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Herbert West

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Lets call it Ediomad.

15-ish IC, low tech, militia divisions. Basically more a chore than a boon.
 

General_Grant

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I now have a look at the ICs of some countries, maybe a few of them will keep the 'normal' IC distribution as it fit well.

To the owner of those countries, tell me if the current IC is satifying.


Sahul: 45 ICs

Maoris: 11 ICs

Shangri-La: 34 ICs

(the nation in Arabia): 18 ICs

(the nation in the Balkans/Greece): 60 ICs

Rome: 87 ICs

(the nation in north France/Belgium):120 ICs

(the nation in Germany): 54 ICs

(the nation in Spain/France): 34 ICs

Atlantis: 101 ICs

(the nation in the baltic area) 60 ICs

(the nation in north Germany/south Scandinavia): 115 ICs

(the too big nation in California): 115 ICs

The Rustlands: 60 ICs

Incas: 40 ICs

Zulus: 12 ICs


The other I know than it is not right, I'll continue to work on it.
 

unmerged(88283)

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Hmm... Do you think you could increase either Sahul's or Maori's IC by 4, or split it between them? That way, if Sahul takes the path of expansionism, taking Maori will be the first step, bringing them up to a Fourth Tier nation.
 

General_Grant

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ZombieSlayer said:
Hmm... Do you think you could increase either Sahul's or Maori's IC by 4, or split it between them? That way, if Sahul takes the path of expansionism, taking Maori will be the first step, bringing them up to a Fourth Tier nation.

I beleived you were allied?
:eek:


But yes 2 ICs each should not be problematic.
 

unmerged(88283)

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Yeah, we are.

But I have an event path that involves taking the Maoris.

Starts up the Sahulians on their path to bring the glory of the Rainbow Snake to all who would oppose it.

Yeah. I intend to make the Sahulians sound as crazy as certain people of certain religious denominations in certain lands they consider property of their certain religious denomination. If the player chooses to go down that path, anyways. There is a completely peaceful path for the Sahulians, too.

But who likes peace, anyways?
 

Metroid17

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Time to account for the lack of industry/technology in the British Isles...

technochaunflagyq3.png


Technochauns. Basically, I'm looking at a heavily industrialized Ireland. They would control all of Ireland. They're a heavily tecnologically oriented nation that worship large, divine pots of gold. These pots of gold are seen as somewhat sentient, able to both punish and reward their followers. Gold is, of course, the official currency.

The entire island of Ireland would be one large metropolis, with sky-trams, large, sprawling walkways, etc. Large towers dominate the skyline of the island, and it is often referred to as the Island of Lights. Green is the official color of the Technochauns, and every citizen is expected to wear it at all times. Throughout the huge city there are very numerous plazas filled with Pots of Gold for daily worship rituals. I'd expect IC to be around 80-100. Also, the people of the island are quite small(not midget sized, but 5''5 feet tall is considered tall.)

This is obviously very tongue-in-cheek. I was trying to make it serious but then I realized how awesome it would be to have a technologically driven island of leprechauns. Also, they would have cores on some of Scotland, I'm thinking just the 4 most northern provinces. Why? Well, mostly to stimulate conflict on the islands, but I suppose the 'Chauns would consider those people to be of the same heritage. I'll hammer out more specifics later.
 

Metroid17

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Figured I might as well get started on that (specifics).

For provinces, they'd all be urban.

Sligo and Galway would be the important resources areas, with around 20 rares, 40 metal and 15 oil(converted into this mods specifics, of course.) All other provinces have around 15 energy production.

I see no reason to change any province names. Portadown would be the capital city.

IC wise, I'm thinking 10-13 in each province. As for manpower, Cork, Galway and Sligo would have 6 each while everything else has 8. I'm thinking an airfield in Dublin, as well as a major port in Dublin and Letterkenny.

Special unit wise, they would heavily utilize conventional warfare methods such as tanks and infantry cooperation. Airforce, about WW1 style in advancedness(if we're disallowing airforce, disregard this), is geared towards army-aviation and interception.

Starting army would consist of about 10 divisions, 6 infantry, 3 tank, and one battle-mech division(If you haven't made a battle-mech unit yet, sub in an HQ division). Starting airforce, assuming they're allowed, would be 2 tactical bombers and 3 interceptors. Starting navy would be 3 heavy cruisers, 5 light cruisers and 2 transports, all about level 2. Pretty modest, but enough to give local superiority.

Now for sliders. Obviously they're a technocracy. Sliders would be 2 away from max standing army, 4 away from max hawk-lobby, 2 away from max free-market, 4 away from max isolationist, and max closed society.

Tech teams will come as the technological tree is hammered out.

I'll work on leaders/cabinet later.
 

Metroid17

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It would also be nifty if there was an off-map nation called 'The Seven Pots'(I haven't figured them out yet). Their capital would be in Portadown, and their only purpose would be to provide events, like whether or not to go to war. This would probably take a bit of work, though, and if I get this everyone else is gonna want some too, which may make things very hairy. Alternatively...

We can have one off-map nation that represents ALL of the gods, providing 50/50 chances for all events to add some spice. What do you guys think?
 

DarkReborn

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Rudie said:
I think that can be done with random events for each country. I always have some generic random events to replace the vanilla ones. But we can also use nationspecific random events to represent special oracles or such.

Yes, I had that in mind when I made that Ark of the Covenant event for Negustia.
 

Metroid17

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You should consider making a separate forum for this mod, so people can both have specific discussions about certain areas and areas for people who don't know what's been hammered out yet to be enlightened.
 

unmerged(88283)

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Rudie said:
@ ZombieSlayer
What, your already plan on cheating on your ally? :eek:

No...

Of course not!

>.>

<.<

...

:)

MUA HA HA HA HA HA
 

unmerged(91030)

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Love the idea of nation specific random events, they should be used for stuff like that nation's gods helping their people.

Also, it would be a good idea to add nations that can be liberated from conquered territory, to add flavor and so that people who like puppets can have that option.
 
O

OneiricRose

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The Cult of Flesh

Flag:
bhaalsymbolqw8.jpg


Map:
0nacompromise2xz8.jpg

Capital is Citadel of Flesh

Industry:Very low everywhere, capital has slightly higher industry, 40% infra almost everywhere, 80% capital, 20% in two random provinces
If possible change all terrain to forest

Tech and Magic:
Strong magic, very primitive tech

Military:
Extremely primitive,huge armies, initial events for speed, morale, survival bonus(specially in forest) and random events for manpower growth, reasonably good mages

Description and Religion:
The Cult of Flesh, ruled by the Flesh Lord a huge hungry ghoul with god-like powers, the ancient creature searched for suitable followers and found them in North America
There he found weak tribes of humans and goblin and bestowed his bleessings upon them, the blessings of cannibalism and undeath, making them become ghouls
They slaughter themselves and eat their own flesh only to rise again and continue their eternal feast, but they aren't satisfied enough with this...
The live in a primitive tribal society that constantly wages war against themselves but lately they're preparing for war against those who still haven't been blessed by the Flesh Lord
Cannibalism is widespread, and many secret cults have already infiltrated nearby kingdoms especially those who aren't very religious making them more suscetible to conversion, they usually use old cemiteries and sewers as hiding places in foreign lands
Inside their own lands they live in forest tribes with many huts, some of these huts are built on trees their villages stink of rotting flesh and blood is everywhere around them together with peices of human flesh
The Citadel of Flesh however is a vast cave complex with huge undergound buildings and millions of bloodlust ghouls
(pic of capital will soon be added)

Capital Pic:
minasmorgulxc2.jpg



Government:Mysticist
democratic = 7
political_left = 10
freedom = 7
free_market = 9
professional_army = 1
defense_lobby = 10
interventionism = 8

Ministers:

Head of State and Government:
ghoulin0.jpg

Flesh Lord
Trait: Ruthless Powermonger, Backroom Backstabber

Foreign and Armament Minister:
goblins091gx0.jpg

Shaman Grak
Trait: Iron Fisted Brute, Infantry Proponent

Minister of Security:
thegreatgoblinqb1.jpg

Hungry One
Trait: Prince of Terror

Head of Military Inteligence:
1418goblintokenun8.jpg

Slik the Sneaky
Trait: Logistics Specialist

Chief of Staff:
moriagoblinza7.jpg

Flesh Warlord
Trait: School of Mass Combat

Chief of Army,Air Force and Navy:
dx0613cwcghoulfh7.jpg

Feast Leader
Trait: Static Defence Doctrine, Army Aviation Doctrine, Indirect Approach Doctrine
 
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