Based on the following conversation line:
I decided to test it. Here are the results with some quick console cheats to make sure we win:
So, technically, Wiz is correct this time (unlike the time he told me that neighbor bonus still went to 25% in 1.6, which it did *not* do
). However, you can also see why I concluded there is no scaling as of 1.6. That is because FUNCTIONALLY, there is no scaling of significance as of patch 1.6. The difference between literally over 100 base tax in provinces + multiple important centers of trade:
Is 1% war score out of 14. There is no nation that begins the game larger or richer than Ming, costing 1112% war score. After reducing the war score cost by 816%, the cost of a province is 1% different. It might be around 4-5% on those 50+% war score provinces. Maybe. But maybe there's some difference still between a 300% country and a sub-100% country?
NOPE.jpg
Courtesy of dictionary.com:
Tweak: to make a minor adjustment to:
"to tweak a computer program."
Come on man. 400% war score to 1112% war score is not a "tweak". This province is consistently costing what, ~6-7 times what it used to cost? The single largest nation in the game will likely not even take 1 extra war less to conquer as a result of this "scaling". That isn't a "tweak" to large nation war score scaling, it's functionally eliminating any significance it once had.
If you're bringing it back to a degree, then great! However, let's not be dishonest or misleading about what actually happened. There is a GOOD REASON people didn't think it existed any longer. In the current implementations of patch 1.6 and 1.7, the scaling you receive might as well not be there for all the utility it carries. Even a united HRE would barely give a discount.
Quote Originally Posted by KaiserJohan View Post
So larger countries means each individual province costs less in warscore? if so, SWEET JESUS!
That is already the case (and has been since release), it's just visible now.![]()
I'm...a bit surprised to read you saying this actually. It isn't true.
http://forum.paradoxplaza.com/forum...s-Don-t-Scale-with-Large-Countries&highlight=
Until patch 1.5, the peace cost from taking provinces was capped at ~400%, so if you fought Ming in 1444, you could take a ton of provinces initially, then fewer as they became smaller. Patch 1.6 *removed* this, and it is *not* the case in 1.6 or 1.7.
Patch 1.6 is also the patch that (erroneously) claimed that peace costs scale down against coalitions. In reality, patch 1.6 and 1.7 have removed all scaling entirely.
Now, from my posted bug thread:
Keeping in mind that:
- Province scaling changes of this nature were not documented in 1.6 patch notes, aside from the erroneous claim that they scale with coalitions
- Obidobi was the first person associated with PI to acknowledge the change whatsoever, 1 month after the bug report, and stating quite clearly it was intentional.
Was it not intentional after all? No matter how you slice it, these messages aren't consistent :/.
The wiki on this has not changed since 1.5 and should be considered inaccurate: http://www.eu4wiki.com/War_score#Province_cost
You're incorrect, TheMeInTeam. Scaling was tweaked but not removed. Province warscore costs have been tweaked for 1.8, especially for local trade power as ICoTs, Estuaries and such are far too expensive to take in 1.7.
I decided to test it. Here are the results with some quick console cheats to make sure we win:
So, technically, Wiz is correct this time (unlike the time he told me that neighbor bonus still went to 25% in 1.6, which it did *not* do
Is 1% war score out of 14. There is no nation that begins the game larger or richer than Ming, costing 1112% war score. After reducing the war score cost by 816%, the cost of a province is 1% different. It might be around 4-5% on those 50+% war score provinces. Maybe. But maybe there's some difference still between a 300% country and a sub-100% country?
NOPE.jpg
Scaling was tweaked but not removed
Courtesy of dictionary.com:
Tweak: to make a minor adjustment to:
"to tweak a computer program."
Come on man. 400% war score to 1112% war score is not a "tweak". This province is consistently costing what, ~6-7 times what it used to cost? The single largest nation in the game will likely not even take 1 extra war less to conquer as a result of this "scaling". That isn't a "tweak" to large nation war score scaling, it's functionally eliminating any significance it once had.
If you're bringing it back to a degree, then great! However, let's not be dishonest or misleading about what actually happened. There is a GOOD REASON people didn't think it existed any longer. In the current implementations of patch 1.6 and 1.7, the scaling you receive might as well not be there for all the utility it carries. Even a united HRE would barely give a discount.