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OHgamer

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Archaalen said:
I understand that scripting takes a long time, but my original request for these events occurred over 2 years ago. I would think that, some time in there, someone would have come up with enough time to at least script one single event, if not implement it. I shouldn't complain really, since I have no scripting abilities myself, but I'd at least like a little response from a scripter.

Considering that at no point since the end of 2004 there have been more than three developers who can code events able to spare the free time to work on the project, it should be no surprise that ideas proposed two years ago have not made it in. The mod itself has had to have several structural changes made to deal with the differences in new versions of base Victoria - there have been three very different versions in the past two years - and there have been other event areas that have been seen to need more direct attention.

I can say myself that I've had other interests and areas that i've worked on - between rebalancing the economy in VIP twice to deal with the economic changes between 1.03C and 1.4 and then 1.4 and Revolutions, beta work for Paradox which meant no work on VIP at all for extended periods of time (almost a year) and perceiving other areas as being more crucial to work on (colonization in particular), the result is I have not had a chance to do anything with a lot of the ideas in this and the other threads.

And since there are only currently a couple others in VIP development who do scripting, and they've been busy with other things as well, both in their real life world and in what free time they have to devote to gaming projects, of which VIP is only one of many that developers of the mod are involved in, and that is why things don't get done. we'd love to include everyone's ideas, but there is just so much time to do anything when it is all based on voluntary uncompensated free time. Between work, family obligations, and other interests, the amount of time is very low, and if it is an area where there is little interest or knowledge about the subject, the ideas simply go into the "to do at some point" category. And if its an alt-history idea, it gets put even further back in the queue.

We script in our spare time, and we have to prioritize based on what we think is most important to focus on based on our interests. That means a lot of good ideas will simply remain in the "in box" of these threads until some point someone has the time and interest to work on it.

All I can say is if people just propose ideas but do not provide actual scripted events, the chances of inclusion are going to be very low - we simply do not have the manpower to take ideas and turn them into new events. I have several sets of completed events that need review first (including a set of canada events submitted in 2004) before I can even think about creating new events based on ideas alone. We do not have the manpower, and since so few actually volunteer to help out in an extensive way over the long term, that is just the way things are.

Several times over the past few years we VIP developers have asked for volunteers, pleaded for volunteers, with backgrounds in script writing to help us with the backlog, but since so few players today seem to take an interest in actually learning the basics of modding, instead expecting others to do the work and present the results for everyone's benefit, progress remains very, very slow and will remain that way until more people actually get involved and learn the basics of scripting themselves. (And the process is NOT difficult - Vickywiki has an excellent introduction to the basics of writing events, which can be mastered in about an afternoon)

And in the end, if something should happen that would take me or one of the other developers away from being able to work at all on the project, I'd hate to say it but VIP would probably die, since there are so few people who actively involve themselves in modding to keep a project as comprehensive as VIP going.

So in closing all I can say is if the community wants to see more material included in VIP at a faster rate than currently is possible, then more people will have to learn the basics of modding so that we have not just ideas, but actual events scripted and bug-free from which we can integrate directly (as we did with the Tokugawa mod created by bassadoram for VIP:R 0.1 - he did all the coding himself so that all we needed to do was a bit of tweaking to some events..though still need to rework some of the text of the events), because at this point the lead developers are at the limit of what they can do by themselves in the limited amount of free time we have at our disposal.
 

Generalisimo

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OHgamer said:
Considering that at no point since the end of 2004 there have been more than three developers who can code events able to spare the free time to work on the project, it should be no surprise that ideas proposed two years ago have not made it in. The mod itself has had to have several structural changes made to deal with the differences in new versions of base Victoria - there have been three very different versions in the past two years - and there have been other event areas that have been seen to need more direct attention.

I can say myself that I've had other interests and areas that i've worked on - between rebalancing the economy in VIP twice to deal with the economic changes between 1.03C and 1.4 and then 1.4 and Revolutions, beta work for Paradox which meant no work on VIP at all for extended periods of time (almost a year) and perceiving other areas as being more crucial to work on (colonization in particular), the result is I have not had a chance to do anything with a lot of the ideas in this and the other threads.

And since there are only currently a couple others in VIP development who do scripting, and they've been busy with other things as well, both in their real life world and in what free time they have to devote to gaming projects, of which VIP is only one of many that developers of the mod are involved in, and that is why things don't get done. we'd love to include everyone's ideas, but there is just so much time to do anything when it is all based on voluntary uncompensated free time. Between work, family obligations, and other interests, the amount of time is very low, and if it is an area where there is little interest or knowledge about the subject, the ideas simply go into the "to do at some point" category. And if its an alt-history idea, it gets put even further back in the queue.

We script in our spare time, and we have to prioritize based on what we think is most important to focus on based on our interests. That means a lot of good ideas will simply remain in the "in box" of these threads until some point someone has the time and interest to work on it.

All I can say is if people just propose ideas but do not provide actual scripted events, the chances of inclusion are going to be very low - we simply do not have the manpower to take ideas and turn them into new events. I have several sets of completed events that need review first (including a set of canada events submitted in 2004) before I can even think about creating new events based on ideas alone. We do not have the manpower, and since so few actually volunteer to help out in an extensive way over the long term, that is just the way things are.

Several times over the past few years we VIP developers have asked for volunteers, pleaded for volunteers, with backgrounds in script writing to help us with the backlog, but since so few players today seem to take an interest in actually learning the basics of modding, instead expecting others to do the work and present the results for everyone's benefit, progress remains very, very slow and will remain that way until more people actually get involved and learn the basics of scripting themselves. (And the process is NOT difficult - Vickywiki has an excellent introduction to the basics of writing events, which can be mastered in about an afternoon)

And in the end, if something should happen that would take me or one of the other developers away from being able to work at all on the project, I'd hate to say it but VIP would probably die, since there are so few people who actively involve themselves in modding to keep a project as comprehensive as VIP going.

So in closing all I can say is if the community wants to see more material included in VIP at a faster rate than currently is possible, then more people will have to learn the basics of modding so that we have not just ideas, but actual events scripted and bug-free from which we can integrate directly (as we did with the Tokugawa mod created by bassadoram for VIP:R 0.1 - he did all the coding himself so that all we needed to do was a bit of tweaking to some events..though still need to rework some of the text of the events), because at this point the lead developers are at the limit of what they can do by themselves in the limited amount of free time we have at our disposal.
I completelly agree with this statement of OHgamer. ;)
I am one of the developers that had to "leave" because of other projects (games and no-games... work, wife, etc... :p )... i was quite busy with other things and couldn't keep up with the project. :eek:o
You have to thanks OHgamer A LOT, because, if it wasn't for him, the project would have been death a long time ago. ;)

As soon as i have more time... real life + work allows it... i will try to come back to VIP to help OHgamer with this little monster that we have created. :D
 

Archaalen

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I didn't wish to offend.
 

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does anyone else have the problem where the Ottomans start with the war with some African minor (fezzan?) and they NEVER finish it. They have troops near by but never capture any territory or make a peace deal
 

OHgamer

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TiggyFiggy said:
does anyone else have the problem where the Ottomans start with the war with some African minor (fezzan?) and they NEVER finish it. They have troops near by but never capture any territory or make a peace deal

Is this in VIP:R 0.1 or VIP 0.45? The problem comes from the AI refusing to attack clusters of provinces with too low a life rating (< 30 LR). For VIP:R 0.1 I tried to make sure that there were enough higher LR provinces in Fezzan (at 30) so that TUR would conquer it, and in testing they did.
 

TiggyFiggy

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OHgamer said:
Is this in VIP:R 0.1 or VIP 0.45? The problem comes from the AI refusing to attack clusters of provinces with too low a life rating (< 30 LR). For VIP:R 0.1 I tried to make sure that there were enough higher LR provinces in Fezzan (at 30) so that TUR would conquer it, and in testing they did.

Im using the VIP R with the 5th hotfix, i'll try the 6th one later. Could be cause I didn't reload and was playing on extremely fast. I was playing as Greece and it got boring so i turned up the speed some.
 

Alan deLane

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A question/note about strange POP-conversions

Greetings,

first let me introduce myself:
I'm coming from HOI/HOI2DD and after waiting a long time for Victoria, I'm playing it with joy for a few weeks (both Vanilla 1.04 & VIP 0.5 in two folders; no Victoria: Revolutions).
Though I still have to learn a lot about the socio-economic "model" of Victoria, I've already started modding a little myself.

Now the question/note (related to the Ottoman POPs):

Well, I've encountered a strange POP-conversion: As it looks like, either the AI converts large POP-units/groups (50k+) into Capitalists or they are "magically" converted when I (GRE/u13 = Greece/Roman Empire) get them via the "Byzantine events" by Xanthippus.
Actually, I'm adapting/changing the entire Byzantine events (using Xanthippus' events as a base) and have started adding some. While test-playing them, I've noted the POP-conversion. Not being sure whether the AI promoted them or the events "magically" did so, I've decided to write this posting and to simply ask you, dear developpers of VIP, what explication can be given to these happenings. They are mainly in the regions of Konstaninopolis, Bulgaria and Izmir, and, as I've already said, large units/groups of former farmers or labourers of the starting POPs (in VIPscen\pops\TUR[region])

Thank you in advance for your answers.

Yours sincerly,
AdL

P.S. Sorry for my mediocre English/American
 
Last edited:

unmerged(96217)

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Shouldn't the Ottomans get some kind of event adding Misri as a national culture if Egypt is succesfully conquered? after all, the Arabs of egypt remain both muslim and arab, and egypt had been ruled by the Ottomans for ages
 
Last edited:

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Shouldn't the Ottomans get some kind of event adding Misri as a national culture if Egypt is succesfully conquered? after all, the Arabs of egypt remain both muslim and arab, and egypt had been ruled by the Ottomans for ages
Did you post on the correct game thread?
 

The BadgerUK

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Russia: Poking about in Ottoman affairs since 1870

I''m playing VIP:R latest version as the Ottomans, it's currently 1875. Back in 1870 life for the Ottomans was good, I was friends with most of europe, no real wars to speak of, and a healthy balance sheet. Unfortunatly event 1105 fired "Russia meddles in our internal policy" - the MIL for my Balkan pops goes up by 5! Not good. Riots, revolts, unhappy faces, you get the picture.

So i was wondering, does this blasted event ever stop? I've got revolts breaking out over all of the Balkans and modern day Turkey & I've had to mobilize my troops just to keep a lid on them, my bank balance is shot to pieces and i'm now bearly breaking even.

Is it just a case of enacting lots of liberal (and costly) welfare state reforms and political reforms, and waiting for the years to pass as MIL falls? Or are there any other events that might fire provinding me with a short cut to peace and quiet?
 

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you could make a super militancy reducing event that you can fire whenever you want. but other than that, not a whole lot you can do.
 

Evans

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I think the point is that the Ottomans really were falling apart - you may have to cede the Balkans to puppets, say to Bulgaria and Albania, and perhaps sell them appropriate revolting land? If you can make Bosnia, do that too. If it's all over the country... erm... Normal militancy depression methods seem the only option.
 

Yasko

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You dont have to cede anything. I´m playing the Ottomans in VIP right now and the revolt risk in Balkans ca 1880s is around %0.30 something. I keep one province Serbia to kick them around every 5 year to increase my prestige by 100 every time.... :p

Its important that you dont change too much in the Balkans before the 77-78 wars. After that start giving democratic rights and try to get that liberal party with full-citizenship to power via elections.

Dont change parties manually, elections makes the minorities calm down. Meantime industrialize anatolia so that you are rich enough. Becouse if you are rich, you can keep the taxes and tariffs low which will make those minorities calm. Check their militancy if its increasing or decreasing.

In my game, i annexed Egypt and educated lots of egyptians to craftmens, they "immigrate" to anatolia and become assimilated. Great way to boost your industries. :D

Deal with Russia via alliances with England, Austria, Prussia and Sweden(In this order). Its vital that you have England and Austria with you. You can piss them of via events, but use diplomacy to improve your relations later.
 

The BadgerUK

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Its important that you dont change too much in the Balkans before the 77-78 wars

Hmm, that might be a problem...I changed to a ConMon w/ Landed votes when plurality hit 20%, it's now in the 50-60% range w/ Wealth votes, the liberals are already in power, with all the plurality increasing events that go with it. My taxes were 33% apart from Rich taxes and the tariff was 20-30%. Taxes and tariffs are now maxed out as much as a Laissez-faire party will allow me.

From previous expericance with other European countries that set up has served me well. Ho hum.

I think i'm going to stick with iron fisted repression for the mo, i'm trying to RP the game to a certain extent & one of my rules is terratorial integraty. Which means a big 'No' to any new Balkan countries, despite the fact i'm also trying to be a nice, liberal(ish) OE!

Cheers for the opinions & advice though :)
 

Yasko

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You people play so gamey...

Do you mean Egypt? Why? Didnt people from colonies move to France&England IRL? The only thing i do is to educate people in my colonies... :p

For others, if you want some realistic goals for OE try to achive these;

1. Keep your possesions(i.e survive the start).
2. Try to get back your historical land in the Balkans, i.e Serbia, Greece but NOT Hungary.
3. Get Egypt ASAP.
4. Restore the Crimean Khanate
5. Defend Arabian peninsula&Northeren Africa from the westeren imperialists since you are the Khalif(in game annex them)
6. Get back Kaukasus from Russia
7. Get westeren Persia.