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Ostheim

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If I may offer my suggestion in modifying ideologies:

NS: Technocrat - utilitarianism, futurism, totalitarianism
FA: Militarist - belief in military importance, rule
PA: Monarchist - near absolute ruler, 'chosen' by god

SC: Plutocrat - rule of the elite, aristocracy
ML: Feudalist - loose organization, clan rule
SL: Republican - republic, congress or parliament
SD: Federalist - semi-empowered subgroups united by centralized government

LWR: Mysticist - legend and lore are law, clerics or shamans run the show
LE: Magocrat - the enlightened class, educated magic users, run state with supernatural means
ST: Theocrat - advanced religious society, state church/temple in charge or with majority power

If you like this feel free to build upon it or critique it. These names fit for ministers too. This range of ideologies/systems should have variety to fit each country.

Edit: These are mostly the same as Grant's suggestion, just modified to fit ministers with minor differences.
 
Last edited:

unmerged(97871)

First Lieutenant
Apr 20, 2008
235
0
@ Miihkali
I would be really glad, if you could do it! I'm afraid, if I would start doing techtrees, it would take me 2 months to do one! I try to polish the industrial tree till tomorrow, so you don't have to make the same tree over and over again.

@ Ostheim
Wow, even more diversity! I like it!
 

unmerged(97871)

First Lieutenant
Apr 20, 2008
235
0
industrial1A.jpg


Explanation:

magical nation:
disables industrial industry techs, airborne hq, flamerbrigades, mutant brigades, tanks, artillery of all kind, AC's, planes
enables magical industry techs, magical/spiritual warriors (not yet done)

industrial nation:
(this name is a placeholder, couldn't think of anything better)
disables magical industry techs, magical/spiritual warriors,
EDIT:
can research/build mage & druid brigades

technocracies:
disables magical industry techs, mage brigades, druid brigades, magical/spiritual warriors
 
Last edited:

Emperor Ike

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Could you send me the nation file of HoP, Wubai, Finnoscandia, Council of Lords, Council of Regents, Wei, Wu, Marmia and Shu?
 

Emperor Ike

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Rudie said:
sure. Where should I send it to?

EDIT:
Is a rar file ok or do you prefer a zip file?

Rar please you could either upload them to rapidshare or send them to this address: banaaniike@netti.fi
 

General_Grant

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Rudie, I have begined to work at the province file. So far the Maoris, Sahul and Kampuchea are theorically made.

Since you have the map almost done you can see if the industrial level fit for those nations.

http://rapidshare.com/files/124542325/provinces.rar.html


Its not complete, just have a look to the 3 countries I pointed out.

Maybe it would be more easy for me to make the IC balancing if I'd have the scenario files (so i can check if everything is in order myself).
 

Herbert West

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Could the territories between Kran and The Evil Wleshman be added as a vassal to Kran? Would make a nice "converstaion piece".


Also, I'll start modding some events as soon as this terrible headache stops. Damn you, burning yellow face in the sky.
 

Morboth

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How great to have Dani Filth and Shagrath in a HoI game!! Two of my three greatest loves (CoF and P'dox) merged in one :p (just remains Tilo Wolff of Lacrimosa and the whole Triumvirate is together :rofl: )
 

unmerged(91030)

Second Lieutenant
Jan 14, 2008
131
0
My country

-The Elementals

Capital- TovoT (Medan ID 1355) level 3 land forts, coastal fortresses and anti-air defenses. Flat terrain

Other cities
-Terran (Padang ID 1357) level 4 land fort, mountainous terrain

-Aquan (Oosthaven ID 1359) level 4 coastal fortress, large naval base, swampy terrain

-Eaha (Palembang ID 1358) level 4 anti air defenses, large air base mountainous terrain

-Arath (Bumai ID 1356) mountainous terrain.

The Elementals have four gods, the gods of each of the elements.
Aqua the goddess of water, Terra the goddess of earth, Ara the god of fire, Eah the god of air.

Their entire society is focused around the four elements, the capital city is a meeting points of all four sects, and each of the other cities are entirely centered around one element and it's god.

The country has modest industrial capacity, it's real strength though is it's huge production of raw materials allowing it to expand it's industry immensely.
10 IC in TovoT and Arath, 5 IC in Teran, and 1 IC in the other two provinces. With twice as much energy, metal, and rare materials than needed.

The army is made up of battle mages who train to use the magic of one element, with divisions of mages of each type of element.

Water mages get reduced penalties for river crossing and amphibious landings and bonuses for rain and snow.
Earth mages have high defense values and can set up very effective defenses if left stationary
Fire mages have larger penalties for rain and snow but have high attack values
Air mages have very high movement rate and have higher air attack values they also have bonuses in mountain and hill provinces

more will be later as you need it,
I'm really looking forward to this mod.

Edit: More in depth description

The Elementals believe in balance. The believe that nature most of equal amounts of water, earth, fire, and air to be at it's most harmonious. And that human kind itself has equal parts of good and evil. The Elementals believe that both good and evil, and all four of the elements must exist in equal quantities.

Their diplomatic efforts are mainly spent on trying to maintain the status quo, the elementals do not try to avoid war, but the don't seek it either, their expansion (if any) will be dictated by what they deem will be best to keep the world in balance. They do not discriminate between good and evil nations, just nations they think are unhealthy for the earth.

History: Will be compiled in detail after all the other nations are created. But the gist of it is that many years ago (date undecided), the island of Sumatra was divided into four opposing city states, one that worshiped each of the four elemental gods, but then after some catastrophe (whether it is a war, natural disaster, or divine punishment will be decided later), the four cities banned together to help each other and formed one unified nation. Efforts were then made to integrate the military, industry and culture of the four nations into one coherent whole in accordance with their belief of balance.

YinYang.jpg

The flag of the Elementals, it represents their belief that both good and evil are needed for harmony in the world.

Shield_New.jpg


Flag_New.jpg


propaganda poster
Element-1.jpg
 
Last edited:

Miihkali

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Rudie said:
magical nation:
disables industrial industry techs, airborne hq, flamerbrigades, mutant brigades, tanks, artillery of all kind, AC's, planes
enables magical industry techs, magical/spiritual warriors (not yet done)

industrial nation:
(this name is a placeholder, couldn't think of anything better)
disables magical industry techs, magical/spiritual warriors

technocracies:
disables magical industry techs, mage brigades, druid brigades, magical/spiritual warriors

I agree, however industrial nation should imo have change to build at least mage and druid brigades. They can be more focused on industry, but they have their roots on magic. Technorcacy is then for unmagical nations.
 

Emperor Ike

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Okay i have started on working HOPs minister and leader files. I think that HoP will use minister numbers to from 1-10 and leader numbers from 1-46.
 
Last edited:

unmerged(97871)

First Lieutenant
Apr 20, 2008
235
0
@ Emperor Ike
cool, that you have started doing the ministers & leaders of your countries. And don't mind the norwegian merchant marine! All nations are clones of the '36 turkey & norway inc's, since the first to countries I made were the Technocratic Union of DarkReborn and Thy Winter Kingdom by Miihkali

@ General_Grant
I will take a look at the file. I'll upload the scenariofiles soon, so anyone can enjoy them ;)

@ Herbert West
sure, just give me a name for the country!

@ Icefire
cool, someone's taking care of sumatra!
Sorry, but there will only be one kind of mage brigade.

@ Miihkali
Thanks for reading my post carefully! :p
I forgot to mention, that industrial nations can field mages & druids. I won't make this brigades just for Sahul!