• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(102391)

Sergeant
May 26, 2008
55
0
You do also realize if you take over Britain in 1812, you will also have to deal with Mosieur Bonaparte?

I hope that I can go to 1815, or close to it, as Napoleaon was defeated, then came back in like 1814, and was defeated finally at the battle of Waterloo in 1815.

if not I'll just play as the USA, and be as historically accurate as I can until the fateful year of 1815, then the fun begins.
 

rexodia48

Übër Pwnägë
26 Badges
Apr 4, 2008
652
0
  • Hearts of Iron III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife
  • Island Bound
  • Prison Architect
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife Pre-Order
  • 200k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
its all good guys, that's the challenge I'm trying to do is within 9 years. My plan is to take as much territory as I can from the USA, and force it to become a UK puppet state (aka a dominion like Australia or Canada, with a governor general as a separate head of state), rather than annexing the country outright.

IMHO, EU3 would be more accurate than HOI, so that why I want to use it, and as long as it's similar to HOI in that I can beat an opponent until they are forced to accept my demand or making them a puppet, and it's as historically accurate to the situation of 1815 as possible, I'd be a happy camper.

You cannot make a country larger than a few provinces a vassal from peace, it would go over 100 warscore and you wouldnt be able to do it.
 

unmerged(102391)

Sergeant
May 26, 2008
55
0
As said above, you mostly cannot defeat a large nation within a few years. The EU3 peace mechanic demands you to wage multiple wars to get the enemy provinces step-by-step. This is very different from Viki or HoI, but once you get used to it, it is actually fun, because a defeated enemy has in fact a chance to get his revenge.

The game lasts for 400 years, so 10 years is a very, very short timeframe, basicly I have sometimes fought wars for 15 years (bringing both me and my enemy to the edge of destruction), so - don't be too hasty. EU3 is a game of patience. It is not about building up a huge army and steamroll the whole world, but rather you have to make small steps and increase the size of your country.

For example: As Spain, you defeat Granada and take 2 of their 3 provinces, in a second war 5 years later you annex them. You set up a friendly relationship with France and England to keep your back safe. Then you go for Aragon and take some provinces. The next target is North Africa, you try to grab some provinces from Morocco. After a 5 year peace, you beat Aragon again. Meanwhile you colonize the African westcoast. In a third war, you annex Aragon and wait 50 years to get your cores to form Spain. As soon as possible, you either go for Portugal or sail to the new world - or do both. You colonize the Carribians and desperatly try to prevent the French from attacking you. If they do, you fight a defensive war and try to save your hide. Then you colonize north and south america, once you are eye-to-eye with France, you can start attacking them... And when this happenes, it is probably already around 1550 or something... ;)

Or, for example if you start in 1399 and plan to destroy France, it will take you about 50-200 years, depending on your skill level and the AI reactions. If you are lucky and the AI makes a blunder, you can take out France quite early (meaning: weaken them so much that the next war won't be a problem), but most of the times you will have to expand your economy stand a chance.

And the larger your foe becomes, the more difficult it is to crush him and make his realm collapse. ;)


So basicly: You can defeat Napoleon and sign a white peace (or make them releas some minor countries) in your timeframe, but "defeating" France in terms of getting major parts of it's posessions - no way. My guess is you would require at least 50 years for this. At least.

Patience is the key. Slow and steady wins the race!

what bout the historical time line, surly like in HOI that just fixes the territories no matter what (gives me a real headache trying to stop the Soviets from annexing their half of Poland in 1939, and in the game, the USSR doesn't even have to declare war or anything, it just happens)

if that's the case, and I am the UK, then except for trying to play along, all I have to do is just wait France out, and I beat them, giving time to focus on the USA or where ever.

If the game divides Napoleon's first surrender and his defeat at Waterloo into two wars, then couldn't I take some of their colonies away like the Caribbean?
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
what bout the historical time line, surly like in HOI that just fixes the territories no matter what (gives me a real headache trying to stop the Soviets from annexing their half of Poland in 1939, and in the game, the USSR doesn't even have to declare war or anything, it just happens)

if that's the case, and I am the UK, then except for trying to play along, all I have to do is just wait France out, and I beat them, giving time to focus on the USA or where ever.

If the game divides Napoleon's first surrender and his defeat at Waterloo into two wars, then couldn't I take some of their colonies away like the Caribbean?

After you start a game of EU3, it does not follow history past that start date. It's not a historical simulator in the sense HoI is. :(
 

unmerged(44611)

General
May 23, 2005
2.493
0
The vassalization cost of a country I think is the sum of all their provinces warscore although I am unsure of this. As it is you usually cannot vassalize a nation that has more then 4 provinces, and some I think it might still cost over 100% with 4 making it impossible.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
5.032
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
what bout the historical time line, surly like in HOI that just fixes the territories no matter what
Nah, EU3 is a sandbox (HoI3 is a bit like that, though the time frame is much smaller). In fact, your startdate is historical, but any developement beyond is completly depending on you and the AI.

There are some historical events that will happen - the reformation for example - but where it will appear and where it will spread is complelty random. In one game it happens in Sweden, but no one but the nordic countries convert. In another game the reformation starts in catholic Albania and most of europe - France, England, Austria plus the HRE - converts.

There are also some "historic decisions" like forming the east indian company (requires a home port and a coastal province in east asia), passing several historical acts, plus some national depending decisions like using swedish steel (as sweden), establishing "le etat c'est moi" (france), enabling the habsburg dominace and the fugger banking system (Austria) or 'sing' "Brittania rule the waves!" (England) that give certain countries a bit more historic flavor.

But these are rather minor things, in fact, you can play a game where the Golden Horde or the Timurids never collapse and start conquering the russian countries. Colonisation is also more or less random. I have had games where Portugal owns most of South America - and some where Spain conquered it instead. Sometimes Austria fails the early game and becomes a minor, sometimes (rarely, though) they manage to form germany. One time, the Ottomans take vienna, another game they are crushed by the Timurids and become a vassal. Trust me, I have seen Milan forming Italy, Leinster forming Ireland and France inheriting England - there are so many awesome things that may happen...

So the game is not historical in means of a historic timeline that makes empires rise and collapse, but rather historical by creating a sandbox that follows medieval rules and (very few!) key-events.
 

StephenT

OT iconoclast
89 Badges
Mar 10, 2001
8.721
317
  • Age of Wonders II
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Warlock: Master of the Arcane
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Sengoku
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2 Collection
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Mount & Blade: With Fire and Sword
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
So the game is not historical in means of a historic timeline that makes empires rise and collapse, but rather historical by creating a sandbox that follows medieval rules and (very few!) key-events.
However, unlike HoI EUIII allows you to start at any day within its time period. So you can start your game on 18 June 1812 and the game will begin with the exact provinces owned by each country on that specific date correctly assigned.

You won't be able to annex or even vassalise the entire USA within a single war, but then that wasn't Britain's historical war aim anyway. :)
 

unmerged(102391)

Sergeant
May 26, 2008
55
0
However, unlike HoI EUIII allows you to start at any day within its time period. So you can start your game on 18 June 1812 and the game will begin with the exact provinces owned by each country on that specific date correctly assigned.

You won't be able to annex or even vassalise the entire USA within a single war, but then that wasn't Britain's historical war aim anyway. :)

Well Britain's role was a defensive one, and then became one where they would acquire territory at the end (which didn't happen because they didn't get anything very valuable).

but its all part of the What If scenario.
 

OrangeYoshi

Mushroom Korps Field Marshal
20 Badges
Mar 6, 2009
9.722
0
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Legio
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Stellaris
  • The Kings Crusade
dare I say it, but their are cheats to help me get to the points of the game I want to get too, and help me in my quest?

What are you talking about? You can just change the start date when you start the game to get to certain historical points. You can start any day between Oct. 14 1399 and Feb. 1 1821.

is there a cheat were you can do that?

There is no cheat, but you can edit the save game to make it a Revolutionary War.
 
Last edited:

Bob Ilyani

Someone
85 Badges
Feb 8, 2009
712
1
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Leviathan: Warships
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Stellaris
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis 4: Emperor
  • The Showdown Effect
Nah, EU3 is a sandbox (HoI3 is a bit like that, though the time frame is much smaller). In fact, your startdate is historical, but any developement beyond is completly depending on you and the AI.

There are some historical events that will happen - the reformation for example - but where it will appear and where it will spread is complelty random. In one game it happens in Sweden, but no one but the nordic countries convert. In another game the reformation starts in catholic Albania and most of europe - France, England, Austria plus the HRE - converts.

There are also some "historic decisions" like forming the east indian company (requires a home port and a coastal province in east asia), passing several historical acts, plus some national depending decisions like using swedish steel (as sweden), establishing "le etat c'est moi" (france), enabling the habsburg dominace and the fugger banking system (Austria) or 'sing' "Brittania rule the waves!" (England) that give certain countries a bit more historic flavor.

But these are rather minor things, in fact, you can play a game where the Golden Horde or the Timurids never collapse and start conquering the russian countries. Colonisation is also more or less random. I have had games where Portugal owns most of South America - and some where Spain conquered it instead. Sometimes Austria fails the early game and becomes a minor, sometimes (rarely, though) they manage to form germany. One time, the Ottomans take vienna, another game they are crushed by the Timurids and become a vassal. Trust me, I have seen Milan forming Italy, Leinster forming Ireland and France inheriting England - there are so many awesome things that may happen...

So the game is not historical in means of a historic timeline that makes empires rise and collapse, but rather historical by creating a sandbox that follows medieval rules and (very few!) key-events.

That's why I love the game. :)