Suggested mechanics for religions other than Catholicism, Orthodoxy and Islam
I think it's unfortunate that only Catholics, Orthodox and Muslims get their own mechanics, so I created this thread so everyone could brainstorm and comment on possible mechanics for the other religions.
I think Protestant and Reformed can share the same mechanic. I like the idea of a mechanic that highlights how Protestant and Reformed aren't strict homogeneous faiths but represent several similar branches of religion. I've come up with the idea of a slider representing your opinion of other branches of Protestantism than your own. Lowering your friendliness could increase missionary chance and increase your tolerance of true faith but increase heretic revolts and lower other Protestant/Reformed nation's opinions of you (since they follow their own version of Protestantism).
For Hinduism my best idea comes from how different branches focus on different gods, with some for example only worshiping Vishnu or Shiva. My idea is to have a system where you can prioritize different gods over others with each one giving different bonuses. You might also add something concerning the birth of Sikhism, similar to the Protestant Reformation.
For Shintoism I'd suggest a "syncretism" mechanic that represents how tolerant you are of the Buddhist influences from China. And If you max out your syncretism Buddhism will count as Own rather than Heretic (you might also add something similar to Protestant/Reformed with the mechanic posted above, although that might be going too far). I'd suggest the same thing for Confucianism (which probably should be renamed to Taoism), but in that case the syncretism bar would probably have to be maxed out at all times with no way of turning it down. On the whole I think all the Eastern religions could benefit from the game acknowledging how having the wrong religion wasn't quite as big of a deal as it was to Christians and Muslims.
The Animist and Shamanist religions are way too broad, but adding all the faiths they represent as separate religions would be far too complicated. I think the most effective solution is to replace them with a Pagan religion and tie their religious tolerance to culture, so that every Pagan with the same culture as you counts as Own, every Pagan in the same culture group as you counts as Heretic, and every pagan from a different culture group counts as Heathen.
You could also add new mechanics to the Converter-only religions (reformed Pagans, American religions, Zoroastrianism and, technically, Hellenism), but I think it'd be too much effort for too little gain. I'd recommend just giving them the mechanics of other religions if giving them anything at all.
I think it's unfortunate that only Catholics, Orthodox and Muslims get their own mechanics, so I created this thread so everyone could brainstorm and comment on possible mechanics for the other religions.
I think Protestant and Reformed can share the same mechanic. I like the idea of a mechanic that highlights how Protestant and Reformed aren't strict homogeneous faiths but represent several similar branches of religion. I've come up with the idea of a slider representing your opinion of other branches of Protestantism than your own. Lowering your friendliness could increase missionary chance and increase your tolerance of true faith but increase heretic revolts and lower other Protestant/Reformed nation's opinions of you (since they follow their own version of Protestantism).
For Hinduism my best idea comes from how different branches focus on different gods, with some for example only worshiping Vishnu or Shiva. My idea is to have a system where you can prioritize different gods over others with each one giving different bonuses. You might also add something concerning the birth of Sikhism, similar to the Protestant Reformation.
For Shintoism I'd suggest a "syncretism" mechanic that represents how tolerant you are of the Buddhist influences from China. And If you max out your syncretism Buddhism will count as Own rather than Heretic (you might also add something similar to Protestant/Reformed with the mechanic posted above, although that might be going too far). I'd suggest the same thing for Confucianism (which probably should be renamed to Taoism), but in that case the syncretism bar would probably have to be maxed out at all times with no way of turning it down. On the whole I think all the Eastern religions could benefit from the game acknowledging how having the wrong religion wasn't quite as big of a deal as it was to Christians and Muslims.
The Animist and Shamanist religions are way too broad, but adding all the faiths they represent as separate religions would be far too complicated. I think the most effective solution is to replace them with a Pagan religion and tie their religious tolerance to culture, so that every Pagan with the same culture as you counts as Own, every Pagan in the same culture group as you counts as Heretic, and every pagan from a different culture group counts as Heathen.
You could also add new mechanics to the Converter-only religions (reformed Pagans, American religions, Zoroastrianism and, technically, Hellenism), but I think it'd be too much effort for too little gain. I'd recommend just giving them the mechanics of other religions if giving them anything at all.
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