+1. I for one want the best coded and realistic sandbox thank you.
That's why we need a setting to turn it on or off.
+1. I for one want the best coded and realistic sandbox thank you.
What if I endorse slavery as USA, will North cede or I will become CSA and cede myself?
Wouldn't the North becoming the CSA be more realistic?
USA is the Union tag, and CSA can rebel from the USA. Not sure what the third member of the Union tag is (I'm assuming Texas could also become part of the Union tag... maybe not though).
I'd advise players who really want forced, historical wars to consider making a mod with events causing militancy (for rebellions), alliances, wars etc. You can start planning what you want in before release, even. It's been pretty clearly stated that the base game won't be this way, but they're also aiming to make the game more moddable than Vicky was.
You want an intrinsic difference in game design to be decided by the player... with a toggle?
I don't think you understand how this works.
You want an intrinsic difference in game design to be decided by the player... with a toggle?
I don't think you understand how this works.
Uhmmm. Yeah it is. There's not a single scripted war in it.
That's why we need a setting to turn it on or off.
Why don't we just focus on making a game?
This "guidance" was given through mission and decisions. A much better system than hardcoded events imho.Perhaps I don't. But with hardly any historical events to 'guide' you and the AI [...]
Not to be overly flippant or anything but... are there any constructive comments in the forums from your point of view?![]()
Perhaps I don't. But with hardly any historical events to 'guide' you and the AI this game will be as bland as can be. EU2 had perhaps too much of these events but I have never liked the sandbox EU3.
I just hope Vicky2 will not be sandbox like Eu3 and HOI3 because I don't like that at all.
I tend to agree with you, but on the other hand I think you can rest assured that the mod community will do their part to make a non-sandbox alternative, seeing as how moddable paradox games are.
You're a democracy. I think it's unlikely you'll be able to have a massive amount of control over the citizenship policies of your parties, or stopping POPs voting for anti-slavery policies.
That's why we need a setting to turn it on or off.
That's good because I miss the days when you could learn the course of history (albeit an alternative one) by playing Paradox games. Even though sandbox has many merrits something like the madness of the War of the Triple Alliance would never happen because everything is logic. Too bad.