Hi,
I don't know of the new EU3 engine allows this or it has been mentioned before, but as a suggestion for HoI3, I would like a built-in scripting language similar to the events script, but that allows a modder to create, move, and give orders to AI or player units. That way an event could actually create a D-Day force, move them across the Channel, and make them attack a set province.
It would also be nice to be able to define AI unit groups (air, sea, armies) and limit them to a set patrol/reserve area with a defined mission (to create a realistic AI interceptor force, for example, or mobile reserves). Or to make sure the AI coordinates land, sea, and air forces for a set objective.
I believe now in HoI2 it is possible to create units but not give them orders? If this would possible, it would really give the game an added challenge.
cheers,
kilolima
I don't know of the new EU3 engine allows this or it has been mentioned before, but as a suggestion for HoI3, I would like a built-in scripting language similar to the events script, but that allows a modder to create, move, and give orders to AI or player units. That way an event could actually create a D-Day force, move them across the Channel, and make them attack a set province.
It would also be nice to be able to define AI unit groups (air, sea, armies) and limit them to a set patrol/reserve area with a defined mission (to create a realistic AI interceptor force, for example, or mobile reserves). Or to make sure the AI coordinates land, sea, and air forces for a set objective.
I believe now in HoI2 it is possible to create units but not give them orders? If this would possible, it would really give the game an added challenge.
cheers,
kilolima