I'd like to have a trigger for the railroad level of a province, e.g. "railroad = { level = 1 where = 495 }" for any railroad (level one or higher) in province 495.
I'd like to be able to alter all basic country values that appear in the savegame.
There could be one command to do this, as it takes the identifier for the value as first parameter, the new value or an amount of change as second and as third parameter it could accept either 0 or 1 indicating whether the given value is meant to be added or replacing the old value.
I think this should not be to difficult to implement, since it would use the same names and values like the savegames, and would give a lot of power to the modder.
I'd like to be able to alter all basic country values that appear in the savegame.
There could be one command to do this, as it takes the identifier for the value as first parameter, the new value or an amount of change as second and as third parameter it could accept either 0 or 1 indicating whether the given value is meant to be added or replacing the old value.
I think this should not be to difficult to implement, since it would use the same names and values like the savegames, and would give a lot of power to the modder.