It was already the strongest Origin next to Shattered Ring. With the nerf to Shattered Ring and a buff to Void Dwellers I can't help but see it become the singular "take this Origin to win" choice.
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It was already the strongest Origin next to Shattered Ring. With the nerf to Shattered Ring and a buff to Void Dwellers I can't help but see it become the singular "take this Origin to win" choice.
Will there be a way to easily abandon conquered planets? I would not want to conquer a dirty mud ball with my void dweller and be stuck with it once I finished expelling/purging the former inhabitants, as 200 influence is an lot.Since habitats can't unlock the full 12 building slots compared to planets and the limited carrying capacity means that they'll hit their population capacity sooner than planets of a similar size, they've gotten a bit of a nerf at the same time.
In addition, all the traditions that Void Dwellers no longer gain access to provided benefits to colonising planets so the swaps are to try and encourage Void Dweller players to not bother with colonising planets.
I mean, you can beat Grand Admiral up on 10x Crisis Difficulty with Galactic Doorstep. The vanilla AI is pancake.There's already a half dozen "take this origin to win (or at least turn grand admiral difficulty down two notches)" origins.
Will there be a way to easily abandon conquered planets? I would not want to conquer a dirty mud ball with my void dweller and be stuck with it once I finished expelling/purging the former inhabitants, as 200 influence is an lot.
So automatic resettlement can remove the last pop? If yes that's great newsTurn off all the jobs and they'll eventually leave.
So automatic resettlement can remove the last pop? If yes that's great news
It is not the most efficient method but good enough for my RP, after all the last warden loses his job when no xeno are left to deport/purge and after a while he will seek employment somewhere else and the planet can go back to its pristine unspoiled state without any sapient committing heresy by setting foot on it
Hydroponics bays got a huge buff though, you can feed your pops for a long time without a single farmer. Of course, so can standard empires.They really weren't buffed. The building slot changes are a huge penalty to Void Dwellers, especially for their food production.
Yeah, testing with habitats makes the logistic "curve" look more like a cliff -- you get to 51% full and oops, no more growth for you.Yeah if anything they were nerfed considerably, the limited capacity means that pop growth will never be optimal on habitats.