• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Archaalen

Colonel
40 Badges
Mar 19, 2003
1.135
0
Visit site
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Humble Paradox Bundle
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Teleglitch: Die More Edition
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Ancient Space
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
The only thing is, Germany (the biggest test case for Fascism) had a very SMALL military in the 1920s and 30s as a result of the Versailles military restrictions placed upon Germany, and the military elite (officer POPs in Victoria) were still mostly in the traditional (Conservative) Prussian military mold rather than becoming radicalist idealogues. That came later, with the massive expansion of the SS and the entrenchment of Nazi power once they had repressed the political opposition. Besides, countries with large militaries like the British did not end up with huge Fascist support, so I don't really see any direct connection between military POPs and the Fascist ideology.

What should be done to empower Fascists in the late game? I have some ideas.

1. Make Fascism a reaction to Leftist (Commie/Socialist) parties coming to power in democracies. Fascism in Spain got off the ground through alliances with radicalized conservatives such as Catholic clergy, aristocrats, etc. who were furious with the Leftist government in Madrid. Create an event that triggers when Socialists or Commies come to power that converts Reactionary POPs into Fascist ones. If militancy is low (as in Scandinavia), there should be no problem. If high, suddenly the Far Right will turn to Fascists in large numbers. This should help create some good support for the Nazis in Germany as well if they lost WWI.

2. Keep the militant liberals = fascist thing, that makes sense and will add more support to the Fascist cause in the places that need it most.

3. Fascist governments went much further than even the most reactionary of older parties in crushing their opponents, who were not just kept out of power but jailed, beaten, or killed in large numbers. Have a "Fascist Repression" event or something like that which triggers once a Fascist party has couped and created a Dictatorship. This event should reduce life expentancy across the country (cause people are getting KILLED), convert some % of POPs to Fascist, and drastically reduce Pluralism and conciousness for all non-Fascist POPs. Militancy should not be reduced, that should be achieved through military force as it actually was in Germany and elsewhere. I am envisioning a super-version of the ideology events here, maybe even included in the Ideology tech.
 

JMS424

Second Lieutenant
57 Badges
May 25, 2007
153
0
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I triggered this, twice actually. The first time, in the initial civil war, the nations of California and Columbia freed themselves. The second time, New England seceded. I don't remember exactly how I did it, I just kept fighting until the US war score went ridiculously high.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
We'd not be able to do much with #1 since that would require .exe changes (there are no triggers to see what % of a pop is X ideology, and no way currently to increase rate of interest in ideology).

On #3, the Police State invention was reworked for ViP:R 0.2 so that it only fires for Communist and Fascist states and increases cost of crime fighting 200%. Beyond that converting POPs will not guarantee results as ideologies do not remain fixed, but can change depending on game situations as often as every few days depending on individual POPs economic conditions, so converting % pops to fascist will only have a very short-term effect.

At this point though, we've still got a long way to go with other things in VIP before focusing on the pre-WWII era. We haven't even developed an alliance system for WWI, so really any work on the interwar era is going to have to be done later as right now our priority is to try and get the mod up to WWI.
 

unmerged(96011)

Sergeant
4 Badges
Apr 2, 2008
52
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
How can I turn my POPs socialist?

I'm playing as Germany and am trying to turn my heavily industrialized nation socialist. I set the party to socialist so that the Ideological Thought inventions would fire, then raised the taxes high enough that my craftsmen could not get 100% of their life goods. Unfortunately, my POPs just trickle back to liberal ideology.

The year is 1861, does the natural ideology of craftsmen not change until later? Do I need to set the taxes even higher? Do well funded social reforms increase the popularity of socialism?
 

JoeGiavani

Banned
7 Badges
Jan 9, 2006
1.911
2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
Don't put 100% taxes on the middle class, as they will devolve as soon as they can't afford certain things, so you'll have to re-promote your nation's clerks-not a good thing.
Anything you can do to increase militancy will help-IIRC, once Craftmen's MIL is 4 or above they'll be socialist, so increasing taxes and cutting spending on social reforms will help that.
 

unmerged(96011)

Sergeant
4 Badges
Apr 2, 2008
52
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
JoeGiavani said:
Don't put 100% taxes on the middle class, as they will devolve as soon as they can't afford certain things, so you'll have to re-promote your nation's clerks-not a good thing.
Anything you can do to increase militancy will help-IIRC, once Craftmen's MIL is 4 or above they'll be socialist, so increasing taxes and cutting spending on social reforms will help that.
MIL turns craftsmen socialist? That is pretty strange if true, since Socialism is supposed to have the high-MIL analogue of Communism. This means the only socialists will have to fall in the narrow window of 4-7 MIL while the lower MILs will be Liberal and the higher ones Communist
 

unmerged(34416)

Captain
Sep 17, 2004
414
2
Unemployed people are more likely to be socialist.

A few days before the election, try closing down factories.

Sometimes though you'll find you have a liberal government you can't get rid of. In cases like that you might want to try aiming for a conservative government, as it's easier to move from conservative to socialist.

(Broadly speaking... I'm assuming liberal = laissez faire, socialist & conservative = interventionism/state capitalism
 

unmerged(34416)

Captain
Sep 17, 2004
414
2
To make an ideological change more likely to stick you can also set the primary issue for pops. This can help a little. It's something I've noticed when I'm playing with low consciousness and clergymen, attempting to have a autocratic anarcho-liberal government in a non-industrialised nation :p

As for the ideological thought inventions I think there's huge scope for someone to enhance those a great deal in VIP. As it stands just now democracy and constitutional monarchy are significantly better in almost all cases than any other governments. While I'm not coming out as a Marxist, it would be, perhaps, good from a gameplay point of view if there were advantages to the other governments. However a lot of it would either be very complicated events.... or changing the .exe
 

unmerged(76730)

Colonel
May 21, 2007
1.175
0
Frankly it doesnt make any sense.

In real life economy ONLY Socialist & Communist dictatorships pumped endless stream of money into social development.

It should work exactly opposite way. Cut spending for social reforms and you end with fascist/liberal/conservative gov. Pump spending into social reforms and you will end with socialist/communist gov.

From my personal experience with VIP so far, turning Prussia/Germany into Socialist/Communist gov is virtually impossible without tricks with POPs. I always end with Fascist or Liberal (grr!) gov. And if you step into Liberal hell you will never walkout of it! :rofl:
 

RELee

A stranger in a strange land.
89 Badges
Apr 28, 2003
12.411
3.662
69
  • Victoria 3 Sign Up
  • Victoria 2 Beta
  • Victoria 2
  • Victoria 2 A House Divided Beta
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Cities: Skylines Deluxe Edition
From the V:R manual:

5.1.5 POPs and Ideology

Ideology is an important concept for managing your population, POPs like to be ruled by their own ideology and prefer to emigrate to countries that are governed by a party having their ideology. Not every ideology will be active at any time. In 1836 there are only 4 ideologies available. These are Conservative, Reactionary, Liberal and Anarcho-Liberal. In 1848, Socialism and Communism activate. Finally in 1905 the last ideology, Fascism, appears. Each POP has a preferred ideology, as follows:

Aristocrats – Conservative
Capitalists – Liberal
Clergy – Conservative
Officers – Fascism
Clerks – Liberal
Craftsmen – Socialist
Farmers – Conservative
Labourers – Socialist
Soldiers - Fascist

Various other factors influence the POP’s ideology. The most important of this is consciousness. POPs with low CON will take the ideology of the party that is closest to their issues. High CON POPs take their preferred ideology. If militancy is high, then POPs take the extreme version of their ideology -- Reactionary if Conservative, Communist if Socialist, and Anarcho-Liberal if Liberal. Should their MIL fall, a POP will revert back to their moderate ideology unless the country’s ruling party shares their extreme ideology. Fascism is always considered an extreme ideology and your Fascist POPs will not become any more fascist if their MIL rises.

Regarding closing factories and RGOs to create socialists.
King said:
If you cannot fufill your life needs then a POP is more likely to embrace socialism. After all why would you believe in the estblished order (consveratism) or in the free market (liberalism) if your children are starving?
An option other than or in addition to closing RGOs and factories.
King said:
another option is to underfund social reforms. It is a cheaper way to make people go towards their default ideology. Although if you are relying on reforms to hold down mil this might nto be the best solution.
King said:
JakopDalunde said:
So if I cut social spending, my labourers and craftsmen will go socialist?
yes as you underfund reforms, the POPs faith that the government will look after them starts to drop, this pushes up CON and means POPs will look to ideology rather than issue when it comes to voting.

Just some little gems I uncovered from this thread. There is more, so I recommend reading it. :)
 

Emp_Palpatine

L'Empire, c'est la paix!
67 Badges
Mar 6, 2004
3.442
385
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome Gold
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: The Republic
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
VIP Texas

I am in a serie of "new world little states" and want to start a Texas game.
Any advice? What are the events, wars and whatever I shall not miss?
Have you any general strategy?
 

AEdwardian

Ædwardian Extraordinaire
125 Badges
May 11, 2008
110
0
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Crusader Kings III
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
Well, when you can, be sure to conquer/buy a province or two from Mexico at the start so you can use the population there to build an army. Since the actual Texan population is so low, I think the only choice is to use Mexican pops. Apart from that I think the other big thing is to accept the Lamar Doctrine that gives Texas designs on conquering land from the Gulf to the Pacific. And try not to get annexed by the US, that would be one sudden and highly underwhelming way to end a game.
 

unmerged(96011)

Sergeant
4 Badges
Apr 2, 2008
52
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
That manual snippet is laughably inaccurate, since I've got a nation chock full of high-consciousness, low-wealth craftsmen, it is after 1848, and they are liberal, liberal, liberal. Socialism does appear among the unemployed, so that is something at least.

According to OHGamer in that other thread, high CON makes ideology sticky, and since craftsmen are liberal pre-1848, they just stay liberal the whole game if CON is high.

Extraordinary measures seem to be necessary to get POPs to vote for their own interests, I mean we can see that lack of social reforms is something that is causing militancy, yet the same POP votes Laissez Faire every time!
 

unmerged(41978)

Captain
Mar 24, 2005
334
0
Yeah, for the love of god don't get annexed by US. And try to get a few states from US when the Civil war fires. Maybe Louisiana, by siding with US and do a peace deal with CVA before the "Countrymen Again" event fires.

Other than that, just pound hard on Mexico.
 

unmerged(41978)

Captain
Mar 24, 2005
334
0
VIP - Greece

Ok, I just started a game with Greece.

And I find myself in a pickle.

I think I missed an opportunity to take Crete from Egypt before Ottomans made them satellites. I also think Ottomans are way to strong to do anything about before 1850. I got two standing army's and 3 more in mobilization. Trying to get a capitalist isn't easy either. Which I really need at this stage as I don't want to focus on factories. (Tried building a factory but I actually made less from that then the fruits. so I rerolled the save)

So basically I've just tried to get up the Literacy rate and abiding my time.

Any pointers what I should do in the early game to get a little boost?

Btw, I'm now allied with all three GP, Britain France and Russia, and I fear thats going to cause problems once the Crimea war fires. :/
 

TroelsPoul

Sergeant
68 Badges
Jun 9, 2005
83
0
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
You really should just attack the Ottomans head on. But get a mobilization pool first, debt matters little if you get war indemnities.

To do this you must refuse the Byzantium event, and oddly enough, the easiest path as Greece is to form Byzantium...

Start in 1836, first ally Russia, that should be doable without improving relations first. Then buy small_arms and canned_goods to increase mob pool by mid 1839. When you are mobilized declare war on Turkey, combine all your troops and take Constantinopel, ignoring your homeland...

Sanusja and Egypt is not worth fighting before your economy has been improved, and even then, you might not want their poverty.

Selling a few provinces to Russia will allow you to persue whatever you want.

It is far too easy in my oppinion. Perhaps allow for the Meggalan Goals without too much emphasis on restoring Byzantium? Also, is it reasonable to include Turkish as a national culture, it seems odd when greek isn't a TUR national culture. And I can not either, see why Turks should be accepted, from my limited knowledge of the Ottoman Empire and Greece.
 

insolent1

Captain
6 Badges
Aug 27, 2004
303
0
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
Capitalists not expanding factories

Playing VIP with the latest hotfix as the UK.

Greater London has 16 types of factories in 1848 & all are staffed although only a few are full. Every couple of months the capitalist pop in london tries to build a factory but since nearly every type(except 3) is built they try to expand the one already in place but nothing happens :confused:
So is it a known bug as I have not seen any mention of it yet & the game is unmodded except for VIP
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
are they perhaps building a railway in some colonial area? You unfortunately do not get messages if capis start to build railways, and with an empire as large as ENG it might be they are building a railway on the opposite side of the world and you won't know until you get the message that the rail is complete.

You also will not get a message that a capi has started an expansion of a factory, only on completion.
 

unmerged(41978)

Captain
Mar 24, 2005
334
0
What??
Not form Byzantium. Are you mental? Then why am I playing Greece? :p

But I hear what your saying. I'm actually at the point where I just took Constantinople. And I'm unsure what way to go. I would like to fire the event. And Russia have just annexed wallacia. So I'm unsure if I want to not fire it. Worked like a charm to rush for Istanbul.

As for Turks being part of the culture. No I think they should be excluded. Ottomans are after all their belonging culture. It's like Russia saying, well Germans can be part of our nation to. It doesn't work like that. Not as long as Ottomans are alive atleast. And if you look at the peace done in 1922-23. You'll see that they migrated the population accordingly. So it makes little sense that Turks should be part of the nation.
 
Status
Not open for further replies.