Arrival time/unite doesn't stick
Searched the forum but didn't find this listed...here is the scenario.
Coordinating attacks from multiple provinces. I set the arrival time from the first province. When I go to the second province, travel time may be longer (particularly if I did armor from the first province and troops from the second, but sometimes even if it is the same unit type). So, I set the time from the second province to the earliest possible for them. I now go back to the first province to update the arrival time to make sure it is in alignment with the second. I can now change the time in the first so that it matches the second. Time shows correct in the pop up. However, when I leave it doesn't actually change the time. I must cancel the current movement (by moving them back to the starting province) and then set it up again to align with the second province. More than once I assume the change took only to find one group showing up way before the other. I can work around by knowing to cancel the movement first, but it shouldn't work like that.
Searched the forum but didn't find this listed...here is the scenario.
Coordinating attacks from multiple provinces. I set the arrival time from the first province. When I go to the second province, travel time may be longer (particularly if I did armor from the first province and troops from the second, but sometimes even if it is the same unit type). So, I set the time from the second province to the earliest possible for them. I now go back to the first province to update the arrival time to make sure it is in alignment with the second. I can now change the time in the first so that it matches the second. Time shows correct in the pop up. However, when I leave it doesn't actually change the time. I must cancel the current movement (by moving them back to the starting province) and then set it up again to align with the second province. More than once I assume the change took only to find one group showing up way before the other. I can work around by knowing to cancel the movement first, but it shouldn't work like that.
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