I already read many books about military strategy, tactitcs and military history, and one one thing that the stellaris war system always lacked is that it doesnt have a supply line system in it war system. Supply line is akey factor in every war, if not the most important one. Mao Tse Tung won against the chinese government army in his civil war by stretching the government army supply lines and then using guerrilla tactics with it. Russia used this same tactic together with the scorched earth tactic to win against invaders.
But form some reason beyond the logic, the game doesnt have a war system for something so vital in any war that our planet already have.
Implementing a supply line system would not be difficult. Instead of creating supply line ships, that would make the game heavier and slower, it could instead decrease the fleet power according to the number o systems the fleet is away from it's owner (systems captured during war would also work as a supply line system, not just the systems, the fleet onwer already have before the war, because if not, the war would so costly that would unbalance the game mechanic).
Per examble, in the supply line system proposed above and making that the fleet power reduces by 1% per system away from owner or captured systems, if a fleet of 100 k power is currently ten system away of their supply line, than it's fleet power would be 90 k. And of course the fleet power would decrease or increase back to normal depending how far or close it it from the supply line.
I think this will make the war mechanics of the game better, because it will be more realistic and more balanced. Right now, if the invader has a bigger force than the defender, the defender will almost certainly lose, because the game mechanic doenst give a lot of room for defensive and guerilla tactics.
But form some reason beyond the logic, the game doesnt have a war system for something so vital in any war that our planet already have.
Implementing a supply line system would not be difficult. Instead of creating supply line ships, that would make the game heavier and slower, it could instead decrease the fleet power according to the number o systems the fleet is away from it's owner (systems captured during war would also work as a supply line system, not just the systems, the fleet onwer already have before the war, because if not, the war would so costly that would unbalance the game mechanic).
Per examble, in the supply line system proposed above and making that the fleet power reduces by 1% per system away from owner or captured systems, if a fleet of 100 k power is currently ten system away of their supply line, than it's fleet power would be 90 k. And of course the fleet power would decrease or increase back to normal depending how far or close it it from the supply line.
I think this will make the war mechanics of the game better, because it will be more realistic and more balanced. Right now, if the invader has a bigger force than the defender, the defender will almost certainly lose, because the game mechanic doenst give a lot of room for defensive and guerilla tactics.
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