raiders" value = motorized when = 2 where = heavy_armor }
		command = { type = add_division which = "2nd North Star Raiders" value = motorized when = 2 where = heavy_armor }
		command = { type = add_division which = "3rd North Star Raiders" value = motorized when = 2 where = heavy_armor }
		command = { type = add_division which = "4th North Star Raiders" value = motorized when = 2 where = heavy_armor }

		command = { type = add_corps which = "1st North Star Air Group" value = air where = 558 } 
		command = { type = add_division which = "1st North Star Bombers" value = strategic_bomber when = 6 }
		command = { type = add_division which = "2nd North Star Bombers" value = strategic_bomber when = 6 }
		command = { type = add_corps which = "2nd North Star Air Group" value = air where = 558 } 
		command = { type = add_division which = "1st North Star Fighter Wing" value = multi_role when = 1 }
		command = { type = add_division which = "2nd North Star Fighter Wing" value = multi_role when = 1 }

		# Prince Albert
		command = { type = add_corps which = "North Star Southern Command" value = land where = 795 } 
		command = { type = add_division which = "2nd North Star Command" value = hq when = 1 where = sp_artillery }
		command = { type = add_division which = "Command Infantry Delta" value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Command Infantry Epsilon" value = infantry when = 3 where = anti_air }
		command = { type = add_division which = "Command Infantry Zeta" value = infantry when = 3 where = anti_tank }

		command = { type = add_corps which = "Arctic Ranger Force" value = land where = 795 } 
		command = { type = add_division which = "1st North Star Airborne" value = paratrooper when = 2 where = sp_artillery }
		command = { type = add_division which = "Jihad Mutant Commandos" value = paratrooper when = 4 where = sp_artillery }

		command = { type = add_corps which = "Jihad Auxiliaries" value = land where = 795 } 
		command = { type = add_division which = "Steel Fusiliers" value = militia when = 2 where = light_armor_brigade }
		command = { type = add_division which = "Sheng's Troop" value = militia when = 2 where = light_armor_brigade }

		command = { type = add_corps which = "Death From Above Air Group" value = air where = 795 } 
		command = { type = add_division which = "1st North Star Helo Wing" value = cas when = 1 }
		command = { type = add_division which = "2nd North Star Helo Wing" value = cas when = 1 }
		command = { type = add_corps which = "Valkyrie Air Group" value = air where = 795 } 
		command = { type = add_division which = "1st North Star Helo Lifters" value = transport_plane when = 4 }
		command = { type = add_division which = "2nd North Star Helo Lifters" value = transport_plane when = 4 }

		# Fort McMurray
		command = { type = add_corps which = "4th Polar Station Security Regiment" value = land where = 557 } 
		command = { type = add_division which = "5th North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "6th North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "7th North Star Garrison" value = garrison when = 2 where = tank_destroyer }
		command = { type = add_division which = "8th North Star Garrison" value = garrison when = 2 where = tank_destroyer }

		command = { type = add_corps which = "Chosen's Hammer" value = land where = 557 } 
		command = { type = add_division which = "The Iron Guard" value = infantry when = 8 where = anti_air }
		command = { type = add_division which = "Storm Lords" value = infantry when = 8 where = anti_tank }

		command = { type = add_corps which = "Order of the Dawn" value = land where = 557 } 
		command = { type = add_division which = "1st North Star Brethren" value = infantry when = 3 where = light_armor_brigade }
		command = { type = add_division which = "2nd North Star Brethren" value = infantry when = 3 where = light_armor_brigade }
		command = { type = add_division which = "3rd North Star Brethren" value = infantry when = 3 where = light_armor_brigade }
		command = { type = add_division which = "4th North Star Brethren" value = infantry when = 3 where = light_armor_brigade }

		# Whitehorse
		command = { type = add_corps which = "Regiment of Victory" value = land where = 795 } 
		command = { type = add_division which = "3rd North Star Command" value = hq when = 1 where = sp_artillery }
		command = { type = add_division which = "Command Infantry Eta" value = infantry when = 3 where = engineer }
		command = { type = add_division which = "Command Infantry Theta" value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Command Infantry Iota" value = infantry when = 3 where = anti_air }
		command = { type = add_division which = "Command Infantry Kappa" value = infantry when = 3 where = anti_tank }
		command = { type = add_division which = "Command Infantry Lambda" value = infantry when = 3 where = engineer }
		command = { type = add_division which = "Command Infantry Mu" value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Command Infantry Nu" value = infantry when = 3 where = anti_air }
		command = { type = add_division which = "Command Infantry Xi" value = infantry when = 3 where = anti_tank }
		command = { type = add_division which = "Command Infantry Omicron" value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Command Infantry Pi" value = infantry when = 3 where = anti_air }
		command = { type = add_division which = "Command Infantry Rho" value = infantry when = 3 where = anti_tank }

		command = { type = add_corps which = "Chosen's Fedaykin" value = land where = 795 } 
		command = { type = add_division which = "Redcloud's Warband" value = marine when = 3 where = anti_air }
		command = { type = add_division which = "Brad's Boys" value = marine when = 3 where = anti_tank }
		command = { type = add_division which = "Jayant's Warriors" value = marine when = 3 }
		command = { type = add_division which = "Crimson Blossom Dancers" value = marine when = 3 }
		}


FALLOUT'S DOOMSDAY 1.0 IS COMING.
Muad_dib.jpg

SOON, BROTHERS, SOON.
 

SwordOfJustice

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I just spent considerable time untangling how the comintern alliance works in the Armageddon files. Would you believe it's inconsistent compared with the Allies and the Axis?

I have just figured out how to mod Comintern into the American Unity. But now it's time for bed! So you will have to wait another night now. It is the Curse of the Paradox! :wacko:;):D

Cheers,
Sword
 

Small

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Because their ideology was inconsistent! :rofl:

Not really what I think but I felt that it had to be said. :D

well u said it but we where all thinking it :rofl:
 

SwordOfJustice

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Another night passes. And game events finished, but I got side tracked by online chatting! So remaining nation start files not finished yet! Looking like Friday night is the night for the pre-release 1.0.

Hope the damn event chains all work as planned.

Cheers,
Sword