From what I have seen in this forum, it seems to me that most of the people who have expressed disappointment with Victoria because of non-technical issues fall into one of two camps.
1. People who expected Victoria to be more of a wargame like HOI or something. These people want more details in the military aspects of the game (generals, unit types, etc.) and area not happy with the combat system.
2. People like me who expected Victoria to be more like a political simulation. I am more interested in the political and diplomatic aspects of the game. I really only care about the economy and war as extensions of politics and diplomacy.
SOLUTIONS?
Military System:
Of course the wargamers want more units, more leaders, and more “historical accuracy” in terms of the wars that were fought and the ways they were fought.
I on the other hand would prefer a much simpler combat system and I prefer to play an ahistorical game. I hate being forced into certain events just because that is the way it happened in real life.
Political/Diplomatic System:
I suspect that the wargamers would prefer a simpler political system whereas I would prefer more complexity and more options in the political system.
I think both camps would agree that the diplomatic system is currently dysfunctional. You should always be able to declare war or offer peace.
To me diplomacy is an extension of my foreign policy. To only be able to take one foreign policy action a year really kills my enjoyment of the game. As I have stated previously I would like more diplomacy/foreign policy options. Let me contact other nations as many times as I want just make these actions take time or money to limit me. (more like Shadow President, less like EU).
I think we can also agree that peace negotiations need serious improvements.
Economics/Trade
This is another area that I think we can all agree needs improvements. I would like to see it simplified or at the minimum at least give me the option to fully automate trade and economic decisions. I want the people to decide how to build the economy and to make policy based on how this is done. More like how it works in capitalist countries now.
The comodities system is too much like Civilization. There are simply too many commodities now and too short supplies of most. The machine tools situation is just one example of how fucked up this is.
Any comments? (Please don't bother with "Victoria rocks, you are an idiot" or "you just don't understand the game" types of replies.)
P.S. There are projects underway to improve various aspects of the game. Is anyone interested in improving the diplomacy and political systems? Are there any projects doing this now?
1. People who expected Victoria to be more of a wargame like HOI or something. These people want more details in the military aspects of the game (generals, unit types, etc.) and area not happy with the combat system.
2. People like me who expected Victoria to be more like a political simulation. I am more interested in the political and diplomatic aspects of the game. I really only care about the economy and war as extensions of politics and diplomacy.
SOLUTIONS?
Military System:
Of course the wargamers want more units, more leaders, and more “historical accuracy” in terms of the wars that were fought and the ways they were fought.
I on the other hand would prefer a much simpler combat system and I prefer to play an ahistorical game. I hate being forced into certain events just because that is the way it happened in real life.
Political/Diplomatic System:
I suspect that the wargamers would prefer a simpler political system whereas I would prefer more complexity and more options in the political system.
I think both camps would agree that the diplomatic system is currently dysfunctional. You should always be able to declare war or offer peace.
To me diplomacy is an extension of my foreign policy. To only be able to take one foreign policy action a year really kills my enjoyment of the game. As I have stated previously I would like more diplomacy/foreign policy options. Let me contact other nations as many times as I want just make these actions take time or money to limit me. (more like Shadow President, less like EU).
I think we can also agree that peace negotiations need serious improvements.
Economics/Trade
This is another area that I think we can all agree needs improvements. I would like to see it simplified or at the minimum at least give me the option to fully automate trade and economic decisions. I want the people to decide how to build the economy and to make policy based on how this is done. More like how it works in capitalist countries now.
The comodities system is too much like Civilization. There are simply too many commodities now and too short supplies of most. The machine tools situation is just one example of how fucked up this is.
Any comments? (Please don't bother with "Victoria rocks, you are an idiot" or "you just don't understand the game" types of replies.)
P.S. There are projects underway to improve various aspects of the game. Is anyone interested in improving the diplomacy and political systems? Are there any projects doing this now?