• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Piggy

Lt. General
84 Badges
Mar 14, 2003
1.496
43
Visit site
  • Pride of Nations
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
ulmont said:
The time factor explains why my wars have gone like this:


  1. Siege. After about a year, province falls.
  2. Move on to next province.
  3. Enemy moves into newly abandoned province, assaults the incredibly small garrison, and takes the province back in < 10 days.
  4. Repeat.


This was discussed in another thread and I do believe someone said that these sort of things have been tweaked since the demo was built. Release version could be much different, we'll just have to wait a few more days.

http://forum.paradoxplaza.com/forum/showthread.php?t=281673
 

Galahorn

Corporal
25 Badges
Mar 29, 2004
32
0
  • Victoria 2
  • Crusader Kings III
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
babyblue said:
Contrary to my expectations, as I do with any strategy game, war is extremely annoying and unrealistic in EU3.
1. Your army doesn't reinforce itself in enemy territory. Manpower will only decrease, even when not in combat.
2. Defeated enemy armies can retreat into provinces you have just/previously conquered, and lay siege to them again :confused: Encirclements simply doesn't work like it does in HOI2. Simply Silly.
For a game like this, you'd think waging war would actually be fun...

Never played EU before, so I don't know whether or not this has always been the case. Kinda doubting whether or not pre-ordering the CE was actually a good decision to make. :(

Everytime u invade always keep 1k troop behing. If enemy retires in ur province then he'll be knocked back to the invaded one, back and forth, back and forth until it get whooped. Even if that defeated troop siege ur land, take time to finish ur siege and then knock them out.
 

unmerged(18802)

Second Lieutenant
Aug 11, 2003
162
0
Visit site
Yes, but that doesn't make it any less annoying. Having to chase 400 men all over a country wears you down when a campaign then involves five times as many battles (four out of five being piddling and unimportant) and therefore five times as many pop up messages that you have to close. That's five times as much mouse-clicking, and it's completely unnecessary. Something the leader of a country shouldn't be concerned about is having to manually chase "armies" of 120 men all over a country when they're defeated.

That's also an unrealistic way of treating a beaten army. How many defeated armies in history have behaved like that? Not every single one, that's for sure. If you beat an army five times they'll probably desert in droves or hang their general.

The Paradox games's biggest problem has always been ergonomy. This new game looks like a step backwards in that sense.
 

Moltke

Field Marshal
46 Badges
Jun 11, 2003
3.819
18
Visit site
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
War is indeed annoying, even if you have 2 armies the enemy still bounces around causing pop ups. When defeated the enemy should retreat only toward its own territory, never away. If it can't then... tough shit, it has to die.
 

frpe02

First Lieutenant
38 Badges
Sep 6, 2004
245
0
  • Hearts of Iron IV: Death or Dishonor
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris
  • IPO Investor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Surviving Mars
  • Pillars of Eternity
  • Age of Wonders: Shadow Magic
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
Yep, and it should definitively not retreat to the province the attacker came from.
 

Ming

Unsolicitor General
2 Badges
Aug 15, 2002
1.431
4.217
  • Crusader Kings II
  • Europa Universalis IV
On thing I noticed in my game as ulster was that the tiny 1 regiment army often 'outfought' my larger force (about 5000 troops). I was winning the battles mind you, but I would lose 200 something men to their 29 or so. I quickly lost interest in chasing this unit to destruction.
 

Piggy

Lt. General
84 Badges
Mar 14, 2003
1.496
43
Visit site
  • Pride of Nations
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Well I say dont get too worked up over this. From what Ive read on forums in the last few days there's been alott of tweaking since the demo build so these things "may" not be present in the release version.

@Ming, that one Irish regiment was probably cavalry right, did you have any cavalry in your army or was it all infantry? Was it lead by a general?
 

unmerged(41286)

Corporal
Mar 12, 2005
31
0
MrBleeble said:
Yes, but that doesn't make it any less annoying. Having to chase 400 men all over a country wears you down when a campaign then involves five times as many battles (four out of five being piddling and unimportant) and therefore five times as many pop up messages that you have to close. That's five times as much mouse-clicking, and it's completely unnecessary. Something the leader of a country shouldn't be concerned about is having to manually chase "armies" of 120 men all over a country when they're defeated.

Um... Iraq? Afghanistan? Vietnam? should I continue... :rolleyes:

I don't want to change this into a political discussion (believe me!) but history is filled with "minor" battles that will wear down a country because a few "beaten" troops will not "just die". In that sense, I think that they've done a marvolous job... you know the behavior of the beaten troops, now adjust your tactics accordingly... isn't that the essence of strategic games? :)
 

Reveilled

Intermittant poster
70 Badges
Sep 14, 2004
1.067
0
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
Solorien said:
Um... Iraq? Afghanistan? Vietnam? should I continue... :rolleyes:

I don't want to change this into a political discussion (believe me!) but history is filled with "minor" battles that will wear down a country because a few "beaten" troops will not "just die". In that sense, I think that they've done a marvolous job... you know the behavior of the beaten troops, now adjust your tactics accordingly... isn't that the essence of strategic games? :)

The essence of strategic games, any games, is fun.
 

Ming

Unsolicitor General
2 Badges
Aug 15, 2002
1.431
4.217
  • Crusader Kings II
  • Europa Universalis IV
Piggy said:
@Ming, that one Irish regiment was probably cavalry right, did you have any cavalry in your army or was it all infantry? Was it lead by a general?

We were both Irish minors, I doubt either had a general. I *did* have cavalry, (Latin Knights) but there were probably very few by that point. The opposing army was as you say, most likely the starting unit of knights.

I ended the War of Irish unification with 44 knights left. Dunno how many were alive when I was boxing with that lone unit.
 

unmerged(59737)

Strategos ton Exkoubitores
Aug 9, 2006
3.100
25
Just leave a 1000 man covering force in the province you just took and move the rest of the army on to the next siege. It’s really quite simple.
 

minority

Meat Eater
28 Badges
Feb 24, 2002
908
0
  • Europa Universalis III Complete
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
babyblue said:
You're mentioning guerilla warfare here, and yes you shouldn't continue, as they do not fight war in a conventional way. Enemy territory to them is nothing.
Well it must be said that enemy controlled provinces during the EU timeframe is nothing as well. As said, you only control several strongpoints, and during those times, it was impossible to have complete cover of the countryside with just garrison troops.

Anyway beating those guys give you extra warscore (however miniscule), and it should never be very easy to occupy huge swaths of land anyway during this period IMHO. So unless you win a devastating campaign (utter destruction of the enemy's army), then it should not be easy for you to occupy big tracts of land.

cheers
 

AdmiralNelson

Vice Admiral of the White
71 Badges
Sep 10, 2006
1.905
0
  • Pillars of Eternity
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
At any rate, I can't think of a war where the attacking forces just formed a wall of troops and engaged in a general offensive along the whole front, leaving no one behind to garrison/protect/hold/defend captured enemy territory.

Your assault and subsequent defense have to have some depth to them.
 

Duuk

Reformed Badboy
23 Badges
Oct 16, 2001
6.137
1.402
  • Majesty 2
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
MrT said:
An army with 0 morale will retreat (but the enemy gets 1 parting shot as it leaves so it's possible that the damage done could be enough to destroy it).

Any time that one side is 10x the size of the enemy force, the smaller side "surrenders" (i.e. the army is automatically destroyed)

10x seems excessive unless battles are pretty bloody.

And routed units should always retreat towards friendly-controlled lands or be destroyed.

This was as true in 1453 as it was in 1945.
 

unmerged(4444)

Morlock
Jun 18, 2001
911
1
Fulcrumvale said:
Just leave a 1000 man covering force in the province you just took and move the rest of the army on to the next siege. It’s really quite simple.

Funnily enough, in my very first game of EU (1), I did exactly this, on the assumption that the forts I'd just conquered would now be empty and vulnerable to recapture. It never occurred to me to think that they would magically be filled with 1000 new troops as soon as I'd captured them...

I like that newly-captured forts are now empty and weak, BUT I think an option to man the fortifications with a portion of your army before you move on would be handy. That is, click a certain button and 1000 (or whatever) soldiers would disappear from your army and appear in the garrison. Why not?
 

AdmiralNelson

Vice Admiral of the White
71 Badges
Sep 10, 2006
1.905
0
  • Pillars of Eternity
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Duke of Earl said:
I like that newly-captured forts are now empty and weak, BUT I think an option to man the fortifications with a portion of your army before you move on would be handy. That is, click a certain button and 1000 (or whatever) soldiers would disappear from your army and appear in the garrison. Why not?

Brilliant. This must be implemented immediately!





...or whenever you find the time. :)
 

minority

Meat Eater
28 Badges
Feb 24, 2002
908
0
  • Europa Universalis III Complete
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
NIce idea, although if it's 1000, it's the whole regiment. So it's much better to simply leave one regiment behind. Of course I understand 1000 men on the field is different from 1000 men behind the walls.

In any case, I really don't mind leaving my conquering army in newly occupied provinces for a while. I'd like to think that armies weren't rapid forces back then.

cheers