Can someone explain to me why the AI empires have fleets that are near 300,000 attack power within 100 years of the game starting...?
i understand that the AI posed no real threat before and was quite dense in its decision, but this absolutely insane! every playthrough ive tried yields the same results: nearly every AI empire has these massive fleets, seemingly at the start of the game(exaggerating a bit) and im left with no other option but to "pony up" to these empires in the hopes of somehow tackling them at a later date(which never comes).
I have also witnessed the AI able to merge fleets regardless of size(i assume they can merge fleets regardless of configurations as well?) while i have to jump through hoops to do that.
Did paradox play test the changes before releasing it...? or did they change everything just to set up the Federations DLC, which is going to be coming out on consoles soon? I understand that the DLC brings the "Diplomacy war" for those who dont want to wage war.
Dont get me wrong, i wanted the AI be more of a threat but this just like overkill. In addition, the AI never fights me head on, oh no, it runs away and waits to take back ONE SYSTEM, which completely throws the war exhaustion point system progress by nearly 100 points(regardless of how important or unimportant that one system is).
some folks may say "just wait for the midgame crisis to show up and collect". I've tried that, and it never works. the Midgame crisis poses no threat at all and eventually gets stuck on one, forsaken planet for no reason why the AI empire with three 100,000K fleets just walk over it and nothing changes. So let me get this straight: you buff the AI intelligence and their fleets, but you left the midgame crisis completely unchanged...? am i missing something here?
what was the point of these changes because it seems like nothing was tested before they were made?
i understand that the AI posed no real threat before and was quite dense in its decision, but this absolutely insane! every playthrough ive tried yields the same results: nearly every AI empire has these massive fleets, seemingly at the start of the game(exaggerating a bit) and im left with no other option but to "pony up" to these empires in the hopes of somehow tackling them at a later date(which never comes).
I have also witnessed the AI able to merge fleets regardless of size(i assume they can merge fleets regardless of configurations as well?) while i have to jump through hoops to do that.
Did paradox play test the changes before releasing it...? or did they change everything just to set up the Federations DLC, which is going to be coming out on consoles soon? I understand that the DLC brings the "Diplomacy war" for those who dont want to wage war.
Dont get me wrong, i wanted the AI be more of a threat but this just like overkill. In addition, the AI never fights me head on, oh no, it runs away and waits to take back ONE SYSTEM, which completely throws the war exhaustion point system progress by nearly 100 points(regardless of how important or unimportant that one system is).
some folks may say "just wait for the midgame crisis to show up and collect". I've tried that, and it never works. the Midgame crisis poses no threat at all and eventually gets stuck on one, forsaken planet for no reason why the AI empire with three 100,000K fleets just walk over it and nothing changes. So let me get this straight: you buff the AI intelligence and their fleets, but you left the midgame crisis completely unchanged...? am i missing something here?
what was the point of these changes because it seems like nothing was tested before they were made?