Transferring ownership would be a bit over the top I think and it's trivial to code an event that fires when Germany places troops in the Rhineland. I think the general outline would be:
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Rhineland history: Triggers at the start of the game. Event provides some general background on the situation. No effects.
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Rhineland gambit: Start date 1/1/1936, end date 30/12/1936. Triggers if German garrison in Rhineland is 1 division or more. Links in with existing event chains for Allied reaction etc.
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Demilitarised Rhineland: Triggers 1/1/1937 if the Rhineland Gambit has not fired. Some Allied WE reduction but Germany gets some dissent and loss of DI.
Basically this gives the player a choice between remilitarisation at a time of their choice in 1936 but with all it's associated risks
or to stay out of the area for better diplo relations but loss of face and internal stability.
The German AI would perhaps also need some modification to ensure it places troops in the Rhineland
Suggest this thread is closed and the discussion move the the C.O.R.E.
Germany thread 