First of all, thx King that you use your precious freetime to give some official feedback to customer requests. Actually i was surprised to find it in this thread here - where i more or less only expected some more trolling.
Also actually what you state is the first official word that an 1.04 is planned for and that an (internal) timeline has been set up. I would have been disappointed if i had to purchase an expansion before we get any more fixes. Since we know a little more now, hope returns.
Admittedly i have spent hundreds of hours on testing the game and fun is not yet a term i primarily associate with HoI 3. Most of the time was spent understanding mechanics and then hunting bugs and identify failing mechanics. The only times i felt something like fun was when playing a SCW as Nationalists and Italy where i didn't care for any historical accuracy and let AI do their trips into an alternate universe. Of course the fun was over when looking at map results and what other AI nations had done in the meantime.
Regarding the AI you are actually discussing about - apart from sleepmode for US, (usually destroyed) JAP and some more nations not trying to preserve themselves i am not disappointed. Combat AI does work. I also do not have met anything being 'broken' with supply mechanics. And in my eyes it does as good as one can expect from a computer game. I have never met any unbeatable/superior AI in any game. But in this case - scripts seem incomplete, sometimes seem to shine via absence and do not yet create a consistent world to play in. After three patches, this is not the best of records.
The main problem i see in this field is the resilience of some devs to not create proper scripts. Correct me if I'm wrong - but it seems as PI is working on an entire engine and HoI 3 isn't more than just a module to it. Therefore reasonable scripts are being left out if they could not be used in a complete different game that is intended to use the same basic engine.
If this observation is at least partly correct, then i am disappointed with the policy of PI staff. I'd not say that everything must be scripted but if the product does not work properly without them - and products in the past which made use of scripts did work - then i have doubts that the recent approach goes into the right direction.
Please don't get me wrong. I do understand the importance of streamlining and accept that Pi wished to reach a mass audience for economic success (one of the main driving forces to run a business) but please do not forget what made PI get to where they are today. The outstanding success and fan attraction (i.e. unique selling proposition of PI games) was and is based on
- mechanisms that offer playing options that no other games do have
- games being worked out into deep details to create atmosphere and a believeable environment
- fairly fast responsiveness to customer requests and a feelable urge to get the job done to the best of possibility
- elements to ensure long term motivation and that also even attract new customers years after initial release
and some more secrets in your closets.
I hope for the best still and i still feel divided on my overall reception of the game (i do not want to come to a final conclusion yet) but apparently some work is left.
I would gladly purchase an expansion and further my support in this small genre towards PI keeping it alive but only if the basic game does work properly before.
So, to conclude - please continue your dedicated work to get the game in 'fighting shape'. I really look forward to see ww2 on this engine which is so promising in many regards.
For now, i wish you merry christmas and some days of relaxing and getting the batteries charged again!
Post Scriptum:
- Before 1.3 i never had any crashes. Now it crashes regularily with vanilla.
- game performance during war in the Chinas and Barbarossa still is hardly bearable on a machine that did cost me 800 bucks and was bought exclusively to meet the high hardware demands of HoI 3.