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St. Leo

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IMHO, we should be able to limit the request of help to specific allies. For example, if France (human), Lorraine, and Poland declare war on Spain, France should be able to ask Lorraine while not asking Poland to DoW Spain.
 

Japan

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I agree. When I ask for my allies' help, some usually help me and others dont and thus leave the alliance. Usually the reason they leave is the country in question is just too far from them.
 

Lord Prime

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One thing i dont like is when countries betray their alliances and the AI leader calls them back at once. They shouldnt be so keen to forgive them in my opinion. Betraying alliances should lower ones relations with all countries (they see what a coward you are) and much more with the country that has called upon the alliance and also a rather high amount with the other alliance members that honored the alliance.
 
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Originally posted by Lord Prime
One thing i dont like is when countries betray their alliances and the AI leader calls them back at once. They shouldnt be so keen to forgive them in my opinion.

State policy has nothing whatsoever to do with forgiveness :D If you need allies, you need allies. The reason you needed them 2 days ago is the same reason you still need them today, even if they didn't want to join in your war against Aden in the meantime.
 

Lord Prime

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Originally posted by Heyesey


State policy has nothing whatsoever to do with forgiveness :D If you need allies, you need allies. The reason you needed them 2 days ago is the same reason you still need them today, even if they didn't want to join in your war against Aden in the meantime.

In the game AI alliance leader sometimes has allies that never joins him in a campaign however he stills have them rejoin as soon as they have dishonored their agreements. I find it hard to imagine that any state leader would be that stupid. An alliance that does no good is not a good alliance.
 

unmerged(3571)

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Originally posted by Lord Prime


In the game AI alliance leader sometimes has allies that never joins him in a campaign however he stills have them rejoin as soon as they have dishonored their agreements. I find it hard to imagine that any state leader would be that stupid. An alliance that does no good is not a good alliance.

Usually such an ally exists to counter a very specific threat. For example maybe the Dutch are allied with Mysore and have some colonies in India (along with, say the English). Let's say the Dutch fight a half a dozen wars on the continent against Spain and or Austria and France, each of which Mysore dishonours.

If I was the Dutch I would probably be renewing that alliance each time, just in case I went to war with England. In fact maybe the reason I never have a war with England that will need my Mysore allies is because they are part of my alliance?
 

Smiffus

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Originally posted by satan


Usually such an ally exists to counter a very specific threat. For example maybe the Dutch are allied with Mysore and have some colonies in India (along with, say the English). Let's say the Dutch fight a half a dozen wars on the continent against Spain and or Austria and France, each of which Mysore dishonours.

If I was the Dutch I would probably be renewing that alliance each time, just in case I went to war with England. In fact maybe the reason I never have a war with England that will need my Mysore allies is because they are part of my alliance?

My thoughts exactly, I use the same tactic as player. Furthermore if an ally dishonors a request for help and then rejoins I actually reward him by giving him money (to raise the realtions to above 100).

I only do this if I really would need that ally though, like in the above example.

Another rationale for me to ask a former ally to rejoin is when that country is (still) more powerful than mine (i.e. Spain or France)
 

Owl

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human nature

The AI system is a bit odd on the "remoteness" issue.
Or maybe it's me.
But if my useful, valued allies want me to declare war on Nippon, and I have nothing much to lose in the Pacific area, I tend to go along with it even if I can't contribute and won't gain much by it. On the other hand if I'm next door to one or more of the enemy alliance I'll think twice. Shouldn't this kind of rationale be influencing the AI ally too?
 

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Re: human nature

Originally posted by Owl
The AI system is a bit odd on the "remoteness" issue.
Or maybe it's me.
But if my useful, valued allies want me to declare war on Nippon, and I have nothing much to lose in the Pacific area, I tend to go along with it even if I can't contribute and won't gain much by it. On the other hand if I'm next door to one or more of the enemy alliance I'll think twice. Shouldn't this kind of rationale be influencing the AI ally too?

You would think, but the AI is actually more honest than a human player in this way...

Perhaps it is because of fear of war exhaustion, but the AI will rarely go to war unless it can help. I've tried this scenario out numerous times, and that remote ally seems to always go to war if it can help, but will refuse if it can't (ie Mysore against some German minor or something). Perhaps it is a particularly good example since Mysore has no fleet...

Personally I would go to war and twiddle my thumbs rather than take the stability hit for refusing, but maybe the AI worries that it will give a nation an excuse to invade it or something. Whichever, I don't find anything inconsistant in its behaviour and my usual concern is to invite the nation back to my alliance very quickly before someone else scoops it up.
 

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How would the AI work with this system? I think that if (human) france is allied with Turkey, Poland, and Austria and Turkey declared war on Hungary, Turkey would ask for help from everyone except for France. Would you be able to offer your assistance in a war?