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Not sure i can support this entirely.

I know the AI assigns generals, ok, not usually what i would call the best choice in every situation, but it does assign them. I've seen this in every game including my current SP one. In MP, can't say that i've ever paid that much attention to the AI. ;-)



Ministers ... my experience is that you are correct. i have not actually ever seen the AI change ministers except through event, coup, or elections. It may happen, but i have not seen it.
 

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Well maybe its a CORE bug then not sure. Cause I went into a saved game as Japan to see what the AI was doing and he had a ton of armies with generals that had te 5 stars around them and had no experience but yet they are fighting all the time. I noticed this tends to happen when you are auto assigned a General on the creation of a division you get a General that does not exists on your listing.
 

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-The "ai" does place leaders for it's armies. It seems to look at skill and not at traits. The problems with this is that über-leaders might be placed to command some militia in the middle of nowhere while skill 2 commando leaders do the fighting.

-I've never seen the "ai" change ministers.

Regards/
Klaus
 

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Vulture: my notes from above:

i have not actually ever seen the AI change ministers except through event, coup, or elections. It may happen, but i have not seen it..

I've opened up quite a few savegame files, and never seen the AI take advantage of good ministers. Maybe start a sticky contest for best rules for each minister position to make it easy for Johan for code the AI. Bet in a week, we would have it all done ....

Like Armament minister: ranked best to worst in general IMHO:

_PERSONALITY_ADMINISTRATIVE_GENIUS_ _PERSONALITY_LAISSEZ_FAIRES_CAPITALIST_ _PERSONALITY_RESOURCE_INDUSTRIALIST_ _PERSONALITY_MILITARY_ENTREPRENEUR_ _PERSONALITY_THEORETICAL_SCIENTIST_
_PERSONALITY_BATTLE_FLEET_PROPONENT_
_PERSONALITY_SUBMARINE_PROPONENT_
_PERSONALITY_TANK_PROPONENT_ _PERSONALITY_INFANTRY_PROPONENT_ _PERSONALITY_AIR_SUPERIORITY_PROPONENT_
_PERSONALITY_AIR_TO_GROUND_PROPONENT_
_PERSONALITY_CORRUPT_KLEPTOCRAT_

The math rules behind the order would be something like this [using Armor as the example]:

use LFC unless 0.10*[Total Armor Research Spending] > [Total IC] * 0.05 / 2

or Industrial:

use LFC unless {0.10*[Total Industry Research Spending] + 1.05 * [Total IC] *[1 - CG%] / 2} > [Total IC] * 0.05 / 2


Shouldn't take too long to run these through ....

PS: don't forget to add in the cost to change ministers ... that 1% dissent cost sometimes makes it better to stay where you are. I generally use a costing formula of:

Total IC * 6 days * % dissent = total cost to change. payback has to be less than 180 days to effect change. else stay where you are ....



Just my thoughts ...
 

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Originally posted by Lothos
Well maybe its a CORE bug then not sure. Cause I went into a saved game as Japan to see what the AI was doing and he had a ton of armies with generals that had te 5 stars around them and had no experience but yet they are fighting all the time. I noticed this tends to happen when you are auto assigned a General on the creation of a division you get a General that does not exists on your listing.
The default leaders do not show up in the savegame at all. Any leaders you see for AI units in the savegame have been assigned by the AI.
 

jdrou

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Originally posted by PaxMondo
PS: don't forget to add in the cost to change ministers ... that 1% dissent cost sometimes makes it better to stay where you are. I generally use a costing formula of:

Total IC * 6 days * % dissent = total cost to change. payback has to be less than 180 days to effect change. else stay where you are ....
This listing will be different for different govt. type since Fascists & Communists don't have a 1% dissent cost to change.
 

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Originally posted by jdrou
This listing will be different for different govt. type since Fascists & Communists don't have a 1% dissent cost to change.

Yep. That's why i would suggest to set up the formula's. If we use all the variables [like dissent] in the logic equation, then the order will fall out.

And many of the minister changes have no dissent penalty no matter the government type.

Real important thing is to identify all the variables.

For instance ranking Chief of Army will depend upon the AI's intent [government type, alliance, war status] and build queue. Several of these, we cannot get a hold of, but Johan can. I think we help him by coming up with the rules and variables. Then all he has to do is quick code it in. If we do our job right, he is done in an hour or so; the beta testers in a say 20 man-hours, and then we have an update with a stronger AI.

Just my thoughts ....
 

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Well the AI not changing leaders isnt that much of a large issue. My opinion is that it isnt a bug, so much as its a suggestion for the AI, and that has its own forum in the Suggestions Fora. :)
WAD to me.
-SS
 

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I think the formulas should be based on the mode the country is in. If they are at peace they should go tech heavy leaders. When at war go IC/Manpower heavy but have that based off their current amount of manpower and set a cap to it so if their stored manpower goes below 500 lets say then they switch their ministers that will give them more manpower. If they have more than 500 stored manpower go IC heavy.


Yes I consider this a bug. I went in last night as soon as Germany declared war on Poland, I checked the Ministers for every major country. China had ministers that were giving them negatives not bonuses. When I changed their ministers around I got them an extra 8 IC. When I checked Japan and redid theirs I got them an extra 40 IC. England I got them another 30IC. USA got them another 150 IC. Russia had no ministers to change really since they are all dead LOL. Italy had nothing that was worth changing and neither did France. I am going to hit Mexico, Brazil, Rumania, Canada, Australia, Hungary, Bulgaria and Finland tonight and then take back over as the Germans. If anything it should maket he game harder for me hehe.

In addition I changed their minsters to the ones that allows them to give tech at 0 cost to similar goverments since Great Comprimisers really stink once war starts.
 

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Originally posted by Shadow Soldier
Well the AI not changing leaders isnt that much of a large issue. My opinion is that it isnt a bug, so much as its a suggestion for the AI, and that has its own forum in the Suggestions Fora. :)
WAD to me.
-SS

Hmm SS I somewhat disagree... It's not a bug per se, but I've logged numerous suggestions here as well, and this seems an important one.