Well, we played the MP game for the mod on the weekend and it was heaps of fun!
We learned about how to play HOI2 multiplayer through having some connectivity problems that cost us a lot of time. One should always test people's connections in advance, ensuring firewalls and routers have right settings, and switch off virus scanners that slow old Pcs down. *ahem* Also, one has to slow the game down so all PCs can easily run the multiplayer session.
But once we sorted it out, the game itself was great! Nothing beats playing against another human mind and intellect.
We played using a pre-release Beta-03. I'm really happy with the play balance of the units, techs and nations. The nations genuinely have their own strategic challenges and advantages, as I always wanted. I'm very, very happy with how the mod is shaping up.
We could use more players for the next game. The game last weekend was three people including myself. The next one is already booked with four players, but more the merrier I reckon.
Some people in the Valkyrienet lobby expressed an interest on hearing about the mod, so anyone who is interested please go to our forum and refer to the new multiplayer subforum and the thread inside there.
Beta-03 Status Update
Well it's been long delayed as I had hoped to release it in April but it's already May. Real life concerns have taken up much of my time recently.
Saying that, a lot of work has been done and there's loads of fun new content. It's just a question of finishing some of the big, boring tasks before releasing Beta-03, like fixing the values for all the leaders for all 28+ nations! It's mind numbing work.
Beta-03 already has several new minor nations: giant mutated Spiders led by a semi-intelligent Spider Queen; the Junkers of Pittsburgh led by the Junklord; the fierce, primitive Warriors of Ice to the far north; the primitive Darien Tribes around the Panama canal who worship the mutated jungle as a living God.
Lots of new techs, of course, and finally the Secret techs are working right and the AI wont research them until they get the requirements (that bug took a lot of work to figure out).
Heaps of new events, including some great events that express the story line for some nations. Canada has problems with Quebec nationalism. Texas gets a prophet turn up called the Messenger who preaches against the New Church and you can either capture her or the nation will possibly split in two in a civil war! There is also the first role playing event chain added to the mod, a nice and fun story about a character called McKane who turns up in the Former USA.
The play balance has been tweaked a lot with adjustments and improvements to nations and AI. Mutants dont get crushed by East Brotherhood of Steel anymore, and often win that struggle. The AI has done encirclements on me and even beaten me in some wars, and even made a surprise amphibious landing against my capital in one test game! Lucky I had a reserve regiment stationed there... hehehe I've even seen the much weaker slavers of Caesar's Legion conquer the mighty Former USA in one game!
Most of the map provinces have had revisions done to them. I've started opening up the Pacific already. There is not much there... yet. But there will be lots of fun stuff implemented for that plus some nice surprises for players who want to get into the naval game eventually. I might add a simple teaser for Beta-03, we'll have to see how I go for time.
Plenty of new graphics have been implemented. By the time Beta-03 is released, all the techs will have their own pictures as I have nearly finished that task. Some nations even have their own custom national unit graphics and names, over and above the fact that every unit in this mod is new and unique, the mod being based on a science fiction Apocalyptic game world as it is. All the espionage and diplomacy pictures have all been replaced, so there will be virtually nothing left from the main game. There are still some UI skins to make for some nations, and due to a Paradox game bug some nations do not display the fancy UI skin I made for them. But that's life.
The mod is really taking shape and I'm quite proud of where it's reached. It's certainly taken many hundreds of hours of work by myself and other contributors. It's satisfying to see the end result of so much dedicated work.
I'd say Beta-03 is at least another 4 weeks away, perhaps more. But it will really be a big step up for this mod.
Cheers,
Sword