• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(9145)

Colonel
May 3, 2002
889
0
Visit site
Duuk said:
And routed units should always retreat towards friendly-controlled lands or be destroyed.

This was as true in 1453 as it was in 1945.

Absolutely right. Retreating into the province the enemy came from is ridiculous, both from a practical military standpoint (it almost never happened, regardless of the time period) and from the "it's-a-game-and-it-should-be-fun" standpoint. Hopefully this bit of silliness will be fixed with the release.

Max
 

Jodien

First Lieutenant
11 Badges
May 28, 2004
239
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Age of Wonders III
  • Crusader Kings III
I think we can call this ''Retreating forward'' :rolleyes:

No matter which timeframe it is, defeated armies just do not retreat into enemy provinces which they do not know anything about.

Think about it, Is it logical for an army to ''retreat'' by just bypassing the victors and head for their hinterland and even their capital? They would be in alien territory, they would be considered ''raiders'', they will not know if they would find supplies there. They would be cut off from their main forces, etc.
 

Strager

General
10 Badges
Jan 9, 2007
2.072
1.144
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
Jodien said:
I think we can call this ''Retreating forward'' :rolleyes:

No matter which timeframe it is, defeated armies just do not retreat into enemy provinces which they do not know anything about.

Think about it, Is it logical for an army to ''retreat'' by just bypassing the victors and head for their hinterland and even their capital? They would be in alien territory, they would be considered ''raiders'', they will not know if they would find supplies there. They would be cut off from their main forces, etc.

That is true - but i'll wait for the retail+first patch for a final verdict. This could be an issue with the missing AI.
 

Andy_Dandy

General
57 Badges
Jan 20, 2007
2.281
530
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Nemesis
  • Europa Universalis: Rome
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Rome Gold
  • Sword of the Stars
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
Oh, please guys! If an army couldnt retreat to a province occupied by the enemy, it would be to easy to annex small nations... I dont want a simple Total War/Risk system here....

EDIT: Hehe, this thread made me register, I just had to comment it. Been playing EU from the first version, and been reading this forum for a while.....
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
@Duuk: we tried lower value and it was a bit too easy to wipe someone out. 10x seems to work fairly well. There have also been some tweaks made to the rules about retreat (and the AI handling of it) in the final release version, and a few further tweaks are inevitable as we continue to fine-tune the balance.
 

unmerged(36228)

Corporal
Nov 19, 2004
46
0
Did anyone else experience a situation where a nation will basically exploit you by declaring war (fairly instantly) when your troop/naval levels decline rapidly?
It happened to me while playing Venice. I was trying my luck at a colony on the horn of africa, and was preparing to send my entire fleet and entire army to the area to kill natives. When, after some successful raids, my fleet was sailing home, everything went under. I had no troops and no fleet. INSTANTLY my ALLY neighbor declared war on my, which had previously had a +200 relationship with, tearing my old alliance down the center, and throwing me into a bloody was, which, after a while I did recover.

I dont know if I like this feature. I understand the AI and exploiting weakness, but it seems a little brash. It is very interesting though.
 

Seli

Pining for a past that never was
115 Badges
May 13, 2002
1.276
226
  • Crusader Kings III: Royal Edition
  • Diplomacy
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
spawn847 said:
Did anyone else experience a situation where a nation will basically exploit you by declaring war (fairly instantly) when your troop/naval levels decline rapidly?
It happened to me while playing Venice. I was trying my luck at a colony on the horn of africa, and was preparing to send my entire fleet and entire army to the area to kill natives. When, after some successful raids, my fleet was sailing home, everything went under. I had no troops and no fleet. INSTANTLY my ALLY neighbor declared war on my, which had previously had a +200 relationship with, tearing my old alliance down the center, and throwing me into a bloody was, which, after a while I did recover.

I dont know if I like this feature. I understand the AI and exploiting weakness, but it seems a little brash. It is very interesting though.

I have seen something similar. Testing the vassal releases with Austria the newly independent countries were immediately attacked by their neighbours.
Of course they started with no armies.
 

minority

Meat Eater
28 Badges
Feb 24, 2002
908
0
  • Europa Universalis III Complete
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
maxpublic said:
Absolutely right. Retreating into the province the enemy came from is ridiculous, both from a practical military standpoint (it almost never happened, regardless of the time period) and from the "it's-a-game-and-it-should-be-fun" standpoint. Hopefully this bit of silliness will be fixed with the release.

Max
The thing is, people see a province as a single unit, which is true in game. But what you are sieging is merely the province's capital.

The countryside is continuos and not bound by the limits of provinces, so moving across the countryside into a province where its city is occupied is perfectly viable.

cheers
 

unmerged(18802)

Second Lieutenant
Aug 11, 2003
162
0
Visit site
Solorien said:
Um... Iraq? Afghanistan? Vietnam? should I continue... :rolleyes:

I don't want to change this into a political discussion (believe me!) but history is filled with "minor" battles that will wear down a country because a few "beaten" troops will not "just die". In that sense, I think that they've done a marvolous job... you know the behavior of the beaten troops, now adjust your tactics accordingly... isn't that the essence of strategic games? :)


Did those wars happen in the 15th century? Give me more appropriate examples. They didn't have helicopters in the 15th century. Do you think that every battle ended like that for the loser? With the losing army always bouncing between provinces and the victorious army having to chase them around back and forth? That's what happens in this game, and you say that's a good thing. If you want RSI then that's fine, but I don't. It's a game. It's supposed to be fun. Doing the same thing over and over again is not fun, no matter how many million subscribers they say WoW has now. If they want me to click over and over again to do simple things that should take 1/5 of the messing about, then that starts to feel like work, and like they should be paying me.

Like Moltke says, a losing army should only be able to retreat "defensively" into its own territory, like naval battles, and if it can't, then it should be destroyed.
 

Nimic

Captain Lurker
100 Badges
Jun 12, 2003
1.772
158
  • Europa Universalis: Rome Collectors Edition
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
spawn847 said:
I dont know if I like this feature. I understand the AI and exploiting weakness, but it seems a little brash. It is very interesting though.

I agree. I could understand and accept it if the country who attacked you was a former enemy, someone you had low reputation with. But an ally? Does reputation mean nothing in this game, is it just a loose number?
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
spawn847 said:
Did anyone else experience a situation where a nation will basically exploit you by declaring war (fairly instantly) when your troop/naval levels decline rapidly?
Yes. It acts much like a human that way, and it is even better at kicking defeated nations while they are down. For better and worse, and mostly for better when compared with EU2s extremely predictable AI, the AI is very opportunistic - and alliances are neither suicide pacts, nor guarantees against betrayal if you leave yourself completely vulnerable.
 

Jernau Gurgeh

Corporal
93 Badges
Jan 20, 2007
35
0
  • Cities: Skylines - Snowfall
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • 500k Club
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
minority said:
The thing is, people see a province as a single unit, which is true in game. But what you are sieging is merely the province's capital.

The countryside is continuos and not bound by the limits of provinces, so moving across the countryside into a province where its city is occupied is perfectly viable.

cheers

But on the other hand armies usually march along roads, and there's only a few of those and the province fortifications are most often sited in bottlenecks of these (like major crossroads). Besides, one of the most important things for armies in this time was to protect their lines of communication; there are examples of armies which lifted sieges simply because an enemy army had gotten behind them and was threatning these. As far as I know, armies in this era didn't operate completely cutoff from their supply base, unlike what has happened to some extent in more modern times.

But I understand why the game operates the way it does for balancing reasons. One province minors have a tough enough time as it is fighting a defensive war. Nevertheless, I think retreats should always be towards deeper into your own country or friendly nations as far as possible. There's nothing worse than having sieged a province, moving on to the next one, defeating an army there and have it retreat back into the province you came from and siege your still small garrison.
 

unmerged(36228)

Corporal
Nov 19, 2004
46
0
It could very well have to do also with my very low prestige (start of game) that made them 'not take my seriously'.
But to even it, I think nations should be notified if any other nation's army take a significant blow, like a 60% reduction. I don't understand how they found out, seeing if happened off the coast of Africa.
But all in all, it doesn't bother me very much. I bet it does have something to do with prestige.
 

Delpen

Recruit
41 Badges
Aug 28, 2006
4
0
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
Originally Posted by maxpublic
Absolutely right. Retreating into the province the enemy came from is ridiculous, both from a practical military standpoint (it almost never happened, regardless of the time period) and from the "it's-a-game-and-it-should-be-fun" standpoint. Hopefully this bit of silliness will be fixed with the release.

Max

The thing is, people see a province as a single unit, which is true in game. But what you are sieging is merely the province's capital.

The countryside is continuos and not bound by the limits of provinces, so moving across the countryside into a province where its city is occupied is perfectly viable.

cheers

And btw., for example the golden horde didn't care for minor cities during a war, at least not in its beginning. They were going strait for the capital (which was pretty much confusing for the western countries during their wars with the GH). They had fast and strong armies, knew the terrain because of spies and traitors, and were able to force pretty much ALL of the enemies armies to gather in one place (they had to defend their vital city - the capital, instead of defending the boarder in smaller groups) and to crush the enemy totally. What's more, different cultures used different types of warfare. Again, the Golden Horde as one example, with their light cavalry, crushed the enemy totally by not letting any of the enemies soldiers escape. The western countries, on the other side, didn't run for the escaping army. This would be a disgrace to their honor, and so they let go of their advantages and the enemy army could gather again (even though in the real Medieval that hardly ever happened, since if the enemy army was crushed, it was obvious that it would lose another battle as well, so the country surrendered). Anyway, a real example for what I just wrote are the wars between Poland and the Teutonic Order. In 1410 Poland adapted some of the eastern tactics (from the Golden Horde) and went straight for Malbork (their capital). The Teutonic Order had no choice but to stop the Poles and thus they gathered their armies and faced them on their own territory, but the Poles chose the battleground. The only mistake the polish side made, was not to follow (like the GH) the enemy after the battle. This would have given a crushing victory and the next wars with the Teutonic Order wouldn't ever happen.

Anyway, my point is, that like some else said before, there were no battle lines, and because of that, armies could roam free even on the enemies territory. Even if they were disorganized. My only problem is, that it was common to have something like patroling units in castles near the boarder. They could consist even of 100 knights, maybe even less. But EU3 doesn't give you the option to create such small units. And spreading your army into x times 1000 soldiers would be rather stupid. BUT if you could just spread one these 1000's into 10 x 100 and let them cover the boarder, I think it would be enough. Those units may not even appear on the map, they might be visible only in the province window, that would be fine with me, but it would be nice to have such an option. With that, you would have at least SOME defence against the fleeing armies, which have as good as no morale and are rather small. Another option would be to have such small armies in every province (which would be kind of natural, since the nobility had to live SOMEWHERE, didn't it? And wouldn't it defend it's own territory? Of course the strength in those provinces could, for example, depend on the overall manpower strength of a country, so that the number of those units would decrease, as you recruit more armies).

Delpen
 

Duuk

Reformed Badboy
23 Badges
Oct 16, 2001
6.137
1.402
  • Majesty 2
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
MrT said:
@Duuk: we tried lower value and it was a bit too easy to wipe someone out. 10x seems to work fairly well. There have also been some tweaks made to the rules about retreat (and the AI handling of it) in the final release version, and a few further tweaks are inevitable as we continue to fine-tune the balance.

In an effort to be not a totally negative ninny about EU3, I played a 2 hour game as France today and fought a nifty war against Austria.

In general, I think battles have the right scale of losses and I can also see that force depletion happens fast enough that 10x will probably be ok.

And if the retreat issue is handled in 1.01, then huzzah.

Thanks Johan + MrT + team