The Cult of Flesh
Flag:
Map:
Capital is Citadel of Flesh
Industry:Very low everywhere, capital has slightly higher industry, 40% infra almost everywhere, 80% capital, 20% in two random provinces
If possible change all terrain to forest
Tech and Magic:
Strong magic, very primitive tech
Military:
Extremely primitive,huge armies, initial events for speed, morale, survival bonus(specially in forest) and random events for manpower growth, reasonably good mages
Description and Religion:
The Cult of Flesh, ruled by the Flesh Lord a huge hungry ghoul with god-like powers, the ancient creature searched for suitable followers and found them in North America
There he found weak tribes of humans and goblin and bestowed his bleessings upon them, the blessings of cannibalism and undeath, making them become ghouls
They slaughter themselves and eat their own flesh only to rise again and continue their eternal feast, but they aren't satisfied enough with this...
The live in a primitive tribal society that constantly wages war against themselves but lately they're preparing for war against those who still haven't been blessed by the Flesh Lord
Cannibalism is widespread, and many secret cults have already infiltrated nearby kingdoms especially those who aren't very religious making them more suscetible to conversion, they usually use old cemiteries and sewers as hiding places in foreign lands
Inside their own lands they live in forest tribes with many huts, some of these huts are built on trees their villages stink of rotting flesh and blood is everywhere around them together with peices of human flesh
The Citadel of Flesh however is a vast cave complex with huge undergound buildings and millions of bloodlust ghouls
(pic of capital will soon be added)
Capital Pic:
Government:Mysticist
democratic = 7
political_left = 10
freedom = 7
free_market = 9
professional_army = 1
defense_lobby = 10
interventionism = 8
Ministers:
Head of State and Government:
Flesh Lord
Trait: Ruthless Powermonger, Backroom Backstabber
Foreign and Armament Minister:
Shaman Grak
Trait: Iron Fisted Brute, Infantry Proponent
Minister of Security:
Hungry One
Trait: Prince of Terror
Head of Military Inteligence:
Slik the Sneaky
Trait: Logistics Specialist
Chief of Staff:
Flesh Warlord
Trait: School of Mass Combat
Chief of Army,Air Force and Navy:
Feast Leader
Trait: Static Defence Doctrine, Army Aviation Doctrine, Indirect Approach Doctrine