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unmerged(84361)

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Im not sure, because (apart from my first game ever...as germany) I havnt fought the war of the atlantic.....but is the atlantic lifeline for the UK, from the USA missing from the game?

Im not talking about sinking convoys so that the UK cant supply actions overseas....im talking about the very survival of the UK itself, the siege of the british isles, where FOOD was key (the uk didnt produce enough food to feed itself)

If the Uboats had taken control of the atlantic, surely the war woul dhave been lost? Im not sure as I say, but is this vial part of the war missing in the game?
 

UberFelix

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Vayasen said:
Im not sure, because (apart from my first game ever...as germany) I havnt fought the war of the atlantic.....but is the atlantic lifeline for the UK, from the USA missing from the game?

Im not talking about sinking convoys so that the UK cant supply actions overseas....im talking about the very survival of the UK itself, the siege of the british isles, where FOOD was key (the uk didnt produce enough food to feed itself)

If the Uboats had taken control of the atlantic, surely the war woul dhave been lost? Im not sure as I say, but is this vial part of the war missing in the game?

Yep.....also when u-boats sink convoys the UK SHOULD also lose resources that in theory go down with the ship. Instead the UK is ALWAYS flush with resources...despite a successful u-boat campaign.
 

Gen. Skobelev

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UberFelix said:
Yep.....also when u-boats sink convoys the UK SHOULD also lose resources that in theory go down with the ship. Instead the UK is ALWAYS flush with resources...despite a successful u-boat campaign.

That's because of the pre-war stockpiles. Good sub campaign will make British forces outside home isles to suffer from lack of supplies so sub war is doable even if it's not as important as it was historically.
 

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UberFelix said:
Yep.....also when u-boats sink convoys the UK SHOULD also lose resources that in theory go down with the ship. Instead the UK is ALWAYS flush with resources...despite a successful u-boat campaign.

The resources don't go down with the ship? Surely this is just because the computer is always 'auto maintaining' the convoy and adding more ships from the reserve pool. So, you have to A) exhaust the supply of transports, and then B) wait for Britain to run out of a key IC resource. -May take some time, and a considerable blockade. And bombing never hurts. (well...)

I get what we're saying here, though - it's not really 100% realistic, compared to the reality of the historical situation.
 

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It would be nice if the UK had a percentage penality on resource gathering so that they dont have those huge stockpiles pre war.

Since there is not cost (money or loss due to aging) associated with Gathering resources there is no penalty to stockpile 1 million tons of Metal (which in reality is not accurate - Metal rusts over time etc).

Maybe in HOI3 we can have a bit more of a detailed economy (which played a vital role in WW2).

Corey
 

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Since this game is only about the direct war impacts and not the secondary civilian ones, things like food its not in the game. However realistic starvation of the industry and warmaking potential (apart from the big stockpiles) is both possible and likely. In a battle for the atlantic.

Food sounds like something thats pretty hard to simulate. I preffer the war only approach of the game. Think about if you would have to keep track of food, food production, food convoys, food industry? And all this just so that a UK that would already lose (because of all overseas troops and all of its industry is out of supply) could give up from food shortage? Remember that No industry = no techs, no producion, no supply even to units staitoned at home.

Nah what this problem needs to be fixed is not a 5:th resource but something limiting stockpiles and that makes convoys cost more/less useful. I don't think its fair that 5 small subs cost the same as 20big civilian convoy ships. Or that you can trade any ammount of resources without a single convoy ship. Or like said before no resources are lost when your convoys sink.

For stockpiles I think either 1-3% decay monthly or hardcaps based on IC could work.
 

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There should be some kind of penalty event given to countrys subjected to a succesfull u-boat campaign raising the dissent, like when you dont keep you consumer goods production sufficiently up...

It would lower production and morale, which would fit pretty good...
 

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Why would you want to use a sub campaign at all. I usually build 12 transports in the start of the war. Then I make a 12 division landing in the UK. Remember to stock them all for offense though. The UK don't stand a chance in hell at defending. Sure their navy kills of the transports, but that is just increased motivation for the guys to win. ;) Of course this wouldn't work out in a multiplayer game.
 

unmerged(84361)

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Aye you can do that, its what I call (when im playing single player) too 'gamey' though.

I try to play in a semi reaislitic manner, ie no1 (prob not even Stalin :eek: ) would order a whole army on barges across the sea.

If I play germany, id at least try force the RAF out of the sky and have some measure of Naval security in the channel area before id invade England.
 

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CarcassDK said:
There should be some kind of penalty event given to countrys subjected to a succesfull u-boat campaign raising the dissent, like when you dont keep you consumer goods production sufficiently up...

It would lower production and morale, which would fit pretty good...


This is the correct answer, and fits the model of goods (i.e. food) in HOI2.
 

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Simple fact is; IC during war time should cost more resources than IC during peace. It was historically the case, plus it would eliminate this whole "hey, I've saved up, and can last a decade with no imports! U-boats be d@mned!" issue.

Even the USA was struggling with resources during the war. I think military production, reinforcements, supplies, upgrades, etc. should all cost a lot more resources per IC unit than consumer goods. So, when the democracies (i.e. Britain) is at peace it can stockpile, but once at war that stockpile gets eaten at a faster rate, and they are soon dependent upon their imports... in fact they'll need more resources than they did previously.

Supplies, for example - maybe should cost a lot more steel and rare materials. All those tank shells being fired and manufactured using lots of tungsten, etc.
 

unmerged(90569)

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What about Germany? I think it should be less affected by war since even in peacetime (after the Depression) the industry and the whole economy was rebuilt to support the Army.
lol... I'm quite upset now that I've read this topic since atm I'm building a fleet of subs to clean the Atlantic... guess there won't be so much use for them... oh well... guess I'll gonna send them against the US to help Japan :D