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CuriousMind

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Hello Everyone,

As I thought about space travel, mostly regarding my probably favorite way, the wormhole, some questiones came up.
Let's say I got an Empire thats multiple wormholeranges in diameter and let's say I want my fleet to go from point A on the one side, to point B on the other side. If there are numerous ways to go (because i built lots of stations all over my empire) and I click on spot B...
1.1... will the computer automaticly calculate the fastest (or the shortest?) possibility ?
1.2... will the computer time the opening of one wormholetunnel corectly, so that if ships switch tunnelgenerator, the second tunnel (at the sytem where the switch happens) is already opend and therefore there is little to no swiching time ?
1.3... do I have to repeat that action, if one of my wormholegenerators on the way is destroyed ?

Another thing:
Let's say there in an enemy empire bordering mine and let's say there is a triangle formation of three planets, where I control two of them and operate a wormholegenerator on each of those two...
2.1... will I be able to invade the enemy planet, destroy as much as possible and flee with a good timed wormhole out of the danger zone, before the enemy fleet arrives? (This wood be even more useful if you coud operate two wormholegenerators in one system.)
2.2 Generally, is it even possible to open a wormhole manually ?

Thanks for your time
Marcel
 
Last edited:

Beric

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Both of these are previously-requested features, but with zero confirmation from the devs and zero wormhole footage from the player perspective, all I can say is “I sure hope so!”

One thing that is confirmed by the devs is that you can build multiple wormholes in the same system.
 

TomBombadil

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I assume it's the fleet movement order that orders the wormhole open, not the wormhole station. So there'll be no timing one wormhole to open as soon as the fleet arrives, the fleet has to arrive, then order a new wormhole open with the next stage in its movement. Otherwise, if it worked as you suggested, there'd be almost no time involved in moving fleets anywhere.

Which pretty much answers all your questions.

As for 1.1., I believe the wormholes take the same amount of time to open for a same sized fleet, so there's no "optimal" route except the one that requires the fewest jumps. Which is a no brainer for the game to decide.

For 1.3., my guess is the destruction of a wormhole generator in use cancels your fleet's movement order.
 

CuriousMind

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Thanks for the replys.
I was wondering if, when it's like you said, lager fleets take longer to open up a wormhole, wouldn't it make sense to have multiple smaller fleets, that jump into the enemy system on different paths?