The bonuses are so puny. They hardly make a difference in game.
10 little bonuses can make a large difference. But I agree that those are quite small for a lot of them.
The bonuses are so puny. They hardly make a difference in game.
It's an old version of the values, been long time since I took that pictureI see a few differences with the chart posted yesterday on twitter by paradox: https://twitter.com/e_universalis/status/1037271161791557632?s=21
Humanist + Exploration
+50% Native Ass
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Thanks, it is nice. The bolding, however, doesn't really come across.
I just have a little more time on my handsThis looks way prettier than my spreadsheet
You gotta get the Native Ass for the booty.. I mean goods. for the goodsHumanist + Exploration
+50% Native Ass
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Defensive-Humanist is not correct. It gives -0.05 war exhaustion next to -25% attritionI wanted a visual representation of the new policies and the wiki hasn't been updated yet. So I decided to make my own!
You can download the high res version from this link
Humanist + Exploration
+50% Native Ass
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Yeah, gotta explore that native ass ( ͡° ͜ʖ ͡°)
I wanted a visual representation of the new policies and the wiki hasn't been updated yet. So I decided to make my own!
That's a one way trip to syphilis!Yeah, gotta explore that native ass ( ͡° ͜ʖ ͡°)
The bonuses are so puny. They hardly make a difference in game.
Oh buddy... I know they’re not the biggest bonuses and they’re not as efficient as ideas(one off cost vs constant upkeep- depending on time enacted) but they can be the difference between victory and defeat, just look at the dev clash with the naval morale and combat width- I will admit they’re not as useful in SP though, but most players will have points to burn if they’re not new or have been getting horrid monarchs.