Perhaps I could persuade you to update the link to the newest version. It can be found in my sigOHgamer said:The download for the latest version of Dietmar's POP splitter, version 5.3, here
ARG;16601;Unitarios;1835;1853;liberal;laissez_faire;free_trade;pluralism;full_citizenship;pro_military;all;all;x
What are those events, and where can i see themKabraloth said:Aw, none of mine events made it? Shame.![]()
Kabraloth said:Aw, none of mine events made it? Shame.![]()
sanmartin said:The Unitarios party in Argentina (ARG16601) is still wrong. It should be like this:
Code:ARG;16601;Unitarios;1835;1853;liberal;laissez_faire;free_trade;pluralism;full_citizenship;pro_military;all;all;x
Nietzsche said:Uhm, why aren't there any events for Prussian victory in the Seven Weeks War, and creation of the NGF?
I was actually aware, I just decided to call it NGF since, even though it really was just "Prussia annexes everything", the name is a touch more appropriate. But, thank you.OHgamer said:there are - see scenarios/vipscen/events/VIP_Prussia.txt , events 247027 and 247028
If prussia wins, it annexes the north German minors, NGF is not formed. Gamebalance issue to ensure PRU has the manpower and resources to take on FRA effectively, rather than have to depend on an AI NGF that was rather incompetent. It's been that way in VIP since IIRC VIP 0.3
No I think thats WADJMS424 said:Hey OH - I might have found an error. I just had the "socialist demagogue in _____" event, and it turned 10% of my entire population to socialists! I realize this is an addition, but I assume you meant for 10% of the population in that state to change.
JMS424 said:Hey OH - I might have found an error. I just had the "socialist demagogue in _____" event, and it turned 10% of my entire population to socialists! I realize this is an addition, but I assume you meant for 10% of the population in that state to change.
AEdwardian said:I just had a little weirdness with the Taiping Rebellion.
The Taiping rebelled and were formed in southern China like they're suppose to. A few other provinces defected to them and as the UK, I got the event that allowed me to intervene. I sent some armies to assist them, but as we drove north towards the Chinese captial, the Taiping sign a peace deal with them. But no fear, they almost immediately redeclared war on China and off we go again. However, after another few months, it happens again. This time an event fires called "Denonce Qing Peace Treaty" and they declare war again. I don't remember if it fired the first time, but it might have. So there we go again, I try to rush my troops in to seize Beijing, but to no avail. Another peace treaty is signed and this time, they weren't so eager to go at it again.
I thought when it came to event driven wars like this, the sides weren't usually able to drop out through normal treaties. Maybe I'm wrong, I don't know.
I'm going to try and reload the game from a couple months before and try and win the war a bit faster.
OHgamer said:no it is WAD, as noted above and in one of the first lines of the changelog for Vip;R 0.2 posted in post #3 and included with the download.
You did read the changelog, right?![]()
AEdwardian said:Another quick question: What exactly does Taiping have to do to defeat China?
As I said, I was trying to end the war quickly and it appears that just conquering Bejing isn't enough.
trigger = {
exists = DAI
exists = U26 #Kashgar
war = { country = DAI country = CHI }
control = { province = 1551 data = DAI } #Beijing
control = { province = 1602 data = DAI } #Nanjing
control = { province = 1600 data = DAI } #Shanghai
control = { province = 2019 data = DAI } #Guangzhou
control = { province = 2013 data = DAI } #Guilin
control = { province = 2041 data = DAI } #Quanzhou
control = { province = 1557 data = DAI } #Anqing
control = { province = 1595 data = DAI } #Weiheiwei
control = { province = 1552 data = DAI } #Tientsin
control = { province = 2042 data = DAI } #Xiamen
control = { province = 2015 data = DAI } #Nanning
control = { province = 1607 data = DAI } #Fuzhou
war_exhaustion = { country = CHI value = 3 } #30% WE
}