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OHgamer said:
Like I've noted earlier, this is an .exe issue, not a VIP issue. Players playing a nation that starts out far behind in tech and retain a non-LF party in power seems to create in the game engine calculations a major emphasis on the part of the game engine to have capis in ENG, FRA and USA build factories, as the human player will not be likely to fill world demand for a long time.

It's frustrating, but there seems to be little we can do to alter this behavior, and it's not entirely clear why it should behave this way with players of CHI, NIP and to a lesser extent RUS, but it does. And the oddest thing is that if you put a LF party in power in CHI or NIP, as the start of the next month the AI nations with LF in control explode in a rail construction frenzy.

If I switch back to Interventionism/State Capitalism some time after becoming LF, will railroad building continue as normal?
 

OHgamer

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l35ulff said:
If I switch back to Interventionism/State Capitalism some time after becoming LF, will railroad building continue as normal?


again all depends on where your economy is in terms of global production, where the AI economy is in terms of its needs and perceived best interests lay. Sometimes you only have to be LF a short period and the game continues to build rails in LF AI nations, sometimes changing back stops the AI cold again.

Note, this .exe issue is something that is being looked at by the outside developers now that the sourcecode is being made available.
 
May 29, 2007
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Thanks a lot for that new release of VIP.

I noticed that Switzerland's pop has now been slitted according to linguistic map; what I DON'T understand is why creating new "schweizer"/"suisse" cultures, while we already have south_german/french/italian. If the austrian have south_german, I don t see why the swiss should have a different culture. Moreove, just imagine the possibilities of a country have BOTH german and french national culture.
Europa, here we come !

Second point: I would like to start a poll in favor of REMOVING the north_german/south_german culture difference. Hey, in this game Scots and Welsch are considered british, Chtimis and marseillais French, so why split up german pops ? It just creates a mess when it comes to migration/immigration.
An alternative would be 3 german cultures according to the linguistic shift between low german, middle german and upper german - but then again, this would mean spliting up French between "Oil French" and "Oc french"...
 

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qwerkus said:
Thanks a lot for that new release of VIP.

I noticed that Switzerland's pop has now been slitted according to linguistic map; what I DON'T understand is why creating new "schweizer"/"suisse" cultures, while we already have south_german/french/italian. If the austrian have south_german, I don t see why the swiss should have a different culture. Moreove, just imagine the possibilities of a country have BOTH german and french national culture.
Europa, here we come !

that's exactly WHY we kept them separate. At least in this period, the last thing on the minds of the Swiss was expansion, and by the 19th C the identies of the Swiss were definitely not tied to broader German/French/Italian ideas, but to their own local Swiss regional identities (usually at the cantonal level).

That is why the Swiss are localized - they were a localized population resistant to integration and not interested in this period in expansion.

Second point: I would like to start a poll in favor of REMOVING the north_german/south_german culture difference. Hey, in this game Scots and Welsch are considered british, Chtimis and marseillais French, so why split up german pops ? It just creates a mess when it comes to migration/immigration.
An alternative would be 3 german cultures according to the linguistic shift between low german, middle german and upper german - but then again, this would mean spliting up French between "Oil French" and "Oc french"...

North German/south German and North Italian/South Italian reflect differences that were very important in 19th C politics. Bavarians and other South Germans were only very reluctantly brought into the Prussian hegemon and within a few years were more than a little sour on their place in the new Reich, while the Southern Italians saw the creation of Italy under Piedmontese auspices as little more than a North Italian conquest of the South, to the point that for much of the 1860s the (northern-dominated) Italian army spent most of its time crushing brigandage in the South that saw the new Kingdom as a "foreign" "North italian" imposition.

So no, the North-South Splits will remain in Italian and German, because they do reflect important historical splits (and to this day still reflect differences, especially in Italy, over the shape and nature of the State).
 
May 29, 2007
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OHgamer said:
that's exactly WHY we kept them separate. At least in this period, the last thing on the minds of the Swiss was expansion, and by the 19th C the identies of the Swiss were definitely not tied to broader German/French/Italian ideas, but to their own local Swiss regional identities (usually at the cantonal level).

That is why the Swiss are localized - they were a localized population resistant to integration and not interested in this period in expansion.

I think thing were not so clear as you say. Switzerland has always gather german nationalist as well as french ones. The second one where very influence rich in the early game, (after the napoleonian reforms) while the first one did send deputies to the Frankfurter Assembly, if I recall it correctly. As of cultural difference based on ideology, see below.


OHgamer said:
North German/south German and North Italian/South Italian reflect differences that were very important in 19th C politics. Bavarians and other South Germans were only very reluctantly brought into the Prussian hegemon and within a few years were more than a little sour on their place in the new Reich, while the Southern Italians saw the creation of Italy under Piedmontese auspices as little more than a North Italian conquest of the South, to the point that for much of the 1860s the (northern-dominated) Italian army spent most of its time crushing brigandage in the South that saw the new Kingdom as a "foreign" "North italian" imposition.

So no, the North-South Splits will remain in Italian and German, because they do reflect important historical splits (and to this day still reflect differences, especially in Italy, over the shape and nature of the State).

Look OH; IF you give PRU only north_german as state culture, this would make sense. But this is not a fact. So why continue to maintain that artificial split ? I mean, if i follow your idea, it would mean a pru_prussian_german, and a anti_prussian/pro_austrian culture, which has nothing to do with any language / ethnical difference. I think your tryout to explain cultural difference with temporary ideological issues (anti prussian, anti sardinian) doesn t make sense , since that ideologes actually CHANGE over time, and sometimes very quickly. What was true for one part of the bavarian population 1836 cannot be compared to the ideological reality of thoses bavarian 1900. I think we should base VIP cultures on true ethnical makeups, like language or religion. Well, apart a german_protestant / german_catholic, or low/middle/high german, I don t see why further split them up.

On a last try to find a solution, I would propose a single german culture - by event, after germany has formed. Same for italy.
 

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I am adamantly against turning Swiss into French and Germans and Italians. We are separate from them. I am a Genevan, thus I am Swiss. I may speak French, but I am not French. I am Genevan and through being Genevan I am Swiss. I am sure a Zuricher or a Bernese will agree with me that they are from their respective Cantons, thus Swiss, thus not German.

Switzerland has always gather german nationalist as well as french ones.

Yes, there were French and German nationalists in Switzerland. Who came from Germany and France. We do have Francophile and Germanophile movements made of Swiss, but they do not consider themselves French or German. They just deem that Switzerland should be friends with France or Germany. Or both.

(after the napoleonian reforms)

The same reforms that went kabewm as soon as the Swiss were free of Napoleon. In 1803, he created a federation of Cantons through the Mediation act. In 1815, the Cantons broke down into a confederation again, despite having a "Federal Pact". It was only in 1848 that the present-day federation was established through the "Federal Constitution of the Swiss Confederation". And this one had nothing to do with either French or Germans. In fact, it was greatly inspired by the US Constitution and federal structure.

while the first one did send deputies to the Frankfurter Assembly, if I recall it correctly.

Some Germans exiled from their respective German states and who lived in Switzerland were elected to the Frankfurt Parliament. The same Parliament that did not include Switzerland in either of the Greater or Lesser German solutions, whilst seriously pondering whether or not to include Hungary.
 
Last edited:

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qwerkus said:
Look OH; IF you give PRU only north_german as state culture, this would make sense. But this is not a fact. So why continue to maintain that artificial split ? I mean, if i follow your idea, it would mean a pru_prussian_german, and a anti_prussian/pro_austrian culture, which has nothing to do with any language / ethnical difference. I think your tryout to explain cultural difference with temporary ideological issues (anti prussian, anti sardinian) doesn t make sense , since that ideologes actually CHANGE over time, and sometimes very quickly. What was true for one part of the bavarian population 1836 cannot be compared to the ideological reality of thoses bavarian 1900. I think we should base VIP cultures on true ethnical makeups, like language or religion. Well, apart a german_protestant / german_catholic, or low/middle/high german, I don t see why further split them up.

On a last try to find a solution, I would propose a single german culture - by event, after germany has formed. Same for italy.
Austria uses the North/South German split to simulate the German group in Überwald, which was, how to put it, not extremely Habsburg-friendly, despite being Germans.
Mishgan said:
I am adamantly against turning Swiss into French and Germans and Italians. We are separate from them. I am a Genevan, thus I am Swiss. I may speak French, but I am not French. I am Genevan and through being Genevan I am Swiss. I am sure a Zuricher or a Bernese will agree with me that they are from their respective Cantons, thus Swiss, thus not German.



Yes, there were French and German nationalists in Switzerland. Who came from Germany and France. We do have Francophile and Germanophile movements made of Swiss, but they do not consider themselves French or German. They just deem that Switzerland should be friends with France or Germany. Or both.
Well, firstly, you shouldn't use the situation of today to prove something yesterday. After all, it's not that much more then half a century ago that practically all Austrians would say that they are, indeed, Germans, and many, many harboured a desire to be re-unified with the other Germans.
Of course, you are still mostly right, altough the Swiss-loyalty grew stronger during the 19th century, and before that, a not insignificant number would probably simply have seen themselves as of their Canton, not really of Switzerland.
Secondly, there were people that weren't from Germany or France that were German or French nationalist. Just very, very few indeed.
That now-is-a-different-time thing pops up again: you had an almost, but not completely, non-existent native moment for uniting the Germanophonic parts of Switzerland with Germany.
 
May 29, 2007
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LordInsane said:
Well, firstly, you shouldn't use the situation of today to prove something yesterday.

That one should be bold, underlined and cursive.

Vicky/Ricky as well as most of Para games create a dangerous proximity between today and yesterday - too many of us do not really understand that.

Sometimes, I think we should abolish every culture, and only leave a greater "none" one.
Since everyone can make love with everyone, this is finally going to happen in real life.
 
Last edited:

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qwerkus said:
That one should be bold, underlined and cursive.

Vicky/Ricky as well as most of Para games create a dangerous proximity between today and yesterday - too many of us do not really understand that.

Sometimes, I think we should abolish every culture, and only leave a greater "none" one.
Since everyone can make love with everyone, this is finally going to happen in real life.
We can start by forcing everyone to speak English as their first language :D

Seriously though, has anyone had a problem with a Russian event crashing the game? I assume it was the event because the game got screwy a couple days after I chose to rebuke the pan-Slavic movement (the Czar's speech one) or some such thing. I'd try to recreate it but for some reason auto-save was off and I lost about 30 years.

I got a message to abort/retry/ignore with some 5 digit number showing up, I'd hit ignore then another would come up and on and on. Eventually I hit retry and the game crashed. I realize that's not a lot to go on but is there some known issue with that event or was my crash unrelated?

using R.02 with no hotfixes but after skimming the list of issues resolved I didn't see this one on there.
 

OHgamer

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North German/South German and North Italian/South Italian are staying.

End of discussion.

If players wish to mod it for themselves, by creating their own event where all North-south pops are merged into a new single culture, there are still plenty of free user-defined culture tags they can use to make their own custom event for their own games. No one has ever said players can not add their own custom events on top of the events already added to customize VIP:R to their own personal specifications.

But VIP:R is not changing it.
 

OHgamer

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Rundstedt75 said:
We can start by forcing everyone to speak English as their first language :D

Seriously though, has anyone had a problem with a Russian event crashing the game? I assume it was the event because the game got screwy a couple days after I chose to rebuke the pan-Slavic movement (the Czar's speech one) or some such thing. I'd try to recreate it but for some reason auto-save was off and I lost about 30 years.

I got a message to abort/retry/ignore with some 5 digit number showing up, I'd hit ignore then another would come up and on and on. Eventually I hit retry and the game crashed. I realize that's not a lot to go on but is there some known issue with that event or was my crash unrelated?

using R.02 with no hotfixes but after skimming the list of issues resolved I didn't see this one on there.

not familiar with an issue, will look at the event to see if I can find the issue.
 

Mishgan

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Well, firstly, you shouldn't use the situation of today to prove something yesterday.

Swiss national, and even moreso cantonal, identity was stronger in the 18th and 19th centuries than it is now.
 
May 29, 2007
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OHgamer said:
North German/South German and North Italian/South Italian are staying.

End of discussion.

If players wish to mod it for themselves, by creating their own event where all North-south pops are merged into a new single culture, there are still plenty of free user-defined culture tags they can use to make their own custom event for their own games. No one has ever said players can not add their own custom events on top of the events already added to customize VIP:R to their own personal specifications.

But VIP:R is not changing it.

I guess I go for that solution. One last request OH: could you point a free tag (culture_extra) that roughly matches the brownish color of german cultures ? Keeping the same tone will surely avoid a lot of confusion.
 

OHgamer

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qwerkus said:
I guess I go for that solution. One last request OH: could you point a free tag (culture_extra) that roughly matches the brownish color of german cultures ? Keeping the same tone will surely avoid a lot of confusion.

I honestly have no idea how the free tags are color coded. all I can say is create a groups of pops with the various culture names and load them and see which ones come out the color you are looking for.
 
May 29, 2007
702
1
OHgamer said:
I honestly have no idea how the free tags are color coded. all I can say is create a groups of pops with the various culture names and load them and see which ones come out the color you are looking for.

...

(was hoping for the other solution)

Thanks a lot, anyway
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
2.142
0
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Hi guys.

Just finishing my first VIP game with non hotfixed 0.2 and I have to congratulate the team for their well used effort.

My most major gripes are more or less carry-overs from regular Vicky. Insane pop growth for europe and china and too huge armies and, especially, dreadnought navies of 100+. Admittedly the armies aren't that *large* when you compare them to the respective countries' populations, so fixing the pop growth might be enough.

I'll start working on these issues myself and post stuff here when/if I get results assuming anyone is interested in the first place. It would be helpful if anyone had any info on population cencus' from the 1930's.

For pop growth I'll first try the brutal method of lowering LS everywhere where it's above 25 to 25, excepting the industrial heartland on US west coast/Great lakes which gets 30.

For navy, I'll just increase the cost to build as follows, 2x for sail (or leave it as it is), 10x for raiders (these effectively replace sail too early so I want to make them pretty rare), 5x for Ironclads and Monitors and 10x for everything after that. Hopefully the 100.000 price tag on dreadnoughts will stop countries like Australia from having 20 in early 20's. I also feel it is a very decent price in relation to economic capabilities of majors in early 20th century. I'd rather not mess with the resource costs since that might go too much in players favour.



On completely unrelated notice, I witnessed a wierd issue in Canada. US dowed UK satellite of British Columbia in late 1890's which brought both Canada and UK into it's defense. US made a sperate peace with Canada, taking much of their lands in very haphazard fashion. Shortly after the war Canada became US satellite (by event?) followed by the Cree-Athabaska(sp). The issue is, Canadian territory remained in very unsightly state after the US takeover and the territorial annexations of Cree-Athabaska stopped entirely. Hopefully an event making US give back "historical" Canadian provinces to Canada when Canada is US satellite can be made. It goes without saying that the annexations of native american land should continue.
 
Last edited:
May 29, 2007
702
1
Väinö I said:
Hi guys.

Just finishing my first VIP game with non hotfixed 0.2 and I have to congratulate the team for their well used effort.

My most major gripes are more or less carry-overs from regular Vicky. Insane pop growth for europe and china and too huge armies and, especially, dreadnought navies of 100+. Admittedly the armies aren't that *large* when you compare them to the respective countries' populations, so fixing the pop growth might be enough.

I'll start working on these issues myself and post stuff here when/if I get results assuming anyone is interested in the first place. It would be helpful if anyone had any info on population cencus' from the 1930's.

For pop growth I'll first try the brutal method of lowering LS everywhere where it's above 25 to 25, excepting the industrial heartland on US west coast/Great lakes which gets 30.

For navy, I'll just increase the cost to build as follows, 2x for sail (or leave it as it is), 10x for raiders (these effectively replace sail too early so I want to make them pretty rare), 5x for Ironclads and Monitors and 10x for everything after that. Hopefully the 100.000 price tag on dreadnoughts will stop countries like Australia from having 20 in early 20's. I also feel it is a very decent price in relation to economic capabilities of majors in early 20th century. I'd rather not mess with the resource costs since that might go too much in players favour.



On completely unrelated notice, I witnessed a wierd issue in Canada. US dowed UK satellite of British Columbia in late 1890's which brought both Canada and UK into it's defense. US made a sperate peace with Canada, taking much of their lands in very haphazard fashion. Shortly after the war Canada became US satellite (by event?) followed by the Cree-Athabaska(sp). The issue is, Canadian territory remained in very unsightly state after the US takeover and the territorial annexations of Cree-Athabaska stopped entirely. Hopefully an event making US give back "historical" Canadian provinces to Canada when Canada is US satellite can be made. It goes without saying that the annexations of native american land should continue.

Is it possible to add a steel requirement to build DNs ? (100 steel per DNs)
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
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Visit site
qwerkus said:
Is it possible to add a steel requirement to build DNs ? (100 steel per DNs)

100 steel is both easy to get off WM and pretty cheap. Also, if player wants to start spamming DN's he can just set steel to buy 1000. Not sure if AI is clever enough to do that. Also hulls already need steel.

If I'd mess with any resource, that'd be hulls. I'd probly change the requirement to 100 or something. But again that might cause AI probs, especially for ppl who don't use pop splitter.


BTW, has the crew put any consideration on fiddling with market prices/production efficiencies of some products? Some late game products that one would assume to be highly profitable, like fuel, oil and cars, lose heavily to things like sugar.
 

unmerged(94452)

Corporal
Mar 10, 2008
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The Italian Unification by popular vote is bugged for SAR, SIC, PAP as the event requires all Italian states to be democracies but the Italian Revolution turns SAR into a constitutional monarchy.

Can be fix by editing Event 253039 in VIP_Sardinia, Event 262005 in VIP_TwoSicilies, Event 239006 in VIP_PapalStates and replacing 'constitution = { country = SAR type = democracy }' with 'constitution = { country = SAR type = constitutional_monarchy }'.

The unification by popular vote gave Italy 14BB in total which IMO should be somewhat reduced.

Edit: Despite being a constitutional monarchy, I still had the Roman Republic Flag. How do I change it manually?
 
Last edited:

unmerged(88345)

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Dec 3, 2007
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BTW, has the crew put any consideration on fiddling with market prices/production efficiencies of some products? Some late game products that one would assume to be highly profitable, like fuel, oil and cars, lose heavily to things like sugar.

Agreed, sugar seems overly expensive in the late game, even though it is one of the most produced goods around.
 
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