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King

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We are not going to force wars. We even want the ACW to be avoidable, but difficult to do.
 

King

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I just hope Vicky2 will not be sandbox like Eu3 and HOI3 because I don't like that at all. A forced war is something entirely different but events which bring you close to crisis and war are important.
Of course as a human player playing Paraguay you will never make the stupid descisions the president made (or actually his prostitute wife) but it would be good if those are forced upon you by the game, or hard to avoid.

And a being able to select between Sandbox/Historical events in the settings menu would be great.

You are going to be disapointed.
 

Johan

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Trin Tragula

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but aside from a few specific instances that can't be modelled by a logical system like the freaking European war of religion AKA 30 years war (yes that little insignificant affair you bastards you blew it all up damn yoooooooou).

It should be noted that EU2 never had events for the 30 years war and not even AGCEEP managed to have a thirty years war worth the name exactly because it's so hard to do deterministic events in a game world that's otherwise dynamic.

Events are basically exceptions to the rules set by the engine. The design philosophy change of paradox these last years is that they've started to improve the engine instead of riddling it with thousands of exceptions.
 

Trin Tragula

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It has to be, for magna mundi to have a following. Granted, I haven't actually TRIED MM but they tell me it follows a more deterministic route.

I wouldn't say it's more deterministic. It's got much more detailed parameters and many more general event chains but it hasn't got any deterministic events to model specific wars or similar. Certainly nothing like eu2 at all. Their motto is "historical plausibility" as I recall.
 
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