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Dietmar1982

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I've just tested it, only the files with the correct singular ending gets loaded by the program.

So leaders.brz.brz is not loaded, but i'm pretty sure its the one you want to load, so you need to remove the extra endings on the affected files. And delete the old versions.
 

sanmartin

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The Unitarios party in Argentina (ARG16601) is still wrong. It should be like this:
Code:
ARG;16601;Unitarios;1835;1853;liberal;laissez_faire;free_trade;pluralism;full_citizenship;pro_military;all;all;x
 

OHgamer

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Kabraloth said:
Aw, none of mine events made it? Shame. :(

which ones were they - they very well may have been lost in the shuffle
 

OHgamer

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sanmartin said:
The Unitarios party in Argentina (ARG16601) is still wrong. It should be like this:
Code:
ARG;16601;Unitarios;1835;1853;liberal;laissez_faire;free_trade;pluralism;full_citizenship;pro_military;all;all;x

fixed
 

Nietzsche

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Uhm, why aren't there any events for Prussian victory in the Seven Weeks War, and creation of the NGF?
 

OHgamer

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Nietzsche said:
Uhm, why aren't there any events for Prussian victory in the Seven Weeks War, and creation of the NGF?

there are - see scenarios/vipscen/events/VIP_Prussia.txt , events 247027 and 247028

If prussia wins, it annexes the north German minors, NGF is not formed. Gamebalance issue to ensure PRU has the manpower and resources to take on FRA effectively, rather than have to depend on an AI NGF that was rather incompetent. It's been that way in VIP since IIRC VIP 0.3
 

Nietzsche

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OHgamer said:
there are - see scenarios/vipscen/events/VIP_Prussia.txt , events 247027 and 247028

If prussia wins, it annexes the north German minors, NGF is not formed. Gamebalance issue to ensure PRU has the manpower and resources to take on FRA effectively, rather than have to depend on an AI NGF that was rather incompetent. It's been that way in VIP since IIRC VIP 0.3
I was actually aware, I just decided to call it NGF since, even though it really was just "Prussia annexes everything", the name is a touch more appropriate. But, thank you.
 

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Hey OH - I might have found an error. I just had the "socialist demagogue in _____" event, and it turned 10% of my entire population to socialists! I realize this is an addition, but I assume you meant for 10% of the population in that state to change.
 

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It is WAD. Political events are now affecting the whole country in order to make these elections more dynamic.
 

Dietmar1982

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JMS424 said:
Hey OH - I might have found an error. I just had the "socialist demagogue in _____" event, and it turned 10% of my entire population to socialists! I realize this is an addition, but I assume you meant for 10% of the population in that state to change.
No I think thats WAD
Edit: to late again
 
Last edited:

OHgamer

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JMS424 said:
Hey OH - I might have found an error. I just had the "socialist demagogue in _____" event, and it turned 10% of my entire population to socialists! I realize this is an addition, but I assume you meant for 10% of the population in that state to change.

no it is WAD, as noted above and in one of the first lines of the changelog for Vip;R 0.2 posted in post #3 and included with the download.

You did read the changelog, right? ;)
 

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I just had a little weirdness with the Taiping Rebellion.

The Taiping rebelled and were formed in southern China like they're suppose to. A few other provinces defected to them and as the UK, I got the event that allowed me to intervene. I sent some armies to assist them, but as we drove north towards the Chinese captial, the Taiping sign a peace deal with them. But no fear, they almost immediately redeclared war on China and off we go again. However, after another few months, it happens again. This time an event fires called "Denonce Qing Peace Treaty" and they declare war again. I don't remember if it fired the first time, but it might have. So there we go again, I try to rush my troops in to seize Beijing, but to no avail. Another peace treaty is signed and this time, they weren't so eager to go at it again.

I thought when it came to event driven wars like this, the sides weren't usually able to drop out through normal treaties. Maybe I'm wrong, I don't know.

I'm going to try and reload the game from a couple months before and try and win the war a bit faster.
 

OHgamer

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AEdwardian said:
I just had a little weirdness with the Taiping Rebellion.

The Taiping rebelled and were formed in southern China like they're suppose to. A few other provinces defected to them and as the UK, I got the event that allowed me to intervene. I sent some armies to assist them, but as we drove north towards the Chinese captial, the Taiping sign a peace deal with them. But no fear, they almost immediately redeclared war on China and off we go again. However, after another few months, it happens again. This time an event fires called "Denonce Qing Peace Treaty" and they declare war again. I don't remember if it fired the first time, but it might have. So there we go again, I try to rush my troops in to seize Beijing, but to no avail. Another peace treaty is signed and this time, they weren't so eager to go at it again.

I thought when it came to event driven wars like this, the sides weren't usually able to drop out through normal treaties. Maybe I'm wrong, I don't know.

I'm going to try and reload the game from a couple months before and try and win the war a bit faster.


actually there are some issues with Taiping still in the sense that the AIs, in spite of having massive hatred for each other, still accept making peace. If Taiping peaces out once, then an event to start the war back up again fires. If they make peace again though, an event to continue the war will not fire unless you save and reload, thus allowing the persistent tag to reset so the restart war event can fire again.

it's not elegant, but it's the best I could come up with to keep the war dragging on until 1860.
 

JMS424

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OHgamer said:
no it is WAD, as noted above and in one of the first lines of the changelog for Vip;R 0.2 posted in post #3 and included with the download.

You did read the changelog, right? ;)

Bah, sorry about that. I did read the changelog but must've missed it :(
 

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Another quick question: What exactly does Taiping have to do to defeat China?

As I said, I was trying to end the war quickly and it appears that just conquering Bejing isn't enough.
 

OHgamer

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AEdwardian said:
Another quick question: What exactly does Taiping have to do to defeat China?

As I said, I was trying to end the war quickly and it appears that just conquering Bejing isn't enough.

here is the trigger, though prob still needs some tweaking

Code:
	trigger = {
		exists = DAI
		exists = U26 #Kashgar
		war = { country = DAI country = CHI }
		control = { province = 1551 data = DAI } #Beijing
		control = { province = 1602 data = DAI } #Nanjing
		control = { province = 1600 data = DAI } #Shanghai
		control = { province = 2019 data = DAI } #Guangzhou
		control = { province = 2013 data = DAI } #Guilin
		control = { province = 2041 data = DAI } #Quanzhou
		control = { province = 1557 data = DAI } #Anqing
		control = { province = 1595 data = DAI } #Weiheiwei
		control = { province = 1552 data = DAI } #Tientsin
		control = { province = 2042 data = DAI } #Xiamen
		control = { province = 2015 data = DAI } #Nanning
		control = { province = 1607 data = DAI } #Fuzhou
		war_exhaustion = { country = CHI value = 3 } #30% WE
		}

Taiping (not anyone else) need to control all those lands and CHI needs 30% war exhaustion
 
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