here is the trigger for CSA to surrender (Event 14235 in scenarios/vipscen/events/vanilla/csa.txt) :
Code:
trigger = {
war = { country = CSA country = USA }
OR = {
AND = {
occupied = { country = CSA data = 30 } # 30% or more of CS provs in enemy hands
war_exhaustion = { country = CSA value = 3 }
OR = {
ai = no
NOT = {
ai = USA
}
}
random = 10
}
AND = {
occupied = { country = CSA data = 30 } # 30% or more of CS provs in enemy hands
war_exhaustion = { country = CSA value = 4 }
OR = {
ai = no
NOT = {
ai = USA
}
}
random = 15
}
AND = {
occupied = { country = CSA data = 30 } # 30% or more of CS provs in enemy hands
war_exhaustion = { country = CSA value = 6 }
OR = {
ai = no
NOT = {
ai = USA
}
}
}
[b][color=pink]AND = {
ai = yes
ai = USA
OR = {
occupied = { country = CSA data = 30 } # 30% or more of CS provs in enemy hands
war_exhaustion = { country = CSA value = 6 }
}
NOT = {
alliance = { country = CSA country = ENG } #alliance with some outside power
alliance = { country = CSA country = FRA }
alliance = { country = CSA country = MEX }
alliance = { country = CSA country = PRU }
alliance = { country = CSA country = GER }
alliance = { country = CSA country = SPA }
alliance = { country = CSA country = RUS }
alliance = { country = CSA country = AUS }
alliance = { country = CSA country = CAN }
}
}
AND = {
ai = yes
ai = USA
occupied = { country = CSA data = 40 } # 40% or more of CS provs in enemy hands
OR = {
alliance = { country = CSA country = ENG } #alliance with some outside power
alliance = { country = CSA country = FRA }
alliance = { country = CSA country = MEX }
alliance = { country = CSA country = PRU }
alliance = { country = CSA country = GER }
alliance = { country = CSA country = SPA }
alliance = { country = CSA country = RUS }
alliance = { country = CSA country = AUS }
alliance = { country = CSA country = CAN }
}[/b][/color]
}
}
}
the first three cases denote trigger conditions for when CSA is human or USA is human. the last two cases, highlighted in pink, are for when both CSA and USA are ai-controlled.
If CSA is not allied to a major power (and we can expand the list if felt needed, note there is no simple way to say "is allied to human") then CSA will get the even when either 30% of its territory is occupied OR war exhaustion is 60% or more. If CSA IS allied to a major power, the event will fire only if 40% or more of CSA territory is occupied.
If the event fires, there is currently a 3% chance the CSA will reject peace overtures and continue fighting.
So the question is does the 60% exhaustion level for CSA represent too low a level. There is nothing we can do to slow down the rate at which CSA builds its war exhaustion - that the CSA AI throws its armies into bloodbaths and gets high war exhaustion within a year is pretty much beyond our control.
if we raise the WE level higher, there is the increasing chance that the USA and CSA will white peace out, which will have deleterious affects on maintaining the historical lines of development for the AI at the global level.
Play 100 games where AI USA fails to defeat AI CSA, and you will find the environment that you play in is going to be very, very odd. A united USA post-1865 is a key component in keeping the environment in which the player of a third nation playing on a fairly historical keel. Without it, a lot of weird things in regards to not just geopolitical development (as there are quite a few events for geopolitical events in other parts of the world that depend on a post-Civil War USA existing), but geoeconomic development will happen.
Now, if players feel that the clause of the trigger that deals when CSA is in alliance needs further expansion to include more nations the human may be playing, then that I am open to discussion regarding which nations should be added. But, given the current setup where both are AI and neither are in alliance, with a 3% chance the war will continue on the CSA's part, I feel that any further changes will make the likelihood of CSA survival in a strictly AI-AI environment to be too high a percentage of overall games played.
The reality is the CSA lost the war. Unless the human player is involved and wants to play hand of fate to alter the historical result, I see no good reason in a mod whose primary focus is to provide a historical environment in which to play the game, why there should be greater than a 3% chance the CSA contiues the war even after it has reached either being 30% occupied or reaching 60% war exhaution.