I also think it's worth saying that the AI should do stupid things sometimes... as political and military leaders do.
I think the important thing is to get a good overview off past and present games. And ask the question, how and where can we implement more/better gameplay without adding complexity or to much new features(potential bugs).You are misreading my post, I am not critisiing the Victoria fans for their feedback. I am simply observing that you guys, unsurpsingly some would say, keep asking more. The lesson we have learnt is that sometimes we simply can't give you more.
I think the important thing is to get a good overview off past and present games. And ask the question, how and where can we implement more/better gameplay without adding complexity or to much new features(potential bugs).
An example of a feature in HoI3 as a compairson to HoI2.
The slider system in HoI2 is less complex (or at least already working), and imo better because the number of possible good or desired combinations are higher. In HoI3 there is only a single best combination of slider/law settings. The only law I really like atm is training law were all choices are relevant and interesting due to good bonuses on both sides (like most sliders in HoI2). Another fact is that you can change all laws off you nation in HoI3 from full oppressive dictatorship to peace loving democracy in a single day without any resistance from neither the ministers nor the military.
Here you have clearly reworked an entire mechanics from the ground up to be able to combine gearing up for war with sliders, and the result is well, not that impressive imho. Something important to remember is, if its not broken, don't try to fix it.
the operative word is convinced.
So, who convinced PI thet they had a good game in their hands?![]()
The when of law changing is a seperate thing. However I would argue if we went for the attitude if ain't broke don't fix we would never of made Hearts of Iron 3. Is anything absolutely truly broken in Hearts of Iron 2 or are there things that could be made better?
Actually the main issues in HoI2 were
- low game performance (game speed) in later stages of the game
- AI overproducing land units (e.g. Nat-Chi fielding 600+ divs, USSR fielding more than 1k divs) which added to perfomance loss
- AI overcommiting and sitting around with huge superstacks without ever making use of them (eg. Hawaii or Gibraltar being and staying occupied with some 120 US/UK divs)
As far as i can see, these problems have not been healed. Instead, much of what was done in a good way, does not appear in HoI 3. Here's a short and incomplete summary of what was better:
- no ahistorical join ins into factions
- ability to trade technology and provinces within factions
- cores being occupied by owner did not feature reduced production and had NO partisans
- JAP was not destroyed in 8 or 9 of 10 games by the time of '38
- JAP instead started a historical campaign in the pacific
- UK did invade in Europe if AXIS did not protect the coasts sufficiently
- AXIS and ALLIES did actually fight for North Africa
- Denmark, Netherlands, Belgium and France surrendered when historical conditions were met
- Sliders were not jumping around to cause time stops on an almost daily basis
IMPORTANT EDIT:
- we were given a reason to spend research and production on SUBs, CAS and FTR. In the current state of HoI 3 they are a complete waste.
You are misreading my post, I am not critisiing the Victoria fans for their feedback. I am simply observing that you guys, unsurpsingly some would say, keep asking more. The lesson we have learnt is that sometimes we simply can't give you more.
Is anything absolutely truly broken in Hearts of Iron 2 or are there things that could be made better?
I thought most of those positive aspects of HoI2 were done in very poor way. As an example, because of how strictly the game follows scripted historical path, you had players using minors from South America to take over entire USA so easily. At least in HoI3 I have heard from few players who played minor that their invasion to USA was met with some stiff resistence and losing was a clear possibility.
I'm not trying to defend Japan losing out almost all the time in China, but rather, to show that HoI2 shouldn't be looked with rosy glasses (is that the right expression?). HoI2 was indeed more "historical", but the game was so poor at adepting to ahistorical development which happens almost all the time.
And generally I can sympathize with dislike for gross divergence from history, but how historical should AI go if player plays ahistorically (which happens all the time to varying degree since that is what it means to play the game)? Strict adherence to historical path would make a game far worse by making the AI super predictable and probably not even functional after enough ahistorical development because the AI would lose basis for its trigger conditions.
And as for research, I remember in HoI2 had its share of worthless units, like strategic bombers and I recall subs being pretty stale too, maybe not as bad as now but not enough to warrant heavy investment.
Perhaps the solution is extending the release date for any game. I'm not positive of the begin date to the end date. Lets just say it's 12 months. Why not extend that by 3 months and use that as a beta & fix phase. Currently the beta phase is to short... based on my own experience with HOI 2. For budgeting purposes the development can still remain the same. Just "pretend" you released it, patch & play behind the scenes. This will also allow more beta AARs so the fans don't feel left out.
This is my idea for a compromise. PI stays on budget, Fans get a better product on release date. The only downside is that funds for the new game get delayed for the additional 3 months. Just bake that in to the planning and you should be fine.
I'm still waiting for a game to be released with challenging, intuitive AI. Not sliders which impose restrictions to give it an 'artificial' difficulty, but actual AI that can plan and react and surprise the player
I also think it's worth saying that the AI should do stupid things sometimes... as political and military leaders do.
It all comes back to the "damned if you do, damned if you don't" idea; if Germany surprises eveyone by landing a force in New Zealand? "Dammit PI, stop making such ahistorical nonsense, Germany should be interested in Mainland Europe and USSR only!". If Germany never does anything but take over Europe and go to war with the USSR? "Dammit PI, stop making predictable AIs".
And in either case, you end up with a forum of general threads like "AI sucks", followed by... well, you all get the idea.