Hi,
the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. However I feel the "attrition" factor makes no sense even from the gameplay perspective.
It "ticks" so the attrition is accumulated simply by being at war. This leads to weird scenarios - in my last war my neighbor declared a war on me. For about the first 6 - 12 months there was no fighting at all - I did not enter their space, they did not enter mine and yet there were attrition points gathered on both sides and actually I had more war exhaustion from this "nothing happening" than my enemy.
What is the point of the attrition ticking? I understand the WE gain from losing ships, armies and being occupied but gaining WE when literarly nothing is happening? Is there some reason why there is this "duration limit" on wars? Would some game mechanic get broken if you were in a war for 200 years?
Could perhaps the ticking system get replaced by something more sensible? E.g. since the start of war it would count attrition points for resources spent on building ships, defenses and armies?
Or perhaps there is something that I don't see and the "duration limit" is actually needed to prevent some game-breaking scenarios?
the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. However I feel the "attrition" factor makes no sense even from the gameplay perspective.
It "ticks" so the attrition is accumulated simply by being at war. This leads to weird scenarios - in my last war my neighbor declared a war on me. For about the first 6 - 12 months there was no fighting at all - I did not enter their space, they did not enter mine and yet there were attrition points gathered on both sides and actually I had more war exhaustion from this "nothing happening" than my enemy.
What is the point of the attrition ticking? I understand the WE gain from losing ships, armies and being occupied but gaining WE when literarly nothing is happening? Is there some reason why there is this "duration limit" on wars? Would some game mechanic get broken if you were in a war for 200 years?
Could perhaps the ticking system get replaced by something more sensible? E.g. since the start of war it would count attrition points for resources spent on building ships, defenses and armies?
Or perhaps there is something that I don't see and the "duration limit" is actually needed to prevent some game-breaking scenarios?
- 1