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unmerged(199)

Banned
Jun 12, 2000
885
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www.fenrir.dk
So far have managed to play the game quite well (despite not knowing german). The effects of most things are relatively easy to guess (or try your way into) - the only thing I'm still not quite sure of is the effects of economic investments.

What exactly does promoting Vogts (Bailiffs?) do? Quick explanation please?

I assume (guess) that the manufacturies increase investments in infrastructure, etc. by the numbers stated in the help text per month (12/6d depending on location). Correct?

What is the difference (i.e. advantages/diadvantages) between a trade post and colony? I thought this had been mentioned before, but I couldn't find the thread.
 
I think the vogt increases tax income and decreases stability. The marshall increases both and the governor increases production income. The manufakturen I think increase different things. For example the art academy increases the contribution for stability. But I do not know where this contribution goes if stability is maximal. If the rules are consistent this contribution should convert to cash then. About the rest I am not so sure myself although I have a german manual. It would be nice if someone else could help here.