IMHO, we should be able to limit the request of help to specific allies. For example, if France (human), Lorraine, and Poland declare war on Spain, France should be able to ask Lorraine while not asking Poland to DoW Spain.
Originally posted by Lord Prime
One thing i dont like is when countries betray their alliances and the AI leader calls them back at once. They shouldnt be so keen to forgive them in my opinion.
Originally posted by Heyesey
State policy has nothing whatsoever to do with forgivenessIf you need allies, you need allies. The reason you needed them 2 days ago is the same reason you still need them today, even if they didn't want to join in your war against Aden in the meantime.
Originally posted by Lord Prime
In the game AI alliance leader sometimes has allies that never joins him in a campaign however he stills have them rejoin as soon as they have dishonored their agreements. I find it hard to imagine that any state leader would be that stupid. An alliance that does no good is not a good alliance.
Originally posted by satan
Usually such an ally exists to counter a very specific threat. For example maybe the Dutch are allied with Mysore and have some colonies in India (along with, say the English). Let's say the Dutch fight a half a dozen wars on the continent against Spain and or Austria and France, each of which Mysore dishonours.
If I was the Dutch I would probably be renewing that alliance each time, just in case I went to war with England. In fact maybe the reason I never have a war with England that will need my Mysore allies is because they are part of my alliance?
At least this way they won't join a different alliance and go to war with you.Originally posted by Japan
What good is an ally that never helps you?![]()
Originally posted by Owl
The AI system is a bit odd on the "remoteness" issue.
Or maybe it's me.
But if my useful, valued allies want me to declare war on Nippon, and I have nothing much to lose in the Pacific area, I tend to go along with it even if I can't contribute and won't gain much by it. On the other hand if I'm next door to one or more of the enemy alliance I'll think twice. Shouldn't this kind of rationale be influencing the AI ally too?