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Captain
Nov 19, 2002
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Force Pool Supply Usage - Redeployed Units Only

The readme for 1.02 states:

"- Divisions in the force pool should now use supplies too."

This is true for units added to the forcepool via strategic redeployment. Playes can no longer move units into the forcepool in order to reduce their supply usage.

It is NOT accurate for newly created units. A nation can build new units and leave them in the forcepool and those units will never consume supplies until they are deployed to the map.
 
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unmerged(11763)

Captain
Nov 19, 2002
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If so, this is potentially a significant weakness in the game. The support cost of building an army is one of the significant strategic compromises. Since you can only produce units at a fixed rate based on production, armies can not simply spring into existance over night. In theory. With supplies not being used until the units are deployed to the map, a nation can build a significant set of reserve forces with no maintenance cost and then deploy them as needed. This destroys the entire strategic element of
planning when to build up the military.

I understand that completed units stay in the production queue after completed but in a "ready" state. That is obvious because reloading a saved game with completed units redisplays the message that they have been completed.

The fact that the message is displayed when a unit is completed means that there is a in-code "event" that is triggered. It would seem to be a reasonably simply addition to modify this event trigger so that the unit is deployed to the capital (or any other province) and then immediately redeploy it back to the pool so that it would move from the production queue to the redeployment queue.
 

unmerged(6631)

Second Lieutenant
Dec 2, 2001
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I completely agree with jchastain in theory that allowing units to sit in the force pool and not consume supply removes the strategic consideration for when you should construct your army.

However, I think this WAD. Imagine if I decided to let my supplies run out. The way HoI works, my organization would drop to zero, but I would not lose operational strength. This is what is happening with newly constructed units I have not deployed. They have full operational strength, zero organization, and consume no supply.

What jchastain REALLY wants changed is a loss of operational strength when units are unsupplied. But that's a whole other argument. :D