The main barrier to VR at the moment is the hardware cost. A legit headset is $500-1000, which is almost as much as the PC. It’s a catch 22... You don’t want to spend money developing a game only a few people will play, but people won’t throw down the amount needed for a VR headset until there’s flagship VR titles to motivate them to spend on it.
which especially on strategy games for me is meaningless, watching a map in vr.. lol
As i've said for previous titles in this very same forum: can you at least wait until it is out and that you have played it at least 300 hours before saying that it is the future and the best of the best? For now i can only say that valve managed to use a decade old hype to push one of their hardware products and for this they are very smart but nevertheless i still want to see the results before saying to everyone else "go vr" which especially on strategy games for me is meaningless, watching a map in vr.. lol
People play GS games for hours at a time. Try that with VR -- the headset will run out of battery power and/or you'll puke your guts out from VR-induced nausea well before a typical GS strategy would end.
People play GS games for hours at a time. Try that with VR -- the headset will run out of battery power and/or you'll puke your guts out from VR-induced nausea well before a typical GS strategy would end.
A VR map-starer wouldn't be something for me (yet). But I really enjoy mixing different playstyles and a bit of VR here and there could be cool.
Like HOI4 peace-deals for instance. Imagine getting to go to Yalta, smoke some virtual cigars with Churchill and then decide how to redraw Europe after the war.
It should only be used for key moments though, nothing would be more annoying than having to put on your VR-headset every five minutes.
This would however mean Paradox has to make a VR budget which I fear could detract a lot from more important things, both for us and them.
Could be an idea for user-made add-ons though.
They don’t run on battery, they’re wired, and people watch movies and football games on them. I played a shooter for five hours in my index the other day. If you don’t believe a paradox game could ever be good in VR because it privileges tactility and first person, then fine, but these criticisms don’t make much sense.
well not everyone get nausea as i dont.What? A good many run on battery power and VR-induced nausea has been well-documented for decades (see https://en.wikipedia.org/wiki/Virtual_reality_sickness). John Carmack, when he was working on Oculus Rift, even pointed it out as one of the design issues facing VR at large.
What? A good many run on battery power and VR-induced nausea has been well-documented for decades (see https://en.wikipedia.org/wiki/Virtual_reality_sickness). John Carmack, when he was working on Oculus Rift, even pointed it out as one of the design issues facing VR at large.
I'm a VR user, £350 Rift S.
I absolutely love it.
For simulators or space games like Elite Dangerous, VR is unmatched. Triple screens are gathering dust.
For first person games like Skyrim or the Oculus exclusive Asgards Wrath or military sims like Pavlov or Onward, VR can be superb too, especially when they play on VR's strength (ranged weapons, magic and dagger play) and avoid obvious issues (sword play unnaturally clipping through opponents).
I honestly don't know what VR will add to GS games. I think flat screens are better here. And you can see your keyboard and mouse at a glance!
Sure you could do this in VR, but unlike sims, where you are either sitting in the car (VR) or viewing the cockpit of the car (triple screen), VR just gives you a cinema sized screen.
Do you have any ideas how you could implement VR for GS games?