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Battlecry

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I heard some folks reporting that the "war =" effect was broken, and that we therefore couldn't start wars by event...well it's not now, I just wrote up this little event to test it, and it works:

Code:
country_event = {
	id = 987999

	trigger = {
		tag = ROM
	}

	mean_time_to_happen = {
		months = 1
	}

	title = "Test1"
	desc = "test1"

	option = {
		name = "WAR"
		CAR = { war = THIS }	
	}
}

So for any of you who want all the Gauls to declare war on Rome when they come knocking (TheLand?) or something like that...we're able now.
 

TheLand

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battlecry said:
So for any of you who want all the Gauls to declare war on Rome when they come knocking (TheLand?) or something like that...we're able now.

Useful for a whole range of events :)

Now, is there a way to disable the existing 'declaration of war' mechanism? ;)
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
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There might exist a workaround. Fire event that starts war, then fire another that enforces peace and voilla - you have 5 years of truce :D Might have to add few other things as well (reduce bb, increase relations etc.)
 

unmerged(85598)

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Oh, we can set peace by event now? We couldn't in EU3, unless they finally changed that ^_^ ...

It would honestly help a lot, having your courts and governors sign a peace on your behalf - with understandably bleak consequences if you go back on their word :) .

EDIT: Fixed original sentence; "peace by event" makes sense. "Peace by advice" is patently nonsensical >_< .
 
Last edited:

Antimatter

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While we're on war triggers, does anyone know if 'war_with = THIS' works correctly? Last time I tried it, 'war_with = TAG' worked fine, but you had to hard code the tag, and 'war_with = THIS' didn't work at all.
 

Battlecry

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Keraunos said:
There might exist a workaround. Fire event that starts war, then fire another that enforces peace and voilla - you have 5 years of truce :D Might have to add few other things as well (reduce bb, increase relations etc.)

There's no effect to stop a war.