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Sep 28, 2007
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insamaic said:
I control all of Bohemia and Moravia and judging by the creating satellites options it is only possible to release both of them as one. I want to keep Bohemia, but release Moravia, how would I do that? Impossible? :(
Unfortunately, yes... You could, however, modify Bohemia-Moravia's cores and remove all Bohemians ones.

Or just release them and "neville" Bohemia (if you don't mind letting Praga go).
 

Aquilegia

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You can change it in the Victoria\db\revolt.txt file. Search for the 'BOH' tag. The provinces you grant them when you give them your independence are listed in the 'minimum = { 733 734 735 760 761 762 763 775 }'

The numbers are for the id's from the provinces you give them (to see which province has which id ingame type F12 and then 'showid' ).
The bohemian provinces are: 760 761 762 763 775
The moravian provinces are: 733 734 735

To give Bohemia only the moravian provinces when you make them independent, and give Bohemia all provinces if they get their independence by revolt change the file into:

date = { day = 1 month = january year = 1848 }
expirydate = { day = 31 month = december year = 1935 }
minimum = { 733 734 735 }
extra = { 760 761 762 763 775 }
capital = 762
culture = {
type = czech
}
religion = protestant
literacy = -1
ai = "VIP_BHO.ai"
primitive = no
revolt = yes
vassal = yes
slaves = no

This way the 3 province Bohemia will also get cores on Bohemia itself. If you don't want them to have these cores after independence, or if you don't want Bohemia to get the bohemian lands if they gain their independence after a revolt, remove the Bohemian cores from the extra:

extra = { }

Good luck with the editing ;)
 
Sep 19, 2008
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Aquilegia said:
You can change it in the Victoria\db\revolt.txt file. Search for the 'BOH' tag. The provinces you grant them when you give them your independence are listed in the 'minimum = { 733 734 735 760 761 762 763 775 }'

The numbers are for the id's from the provinces you give them (to see which province has which id ingame type F12 and then 'showid' ).
The bohemian provinces are: 760 761 762 763 775
The moravian provinces are: 733 734 735

To give Bohemia only the moravian provinces when you make them independent, and give Bohemia all provinces if they get their independence by revolt change the file into:

date = { day = 1 month = january year = 1848 }
expirydate = { day = 31 month = december year = 1935 }
minimum = { 733 734 735 }
extra = { 760 761 762 763 775 }
capital = 762
culture = {
type = czech
}
religion = protestant
literacy = -1
ai = "VIP_BHO.ai"
primitive = no
revolt = yes
vassal = yes
slaves = no

This way the 3 province Bohemia will also get cores on Bohemia itself. If you don't want them to have these cores after independence, or if you don't want Bohemia to get the bohemian lands if they gain their independence after a revolt, remove the Bohemian cores from the extra:

extra = { }

Good luck with the editing ;)

:D Thank you for the tutorial!
 

xseno

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Questions: First game with usa

Well in short i got to the year 1859 republicans gets to power and the war starts. And during the war califorinia and deseret goes independent. Is this normal and will I regain them after the war?
 

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no that is not normal. did you refuse offer of peace with the confederacy?

in any event, you'll have to reconquer them once you end the war with the confederacy.
 

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OHgamer said:
If you make the A choice in all events you should end up having the Meiji Revolution in 1868 and if you choose to accept the Meiji Reforms, you become civilized

Do not take the Dutch Letter, that knocks out the historical line of development and you'll have to civilize like any other unciv - getting the required techs.

In my recent game I was actually able to civilize faster than Meiji, i.e. by 1861 after taking the Dutch Letter. I was surprised, but I now think taking the Dutch Letter in VIP:R is actually the better option, as you'll earn much much more money early on, speading up your potential for RP generation and in turn leaving you in a much better position by the time Meiji would have fired. You'll already be fairly industrialized, have level 2 RR everywhere, safe up money and after ministerial government fires, you just churn out those cavalry and it doesn't matter if you go into debt a little, as you'll be civilized soon...
 

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OHgamer said:
Do not take the Dutch Letter, that knocks out the historical line of development and you'll have to civilize like any other unciv - getting the required techs.


Has VIP fixed or altered the Dutch Letter problem/trick of Vanilla Victoria? I haven't played Japan since switching over to VIP and I know in VIP that if you accepted the Dutch Letter to gain the technology and let the revolts overrun your country to form a new government/break all alliances you would as japan also become a civilized nation through this method. This worked for me in Vanilla, would this still work in VIP?
 

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VIP Immigration

has it been changed? and if so, how does it work?
 
Aug 28, 2005
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I'm currently playing a game of VIP and have barely received 300,000 (not pops but actual people) immigrants in 50 years.


That's as a Liberal Uruguay, with factories being open and good social reforms. While in Vanilla I would had received millions by now...
So I think VIP did touch immigration to keep South America's population along historical lines. A real shame, because I quite enjoyed populating countries like Argentina and Uruguay, and conquering the rest.
 

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VIP has not done anything to immigration itself - the actual formulae used in the game to determine where POPs go is hardcoded.

What you do have different in VIP is less push factors (due to either economic and/or political reasons in Europe) and somewhat less pull factors (due to government policies, plurality and the like) in immingration-friendly nations.

If you are playing a nation in the Americas other than the USA, you're biggest task to becoming an immigration magnet is do everything you can to get plurality as high as possible as fast as possible. The USA starts the mod with 50 plurality, but the existence of slavery greatly diminishes its attractiveness for immigrants. This gives the human player of other nations a chance to try and get a jump on the USA before the US Civil War ends and that slavery malus is gone. It's not easy, but it can be done.

And a Uruguay receiving about 300K population in the first fifty years of the scenario sounds quite good, considering it did not become an immigration-heavy nation until the 1890s (same with Argentina) due to earlier political upheavals.
 

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ShadowZ23 said:
Has VIP fixed or altered the Dutch Letter problem/trick of Vanilla Victoria? I haven't played Japan since switching over to VIP and I know in VIP that if you accepted the Dutch Letter to gain the technology and let the revolts overrun your country to form a new government/break all alliances you would as japan also become a civilized nation through this method. This worked for me in Vanilla, would this still work in VIP?

no in the sense that there is no event after you take the Dutch letter to make you civilized in VIP any longer. You do get some techs from the Dutch during the process which, with the new civilizing requirements brought into VIP, will help speed up the process of reaching civilized status, but by choosing Dutch Letter you have to civilize Japan like any other minor rather than receive it via events during the Meiji Restoration.
 

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ok, that makes sense. I'm playing Canada and my plurality is pretty low, and to go with that my parties suck for immigration, all of them are moralist and lim. citizenship. :p
 
Sep 19, 2008
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Imports

I'm playing VIP 1836 as Prussia. It is now about 1898 and I control all of Germany and all of Austria (except Vienna). I also recently acquired Zanzibar and a few other colonies for reasons I'll explain now.

I didn't want to start colonising Africa because that would just be boring, so I kept to Germany. However, I noticed my imports were getting higher and higher (they are at about 800 for 4000 exports) when I have been purposely trying to make myself self-sufficient. I am importing a lot of Silk and Tropical Trees (I think they are called). There was none of these in Europe that I could take so I took some in Africa. However, even though about 5 or 6 of my African provinces have tropical trees with a good amount of workers, it only increased my production by 2.

How do I stop using so many of these resources, or where do I have to go to find them?
 

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for silk and tropical wood you'll want to go to China, it's filled with them. Just look in the screen showing the leading industrial producers, China always leads in those two categories minimum.

as for the imports, well, that's an important part of what drove the europeans to gather huge collections of colonies. maybe only build factories that you can provide the basic materials for, so you dont increase your imports.
 

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As Delegate says, stop building/expanding your Luxury Goods factories (the only ones in VIP that use silk and trop wood) and that will stop the growth in your imports. And if your tech and rail research are high enough, perhaps take some of the POPs currently working in those factories and put them to other uses. By the later part of the game the factories should be very profitable even with only one clerk and one craftsman working there. That will reduce the amount of imports you need for the currently operating factories.

Keep in mind though that so long as the factories are showing a profit, you are not causing yourself major economic harm provided your tax levels are approximately equal to covering the cost. It might cost you, say, 10/day to import the raw materials, but if the profit on that is say 50/day, and you are taxing your POPs 20%, then you are covering your import costs. Combine that with a 10% tariff on whatever your POPs buy from overseas, and you as the state will be making a profit on the whole transaction.
 

OHgamer

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If you occupy all the capitals of the other Italian minors (except Rome), you will become Italy, just as in vanilla. The only difference is that the event only is checked by the engine once every 30 days, so you need to hold onto all of them for a longer period.

the event is SIC5903 in scenarios/vipscen/events/vanilla/sicilies.txt
 
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