At the same time, I don't think there should have been Franz-Ferdinand assassination events if Serbia, say, was fully independent.
Serbia was fully independent, I think you are thinking about Bosnia, but pedantry aside, you're right.
At the same time, I don't think there should have been Franz-Ferdinand assassination events if Serbia, say, was fully independent.
The sandbox style is the only real option over the scripted events style.
Scripted events do not make for a good game simply because they can not account for in game progress and direction.
This debate was over at least 3 years ago and a different direction was taken. I am surprised that there are elements of the forum that are confused about this.
Interessting theory, if you look past the point that vicky1, eu2 and hoi2 is paradox best games, just look what happened with rome when they decided to make it a sandbox, boring and uneventfull, do you really want the same for vicky2? Point is, there is many good games, that has a balance between events and sandbox, and its those games that really shines imo.What we really need is more and better examples of vicky1 events, with more options for different outcomes, that way nothing is set in stone, and people could make their own choices
I offer that the absolutely *most* popular mods to come out for each of Paradox's games have all been more heavily deterministic than the vanilla version of that game.
I whole heartedly disagree with Surg's point of view. I do not see sandbox games as being inherently superior to determinist games in the slightest.
I offer that the absolutely *most* popular mods to come out for each of Paradox's games have all been more heavily deterministic than the vanilla version of that game.
I dont disagree with paradox's policy on making sandbox games, but let's not kid ourselves into thinking that they're any better than the determinist variety. If paradox wants to hand a clean slate over to OHGamer and the other venerable and talented modders, I fully support it.
I whole heartedly disagree with Surg's point of view. I do not see sandbox games as being inherently superior to determinist games in the slightest.
I offer that the absolutely *most* popular mods to come out for each of Paradox's games have all been more heavily deterministic than the vanilla version of that game.
I dont disagree with paradox's policy on making sandbox games, but let's not kid ourselves into thinking that they're any better than the determinist variety. If paradox wants to hand a clean slate over to OHGamer and the other venerable and talented modders, I fully support it.
Unfortunately, when one sets out to make a deterministic game, it always fails to be deterministic, so what's the point? Most you can achieve, as far as the human player's actions go, is annoyance with events unrelated to actual in-game circumstances. And designing clever and numerous country-specific event chains just takes away from work on other parts of the project and testing. Features + AI > events.
I think paradox has gone with the view point of working on gameplay and ai and not so much mass ammounts of events and forced wars anymore. When they did i remember alot of "You guys put to much into events and not enough into the AI and Gameplay" from some and now that they put more work into the AI and gameplay and less into events people are mad. IMO its alot easier to mod in a ton of events and scripted wars then it is to mod AI so we just have to wait for the modders to do the event work and then i am sure sooner or later we will see most all the events we want (i'm looking at you VIP guys)
I think paradox has gone with the view point of working on gameplay and ai and not so much mass ammounts of events and forced wars anymore. When they did i remember alot of "You guys put to much into events and not enough into the AI and Gameplay" from some and now that they put more work into the AI and gameplay and less into events people are mad. IMO its alot easier to mod in a ton of events and scripted wars then it is to mod AI so we just have to wait for the modders to do the event work and then i am sure sooner or later we will see most all the events we want (i'm looking at you VIP guys)
It's not a theory, its a vague recap of what actually happened from 2002-2006 in development learning curves. I understand exactly what it is that you are looking for, we've all been there, the problem is that is that all those games proved its effectively impossible to create an all seeing script path.
Sadly, having been involved in the process of beta-ering in every single one of those early games and watched what happened I can say that the scripted path creates a huge amount of work to create a process that ultimately will never work. Sandbox is the only way you can have a working game in anything other than the immediate short term.
Again, this debate finished about 3 years ago and a decision was made to go a different way from the one you propose. I suggest its fairly pointless dragging up a debate upon which a decision has already been made.
No one is asking for a VIP-ton of events from Paradox; that would be, of course, completely unreasonable. What is being asked is that some historical events be included, like, the same amount that there was in V1, for instance. The problem I have is with this absolutist approach, which would mean NO historical events included.
Since the base of people who like the deterministic approach is so big, there will always be enough to make a comprehensive mod possible. We're essentially getting the best of both worlds here.
Since the base of people who like the deterministic approach is so big
but aside from a few specific instances that can't be modelled by a logical system like the freaking European war of religion AKA 30 years war (yes that little insignificant affair you bastards you blew it all up damn yoooooooou).
You are going to be disapointed.