Dark Scipio said:
So finally I begun to play VIP 0.2 and I have some questions:
- Does it matter how large my capitalist populations are? Do they aquire more or less money if they are small or large? Do they build more or less?
Larger capi pops will build reserves faster, but at the same time they will require larger amounts of needs, and that can cause major problems when automobiles come on the market and the cost may be higher than their daily income, which may result in you having to either dramatically expand exports to cover the cost or subsidize their imports rather than charge tariffs on imports. So it's a question of do you think your export economy will be large enough to deal with demand for expensive new luxury demands your capi pops will have later in game
- If I have unemployed craftsmen somewhere and spots in factories in my country too, can I be save my people go there and not emigrate?
it's tricky, POPs tend not to migrate from a province unless they have no reserves and there is no job for them. You are playing a nation in the Americas though so your national pops will be short range and not emigrate. However emigrants from Europe if they do arrive might not stay long and emigrate elsewhere.
- If I have full citizenship, do all Cultures count as national cultures?
No. You will be able to convert non-national cultures to other POP workforce types with a full-citizenship party in power, but they will not be your national culture, and will still experience the same production and income penalties (produce half as much, get 1/2 the cut of export income their national counterparts get).
- How do I get my people to vote the liberals?
with VIP having default elections set for vote on issue, during elections have POPs support issues your liberal party supports. As election events now affect 15% of the entire nation in VIP rather than just in one state, elections can now help shape POP opinions more than in vanilla.
Creating POPs that are default liberal (clerks, craftsmen, capitalists) and keeping their conscience high and militancy low will help as well
- Why can I not buy tropical wood? There are ~36 units on the market, I am 9th in prestige (USCA) and want to buy a stock of 8 units. But nothing happens (VIP 0.2)
In VIP it takes 5 units of TW to make 1 unit of lux goods, so it may very well be that those nations producing luxury goods are absorbing all or most of the poduction being placed on the market. At the same time, prestige alone does not determine access to WM goods, it's your overall ranking that does. Prestige helps build up your overall ranking, but it's only part of the score, and for getting goods, you're overall rank is what counts.