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OHgamer

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572 isn't an event, it's a technology (actually invention). It would be located under each country in the savegame file under the list of inventions discovered, not in the list of events that have fired.

Will check to see if there is some snafu, but have not had it reported as such.
 

unmerged(68110)

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For *insert your divine power of choice*'s sake, let's fix some descriptions

Howdy folks,

I am the only one who notices that some invention descriptions are BADLY, and I mean BADLY, written?

Alfred Marshall's, for example, only says he is a brilliant theorist, and nothing else. William Nassau Sr. has no description at all. And there it goes.

I was wondering if we could bring together some folks with some degree of knowledge on history (particularly economic history since the biggest flaws are there) to write some short bios on those defective ones. I am only going to begin Economics next month, so I doubt that I can be of much help - barring research, of course.

What do you think?
 

OHgamer

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rewrite them and submit them to the VIP site at terranova.
 

unmerged(68110)

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@OHGamer - Since I don't have a proper formation in history or economics (yet), is it OK to do so? I mean... I could try to write something, but would it be worthy enough of VIP quality?

Also, for those who are thinking - these came from vanilla. :p
 

unmerged(131989)

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... if I want to submit a few changes to .inc files, should I put them in terranova as well?
Yes! Post them at terranova for the development team to constructively criticize, and explain what the general idea is all about.
@OHGamer - Since I don't have a proper formation in history or economics (yet), is it OK to do so? I mean... I could try to write something, but would it be worthy enough of VIP quality?
Post at terranova and we'll see...
 

orwell

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assimilation events

I'm thinking of starting another game as Oranje once my last computer piece gets here and I can start a game that will run at a reaosnable pace, but one of the huge limitations to becoming anything over than a South African power is that only Boer's can be promoted to work in industry - are there any events that will let me assimilate the locals into a culture that can work? Do I just need limited citizenship? Maybe I just missed it before, but it seems like I was stuck until I edited a party for full citizenship and did everything to keep them in power. Are there any events towards this? I think the ratio was something like 500,000 boers to 8 million Africans of one nationality at some point.
 

unmerged(131989)

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There aren't any events for this that I know of. You'll just have to aim to get a full citizenship party in power.

Also, "Boers" really, REALLY need to be changed to "Afrikaners". "Boer" is an incorrect term which doesn't represent the "Cape Dutch" who didn't emigrate during the "Great Trek". I don't think splitting "Boers" into "Boers" and "Cape Dutch" would be particularly worthwhile, just renaming to the more accurate form of "Afrikaner".
 

unmerged(96217)

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Speaking of culture events, maybe something should be done so the Yankees that emigrate to the American South become Dixie. Maybe this would help make the American civil war last a bit longer and make losing Dixie as a state culture actually something significant for the US player.
 

unmerged(131989)

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Yeah definitely. That plus convert all Irish and 'British' (now split) POPs in Canada (and other dominions) to their respective 'new' cultures (all Irish and Brits in Canada should become Anglo-Canadian).
 

unmerged(79392)

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Production Efficiency Issue

Playing as the US, I invaded and annexed Haiti in 1836. Ever since the island has been in my possession however, the RGOs there have been operating at 0% efficiency, even after the construction of a level 1 railroad.

Is this a bug? How can I fix it?

I'm playing VIPR 0.2, and I believe I've installed the hotfix.
 

Waffen9999

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You need clipper or steamer convoys.
 

Alyosha

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Political parties

Is i possible to modify the limits Laissez-Faire and Interventionism impose on taxation? As it stands, Laissez-Faire governments can tax their people at 50%, which seems vary high for an "invisible hand" philosophy. Also, Interventionism allow governments to tax up to 100% - which seems a tad more than just intervening.

This traits, coupled with an AI that will readily tax its poor but not its rich, results in odd political arrangements. I routinely see Socialist governments in the U.S. and the U.K., because the AI has overtaxed its poor POPs.

What I would suggest, if it is at all modifiable, would be the below paramters:

Laissez-Faire: Maximum taxation at 33%
Interventionism: Maximum taxation at 50%
State-Capitalist: Minimum taxation at 20%, Maximum at 75%
Planned Economy: Minimum taxation at 50%, no Maximum

This would restrain AI revenue capabilities in Laissez-Faire. If there were a budget shortfall, the AI would either have to tax richer POPs or reduce spending (which non-Great Power governments do anyway - witness the preponderance of corruption buildings). Many non-European governments are likely to be Interventionist anyway, as the myriad kingdoms and fiefdoms start with an Interventionist conservative government.

Also, with a max tax rate of 33%, Laissez-Faire governments would have a reduced push on consciousness. Taxing at 33% does not effect consciousness either way, whereas taxing at say, 50% will gradually increase consciousness.
 

RELee

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Is i possible to modify the limits Laissez-Faire and Interventionism impose on taxation?

I've only performed a quick look-through of the files, but it would appear that the limits you are discussing are in the executable, and not moddable. Mine is certainly not the last word on this.
 

Alyosha

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AFAIK it's hardcoded, unfortunately
Darn, that's too bad. I'd be more than willing to test out these values if anyone figures out how to do it.

On another note, do the US or UK ever get an event to change their voting rights to suffrage? It is my understanding that the US, at the very least, essentially had universal white manhood suffrage by the mid-1850s (voting rights being at that time determined by states; I think South Carolina was the last to change ~1856). Seems that by the end of the 19th century both of these states should have Suffrage as opposed to Wealth.
 

unmerged(131989)

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Many reforms like this aren't modelled as of yet. The AI never really seems to change it's level of reforms either, so it really would be down to events. If more information could be gathered so events for every country could be made, then that would be great!
 
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