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Emperor Walter

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Not sure if it matters, but in the 00_cultures file of "Vassal kings are dumb" there is a missing } after Swedish so all the culture seem to be inside of north_germanic. Swedish also eat the other north-germanic cultures like danish.

"2. Copy paste all folders from Vassal Kings are Dumb except Events to their HIP equivalents." Does that mean transferring them into the HIP folder and overwriting HIP's? Shouldn't the "dependencies = { "HIP - Historical Immersion Project" }" fix it or does having both of the religious and dumb king mod conflict each others as they are both referencing HIP?

In that case, would making a chain like one of them depend on the other which depend on HIP work?

Trying to see if it could work with my mod but your modded 00_cultures file contain lines that are unchanged from HIP's (logical considering you say you need to manually overwrite them). But usually, if the dependencies worked correctly then lines that are unchanged in the files (like "modifier = swedish_culture_modifier") could be safely erased from your mod (assuming you don't go and erase HIP's). It would allow then other mods to touch those unused lines.

I don't think that's correct. I checked it and everything in 00_cultures is properly bracketed; additionally everything shows up fine in game. Finally, Swedish isn't the last culture in north_germanic. And anyway I didn't touch Sweden; the only culture I added was Scots, which is in the west_germanic category; so if you have a problem with cultures that isn't related to Scots, it's vanilla HIP.

As for folder compatibility, the deal is that I know some historical stuff conflicts, probably because the game doesn't know what order to load the mods in. I don't know how to fix it and don't really bother with it since it's much easier to just copy and paste stuff to make sure. I'm not very knowledgable about how the file structure works, so. But as for changing stuff, it should be pretty simple to just edit stuff you want to mod manually.
 

Toa Kraka

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probably because the game doesn't know what order to load the mods in. I don't know how to fix it
The wiki has an explanation. See also the explanation that I provided here, under the "IMPORTANT NOTES REGARDING COMPATIBILITY" spoiler.
and don't really bother with it since it's much easier to just copy and paste stuff to make sure.
Using dependencies is much easier than manually overwriting files when you use several mods simultaneously.
blah.png
 

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I don't think that's correct. I checked it and everything in 00_cultures is properly bracketed; additionally everything shows up fine in game. Finally, Swedish isn't the last culture in north_germanic. And anyway I didn't touch Sweden; the only culture I added was Scots, which is in the west_germanic category; so if you have a problem with cultures that isn't related to Scots, it's vanilla HIP.

I meant that i opened the 00_cultures file in notepad++ and it's like that without me touching anything, i doubt it is corrupting the file when i open it.

Just checked again and i found the issue, somehow Swedish has an extra empty " male_names = {" without a closing bracket (which is why it was showing as last for me, it was using north_germanic's last bracket as its own screwing the whole file). I checked the newest 00_cultures from vanilla HIP and it doesn't have that line. I'm not playing with HIP right now so i didn't test to see if it was creating an error, i was just checking out of interest and noticed it. If it work despite this anyways then there is no problem.
 
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Emperor Walter

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New version up. Fixed Sweden culture bug, reworked Russia to incorporate satellite Finno-Ugric tribes of the Russian states as vassals of those states, Tribes are now banned from creating Kingdoms (they can still usurp). Celtic catholic is removed since it was causing bugs, it's been replaced with Orthodox, which is not exactly correct but it's close enough for it to work. Reworked flags for several Empires to historical ones, like Russia, France, Great Britain, Bulgaria, Scandinavia.
 

G.Strategos

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New version up. Fixed Sweden culture bug, reworked Russia to incorporate satellite Finno-Ugric tribes of the Russian states as vassals of those states, Tribes are now banned from creating Kingdoms (they can still usurp). Celtic catholic is removed since it was causing bugs, it's been replaced with Orthodox, which is not exactly correct but it's close enough for it to work. Reworked flags for several Empires to historical ones, like Russia, France, Great Britain, Bulgaria, Scandinavia.

Thanks for the new version mate.
Could we just leave them to their standard Catholic setup ?
Or change the localization ? Orthodox as you already said sounds weird.

Cheers
 
Last edited:

Emperor Walter

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Thanks for the new version mate.
Could we just leave them to their standard Catholic setup ?
Or change the localization ? Orthodox as you already said sounds weird.

Cheers

There isn't another way to trigger the English invasion of Ireland, which needs to be done via decision since the conditions of it are basically impossible to replicate otherwise and otherwise Ireland tends to just sit there the entire game. Plus the Papal dispensation for the invasion of Ireland was obtained for pretty much religious religions, namely the schismatic nature of the Irish church. If you think of Orthodox as basically just Christians in Schism with Rome, then it works pretty much fine.
 

G.Strategos

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There isn't another way to trigger the English invasion of Ireland, which needs to be done via decision since the conditions of it are basically impossible to replicate otherwise and otherwise Ireland tends to just sit there the entire game. Plus the Papal dispensation for the invasion of Ireland was obtained for pretty much religious religions, namely the schismatic nature of the Irish church. If you think of Orthodox as basically just Christians in Schism with Rome, then it works pretty much fine.

So what are their differences with Catholics in terms of gameplay characteristics ?
They prefer to pay taxes to whom etc. ???
 
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Emperor Walter

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So what are their differences with Catholics in terms of gameplay characteristics ?
They prefer to pay taxes to whom etc. ???

They're Orthodox. Celtic Catholics in game terms would be practical identical to Orthodox except nominally recognizing the Pope. Given that my attempts to create a new religion are bugged, and given that it would have no real difference from Orthodox except some slight aesthetic difference, I don't think making them Orthodox makes any real difference.
 

G.Strategos

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They're Orthodox. Celtic Catholics in game terms would be practical identical to Orthodox except nominally recognizing the Pope. Given that my attempts to create a new religion are bugged, and given that it would have no real difference from Orthodox except some slight aesthetic difference, I don't think making them Orthodox makes any real difference.

Ι understand that having them in the Orthodox group is a gameplay solution, but could we have the same results if they were a Catholic Heresy like Lollards or waldensians for example ? Cause they will have the Catholic look and also a valid target if your invasion will work.

It's a pity Celtic Catholic (new religion) wasn't working, it was a good idea. Perhaps in the future you'll find a way to make it work as you intended.

Let's say I will change them to Lollards through History-Characters-Provinces will your invasion work then ?

Ιn the opening post you say that (If Ireland is held by a non-catholic ruler, Scotland, Wales, and England can via decision request that the Pope grant them claims on Ireland, for 700 piety before the year 1300.) So as Lollards are Heretics will it triggered the invasion ? Also since Welsh is in the same religion as Ireland how the are granted the invasion permission ?

Just a few thoughts cause I really wanna start an Irish or Welsh game soon.
 

Emperor Walter

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Ι understand that having them in the Orthodox group is a gameplay solution, but could we have the same results if they were a Catholic Heresy like Lollards or waldensians for example ? Cause they will have the Catholic look and also a valid target if your invasion will work.

It's a pity Celtic Catholic (new religion) wasn't working, it was a good idea. Perhaps in the future you'll find a way to make it work as you intended.

Let's say I will change them to Lollards through History-Characters-Provinces will your invasion work then ?

Ιn the opening post you say that (If Ireland is held by a non-catholic ruler, Scotland, Wales, and England can via decision request that the Pope grant them claims on Ireland, for 700 piety before the year 1300.) So as Lollards are Heretics will it triggered the invasion ? Also since Welsh is in the same religion as Ireland how the are granted the invasion permission ?

Just a few thoughts cause I really wanna start an Irish or Welsh game soon.

The problem with making it Heretical is that then bits and pieces will be taken in holy wars, or a crusade will be called for it. The Irish Church was not exactly in communion with Rome, but they weren't Heretics. The decision can be triggered if the ruler of Ireland is non-catholic in any capacity before like 1350.
 

G.Strategos

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The problem with making it Heretical is that then bits and pieces will be taken in holy wars, or a crusade will be called for it. The Irish Church was not exactly in communion with Rome, but they weren't Heretics. The decision can be triggered if the ruler of Ireland is non-catholic in any capacity before like 1350.

You're probably right about that.

1) Could we find another way of making the invasion valid except religion ? An event maybe? I guess not but still.

2) Another thing if I edit the mod like this:

name="Vassal Kings Are Dumb"
path="mod/Vassal Kings Are Dumb"
dependencies = { "HIP - Historical Immersion Project" }

It will work without the need of copy paste the files to the base HIP folder right ?

3) What about Wales been Orthodox ? England has the same invasion choice for them also ?
 
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You're probably right about that.

1) Could we find another way of making the invasion valid except religion ? An event maybe? I guess not but still.

2) Another thing if I edit the mod like this:

name="Vassal Kings Are Dumb"
path="mod/Vassal Kings Are Dumb"
dependencies = { "HIP - Historical Immersion Project" }

It will work without the need of copy paste the files to the base HIP folder right ?

3) What about Wales been Orthodox ? England has the same invasion choice for them also ?

1. IDK

2. If it works, then sure, but I'm not really good with file hierarchies, so you'll have to put it together yourself. I don't really know.

3. There is no invasion but Wales was similarly autonomous from the Catholic Church. Part of my wanting to make them non-catholic was also to prevent random Irish/Welsh Crusader states which almost invariably happens in the game, when that would be incredibly unlikely to happen.
 

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So this is obviously going to be non-compatible for a while until HIP issues their new version. After that though I'd like to extend the timeline until 1648 if possible.
 

Emperor Walter

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Well, I'm trying to make the mod compatible with the new update, but it's ctd at the loading screen. The mod might have to be scaled back for some time unless someone can figure out what the problem is.
 

dskod1

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Well, I'm trying to make the mod compatible with the new update, but it's ctd at the loading screen. The mod might have to be scaled back for some time unless someone can figure out what the problem is.
In your ".../documents/paradox interactive/crusader kings II/logs" folder, is there an "exceptions.log" file? If so paste the contents here and maybe that can give us a clue as to what the issue may be.
 

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In your ".../documents/paradox interactive/crusader kings II/logs" folder, is there an "exceptions.log" file? If so paste the contents here and maybe that can give us a clue as to what the issue may be.

There isn't. I can tell you that for some reason at the moment random swathes of Land are part of the Empire of France held by Aed who is also The Ecumenical Patriarch, Sunni Caliph, and Shia Caliph...I'm really confused how that happened.
 

dskod1

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There isn't. I can tell you that for some reason at the moment random swathes of Land are part of the Empire of France held by Aed who is also The Ecumenical Patriarch, Sunni Caliph, and Shia Caliph...I'm really confused how that happened.
Let me ask you this, does the game freeze or crash? there is a different. A crash will take you straight to desktop but a freeze will either require you click something or make a windows "program is not responding" problem.
 

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Let me ask you this, does the game freeze or crash? there is a different. A crash will take you straight to desktop but a freeze will either require you click something or make a windows "program is not responding" problem.

It's just a CTD. I fixed most of the problems though. Main thing is just fixing small stuff they changed.
 

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Let me ask you this, does the game freeze or crash? there is a different. A crash will take you straight to desktop but a freeze will either require you click something or make a windows "program is not responding" problem.

The main bug I'm seeing at the moment is in several provinces in italy (I suspect the ones they just added), the holdings are all theocracies that are vassals of someone but somehow don't seem to have a legal liege. It's doing some weird thing where it just displays holdings of that state on territory that they already hold. I'm not sure what's causing this.
 

Erilaz

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Depending on which parts of NHO you included, there are several things that needs to be patched for compatibility. Most notably the addition of parts of my Icelandic material will conflict, lots of changes to dynasty ranges in the Norse files (and probably other places), as well as changes to the province map (in case you included the York Port Access part).

The new version changes a lot, so it's going to take me quite some time to make sure everything is compatible (time that I don't have much of at the moment unfortunately), and I bet it'd be an equally great task, if not greater, for you...

EDIT: Well, now I spent my whole afternoon on it. You may want to use some of my updated parts so we don't do the same work twice.
 
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