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aprof

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Code:
[color=white]

### USA Robber Baron Event 1 - by aprof ###

event = {
               id = 304001
               random = no
               country = USA

               name = "Wall Street Shenanigans"
               desc = "The recent financial panic has been traced to the speculative buying and selling of watered stock by Jay Gould and Jim Fisk, directors of the Erie Railroad."

               style = 0
               trigger = {
                                NOT = {atwar = CSA }
                                technology = 5302 #Railroad level 2
                                }

               date = {day = 1 month = january year = 1869 }
               offset = 30
               deathdate = {day = 30 month = december year = 1870 }

               action_a = {
                                   name = "There ought to be a law"

                                   command = { type = trigger which = 304002} #allows event 2 - "State Laws Ineffective"
                                   command = { type = pop_consciousness which = capitalist value = 1 }
                                   command = { type = pop_consciousness which = aristocrat value = 1 } 
                                   }

               action_b = {
                                   name = "Tsk, tsk!"

                                   command = { type = trigger which = 304003} #allows event 3 - "Railroads Buy Influence in State Capitals"
                                   command = { type = pop_consciousness which = farmer value = 1 }
                                   command = { type = pop_consciousness which = laborer value = 1 } 
                                   }
}
[/color]

Code:
[color=white]

### USA Robber Baron Event 2 - by aprof ###

event = {
               id = 304002
               random = no
               country = USA

               name = "State Laws Ineffective"
               desc = "Legislation in Illinois and New York has failed to regulate the practices of rebates and pooling used by larger railroads to bankrupt smaller ones."

               style = 0
               trigger = {
                                technology = 5302  #Railroad level 2
                                }

               date = {day = 1 month = july year = 1871 }
               offset = 30
               deathdate = {day = 30 june = december year = 1872 }

               action_a = {
                                   name = "So what can you do?"

                                   command = { type = trigger which = 304004 } #allows event 4 - "Railroad Bribery Scandals in Federal Government"
                                   command = { type = pop_consciousness which = farmer value = 1 }
                                   command = { type = pop_consciousness which = laborer value = 1 } 
                                   }

               action_b = {
                                   name = "We need a national commission."

                                   command = { type = trigger which = 304005 } #allows event 5 - "Railroads Take it to Court" 
                                   command = { type = pop_consciousness which = capitalist value = 1 }
                                   command = { type = pop_consciousness which = aristocrat value = 1 }
                                   }
}
[/color]

Code:
[color=white]

### USA Robber Baron Event 3 - by aprof ###

event = {
               id = 304003
               random = no
               country = USA

               name = "Railroads Buy Influence in State Capitals"
               desc = "Scandal rocks the nation with the news that railroad magnates have been regularly paying legislators for passage or rejection of bills."

               style = 0
               trigger = {
                                technology = 5302  #Railroad level 2
                                }

               date = {day = 1 month = july year = 1871 }
               offset = 30
               deathdate = {day = 30 month = june year = 1872 }

               action_a = {
                                   name = "I'm shocked! Shocked, I say!"

                                   command = { type = trigger which = 304004 } #allows event 4 - "Railroad Bribery Scandals in Federal Goverment"
                                   command = { type = pop_consciousness which = farmer value = 1 }
                                   command = { type = pop_consciousness which = laborer value = 1 } 
                                   }
}
[/color]

Code:
[color=white]

### USA Robber Baron Event 4 - by aprof ###

event = {
               id = 304004
               random = no
               country = USA

               name = "Railroad Bribery Scandals in Federal Government"
               desc = "The same influence peddling that has been found at the state level has now made its way to Congress.  Bribery of congressmen for their votes on legislation has become standard practice for the rail barons."

               style = 0
               trigger = {
                                technology = 5302  #Railroad level 2
                                }

               date = {day = 1 month = january year = 1873 }
               offset = 30
               deathdate = {day = 30 month = december year = 1874 }

               action_a = {
                                   name = "We need to regulate the railroads!"

                                   command = { type = trigger which = 304006 } #allows event 6 - "Interstate Commerce Act Passes"
                                   command = { type = pop_consciousness which = farmer value = 1 }
                                   command = { type = pop_consciousness which = laborer value = 1 } 
                                   command = { type = pop_dominant_issue which = farmer value = interventionism }
                                   command = { type = pop_dominant_issue which = laborer value = interventionism } 
                                   }
}
[/color]

Code:
[color=white]

### USA Robber Baron Event 5 - by aprof ###

event = {
               id = 304005
               random = no
               country = USA

               name = "Railroads Take It to Court"
               desc = "The railroads use considerable skill to have the concept that rights granted to individuals under the constitution can be applied to corporations but are not applicable to unions, churches, small businesses nor governments."

               style = 0
               trigger = {
                                technology = 5302 #Railroad level 2
                                }

               date = {day = 1 month = january year = 1886 }
               offset = 30
               deathdate = {day = 30 month = december year = 1886 }

               action_a = {
                                   name = "We need a national commission."

                                   command = { type = trigger which = 304006 } #allows event 6 - "Interstate Commerce Act Passes"
                                   command = { type = capitalist_bonus value = 2 } #
                                   command = { type = aristocrat_bonus value = 2 } #
                                   }
}
[/color]

Code:
[color=white]

### USA Robber Baron Event 6 - by aprof ###

event = {
               id = 304006
               random = no
               country = USA

               name = "Interstate Commerce Act Passes"
               desc = "Congress passes the Interstate Commerce Act and forms a commission to regulate the railroads."

               style = 0
               trigger = {
                                technology = 5302  #Railroad level 2
                                }

               date = {day = 1 month = january year = 1887 }
               offset = 30
               deathdate = {day = 30 month = december year = 1887 }

               action_a = {
                                   name = "Hooray!"

                                   command = { type sleep_party which = 14100} #sleeps 'Republicans'
                                   command = { type sleep_party which = 14101} #sleeps 'Democrats'
                                   command = { type wake_party which = 14109} #wakes 'Republican Party'
                                   command = { type wake_party which = 14110} #wakes 'Democratic Party'
                                   command = { type = pop_consciousness which = farmer value = -2 }
                                   command = { type = pop_consciousness which = laborer value = -2 } 
                                   command = { type = pop_consciousness which = capitalist value = 1 }
                                   command = { type = pop_consciousness which = aristocrat value = 1 } 
                                   command = { type = pop_dominant_issue which = farmer value = interventionism }
                                   command = { type = pop_dominant_issue which = laborer value = interventionism } 
                                   }
}
[/color]
 
Last edited:

Grosshaus

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aprof:

How about giving more/less cash to capitalist or farmers/labourers depending on choices? No regulations would allow capitalists to take money from the poor while regulations hurt the capitalists' economy.

Would some of the events affect rather, or also, militancy?
 

aprof

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Grosshaus said:
aprof:

How about giving more/less cash to capitalist or farmers/labourers depending on choices? No regulations would allow capitalists to take money from the poor while regulations hurt the capitalists' economy.

Good idea - that's what I'm trying to do with the capitalist_bonus, command but I'm not sure if that's what it will do. Which command should I use for this?

Would some of the events affect rather, or also, militancy?

Yes they should, shouldn't they? Maybe first consciousness, then militancy gets affected through the events.

thanks for the help :)
 

Mettermrck

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Good stuff, Aprof. Do you think the player should have a choice whether or not to create the ICC? I'm thinking that it might be interesting if a player wants to 'help' the robber barons and protect their interests, pursuing policies of complete deregulation. You could increase militancy and maybe slip a little something extra into the treasury? :D

Let's see, on my list:

1) Amistad Case - It started in 1839 and was not finally decided until 1845. I'm contemplating a single event, probably somewhere randomly in the six-year period that slightly raises support for citizenship in the North and opposition for it in the South. The anti-slavery issue is 'full citizenship' but is 'limited citizenship' the same as pro-slavery or is there one even more severe?

2) Fort Ross - this would require a change to the setup. Would it be practical to have Russia with a claim in California (Fort Ross) because of the Russian-American Company (RAC)? This would also mean California not being a Mexican territory at game start since they would then share a claim with Russia. The Russians wanted to abandon the fort since 1839, and tried to sell it to Mexico. They refused, so it was sold to John Sutter. Now Sutter wasn't acting for the US government so maybe it's impractical to make a US claim. For a simpler solution, we could do the event without actually changing claims. Maybe Russia has a core which is removed in exchange for a little money?
 

Mozart41st

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There are a lot of interesting events in the Texas file that were not finished and remained on the cutting room floor.

"#- Emancipation of the slaves (1860s-70s?)
#- Texan Manifest Destiny": Texas goes to war with Mexico in order to expand to the Pacific; or with California, if it exists.
#- Texan crusade against Deseret, if Deseret exists
#- Option to sponsor a rebellion in the Yucatan against Mexico, if Mexico controls the Yucatan.
#- If Confederacy survives the Civil War, "Schism of the Confederacy" whereby Arkansas, Louisiana, and Missouri (if part of the Confederacy) secede and join Texas. The Confederacy gets a chance to go to war to regain their lost territories."

I think that finishing these would make for an excellent addition to the VIP.
 

Mettermrck

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I've heard from betas that there were a lot of proposed favor events for North America that were cut out before release. I'm wondering if any of the betas have these events (either a simple list or the codes)? There might be something in them that we haven't thought of yet.

Ok, continuing.

The Great Migration - I'm not sure how to model this. Western migration, particularly once the next few patches come, will probably be modeled by game mechanics, so an event like this isn't about moving the people, or at least moving lots of people. I tried looking for a command that would increase the life rating, but no luck. We could do an add_pop from maybe Missouri to Oregon if that trigger works. I'll have to think about this one.

Samuel Morse and the Telegraph - something at the back my head is telling me this might be in the game already but I'm not sure, so I won't code this just yet. I'm thinking of a single event that maybe gives the US a research point or two.

U.S. Naval Academy - formed October 10, 1845. My first instinct with this event is to give the US the naval 'Professionalism' tech. It just seems to fit. I don't want to make it an unbalanced freebie event, so perhaps I could deduct some (but maybe not the full amount of) research points and of course deduct a few thousand pounds for the cost.
 

aprof

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Mettermrck said:
I've heard from betas that there were a lot of proposed favor events for North America that were cut out before release. I'm wondering if any of the betas have these events (either a simple list or the codes)? There might be something in them that we haven't thought of yet.

Yes there were, M. But you and Ramo have a far better grasp of the economic situation in the 19th century than I do so we aren't missing too many things. I went to the beta forum to check and the events threads seem to have disappeared into the aether, so I only have copies of my own suggestions.

The Robber Baron ones I just posted were among the ones not used. I've had time to think on them since and have improved them.

I have some related to minority issues that I might work on - making it harder/easier to assimilate African_minor POPs (Jim Crow laws; Dred Scott; Plessy v Ferguson; Booker T. Washington; W.E.B. DuBois and the Niagara Movement). But unfortunately, I don't see any command that speeds/slows assimilation of minorities into Yankee POPs.

EDIT: Here are some of those unused events that might be worth considering;

Walter Reed and Yellow Fever Research - 1900, affects attrition rate

Standard Time Adopted - 1883, prestige, plus maybe something to increase efficiency of railroads.

John Holland's Submarine - 1878, (his third working sub prototype) financed by the Fenians, rejected by the US Navy. Gains sub invention.

A lot of the rest are 'Americana' (First Cattle Drive, Coca-Cola Invented), or 'President X is Elected'.
 
Last edited:

aprof

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Mozart41st said:
There are a lot of interesting events in the Texas file that were not finished and remained on the cutting room floor.

"#- Emancipation of the slaves (1860s-70s?)
#- Texan Manifest Destiny": Texas goes to war with Mexico in order to expand to the Pacific; or with California, if it exists.
#- Texan crusade against Deseret, if Deseret exists
#- Option to sponsor a rebellion in the Yucatan against Mexico, if Mexico controls the Yucatan.
#- If Confederacy survives the Civil War, "Schism of the Confederacy" whereby Arkansas, Louisiana, and Missouri (if part of the Confederacy) secede and join Texas. The Confederacy gets a chance to go to war to regain their lost territories."

I think that finishing these would make for an excellent addition to the VIP.

If you want to work on these, Mozart41st, we'd be glad to have you join us! :D
 

aprof

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Mettermrck said:
Good stuff, Aprof. Do you think the player should have a choice whether or not to create the ICC? I'm thinking that it might be interesting if a player wants to 'help' the robber barons and protect their interests, pursuing policies of complete deregulation. You could increase militancy and maybe slip a little something extra into the treasury? :D

Thanks. Good point. I'll think on it.

I do think we'll definitely need some event which change parties to have interventionism (if no changes are in 1.02) so the Human USA player can be able to institute reforms if so desired.


Amistad Case - It started in 1839 and was not finally decided until 1845. I'm contemplating a single event, probably somewhere randomly in the six-year period that slightly raises support for citizenship in the North and opposition for it in the South. The anti-slavery issue is 'full citizenship' but is 'limited citizenship' the same as pro-slavery or is there one even more severe?

The four levels are full_citizenship, limited_citizenship, residence, and slavery. Good idea!
 

AllonEU

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I think the one thing the event section is sourly lacking is events with the unhistorical nations or nations that last beyond its time.

CSA should have a lot of events with the US and Mexico dealing with lands in the West.
If Canada and Quebec both split from the British their could be some hostility events and some trouble between Canada and US about Columbia.
California and Texas both should have events about wanting to make an empire out of the Mexican Cessation lands.
New England could have events about relations with Britian and US and expanding into the Mid-Atlantic.
 

unmerged(1196)

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Mozart41st said:
There are a lot of interesting events in the Texas file that were not finished and remained on the cutting room floor.

"#- Emancipation of the slaves (1860s-70s?)
#- Texan Manifest Destiny": Texas goes to war with Mexico in order to expand to the Pacific; or with California, if it exists.
#- Texan crusade against Deseret, if Deseret exists
#- Option to sponsor a rebellion in the Yucatan against Mexico, if Mexico controls the Yucatan.
#- If Confederacy survives the Civil War, "Schism of the Confederacy" whereby Arkansas, Louisiana, and Missouri (if part of the Confederacy) secede and join Texas. The Confederacy gets a chance to go to war to regain their lost territories."

I think that finishing these would make for an excellent addition to the VIP.

Sounds great, but I'd say that abolition in Texas alone should happen relatively late (perhaps the late 19th century). Because there was a lot of free, virgin land, there was an economic pressure keeping farm workers'/tenant farmers' wages high, and the soil wasn't as depleted from plantation agricultural, so slavery would've remained economically viable in Texas longer than in any other region in the South. Basically, you have similar economic constraints keeping slavery viable in Texas as in Brazil.
 

unmerged(1196)

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aprof said:
I'm working on scripting up a series of events that would reflect the financial speculations and influence buying of the railroads leading to the creation of the Interstate Commerce Act and the ICC.

Here is a synopsis;

Event 1: Stock Market Shenanigans
Text: The recent financial panic has been traced to the speculative buying and selling of stock and the release of watered stock by Jay Gould and Jim Fisk, directors of the Erie Railroad.
Occurs in 1869-70
Choice A leads to "State Laws Ineffective"
Choice B leads to "Railroads Buy Influence in State Capitals"
Event causes increase to consciousness (militancy?) of farmers/laborers.

(For the Human player, the historical - but ineffective - choice is A, and maybe it's the wiser choice as it would bypass one level of consciousness increase of farmers/laborers in event 2. The AI might occasionally choose the button that leads to event 3. What can be done to provide balance for Human players? A temporary benefit for capitalists with choice B?)
-----

Event 2: State Laws Ineffective
Text: Legislation in Illinois and New York has been ineffective in regulating the practices of rebates and pooling by larger railroads to bankrupt smaller ones.
Occurs in 1871-72
Choice A leads to "Railroad Bribery Scandals in Federal Government"
Choice B leads to "Railroads Take It to Court"

(Right now, the Human player will either choose A and have farmers/laborers consciousness be raised, or B and have capitalists consciousness raised. I'm thinking maybe that's not the effect we need. What kind of balance is needed here?)
-----

Event 3: Railroads buy Influence in State Capitals
Text: Scandal rocks the nation with the news that railroad magnates have been regularly paying legislators for passage or rejection of bills.
Occurs in 1871-72
Choice leads to "Railroad Bribery Scandals in Federal Government"
Event causes second increase to consciousness (militancy?) of farmers/laborers.

(If you choose B in event 1, you go through here to event 4)
-----

Event 4: Railroad Bribery Scandals in Federal Government
Text: The same influence peddling that has been found at the state level has now made its way to Congress. Bribery of congressmen for their votes on legislation has become standard practice for the rail barons.
Occurs in 1873-74
Leads to "Interstate Commerce Act Passes"
Event causes third increase to consciousness (militancy?) of farmers/laborers
-----

Event 5: Railroads Take It to Court
Text: The railroads use considerable skill to have the concept that rights granted to individuals under the constitution can be applied to corporations but is not applicable to unions, churches small businesses or governments.
Occurs in 1886
Event raises consciousness of capitalists?

(If you choose B in event 2, you go through here to event 6)
------

Event 6: Interstate Commerce Act Passes
Text: Congress passes the Interstate Commerce Act and forms a commision to regulate the railroads.
Occurs in 1887
Event lowers consciousness (militancy?) of farmers/laborers

I'm thinking that the Interstate Commerce Act being the first form of federal regulation, this event could be used to change the Republicans and Democrats from their 'laissez_faire' versions to their 'interventionism' versions.

What do you think? What suggestions for effects?

Great ideas. But, wouldn't farmers (besides capitalists) be the only class affected by these events? After all, the dispute over railroads at the time primarily boiled down to a dispute over two things: gov't subsidies (in land and money), and shipping prices. Since tariffs were the main source of income for the federal gov't, and because the burden of paying tariffs was on farmers, monetary subsidies primarily hurt farmers; and because the railroads were competing over prime land with farmers, land grants primarily hurt farmers. And farmers were most heavily hurt by high shipping prices, of course.
 

aprof

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Ramo said:
Great ideas. But, wouldn't farmers (besides capitalists) be the only class affected by these events? After all, the dispute over railroads at the time primarily boiled down to a dispute over two things: gov't subsidies (in land and money), and shipping prices. Since tariffs were the main source of income for the federal gov't, and because the burden of paying tariffs was on farmers, monetary subsidies primarily hurt farmers; and because the railroads were competing over prime land with farmers, land grants primarily hurt farmers. And farmers were most heavily hurt by high shipping prices, of course.

I'm thinking it reaches further because it is connected to the bribery scandals at state and federal levels, thus affecting the poor strata's attitudes more broadly.

True that the coal, iron and sulphur laborers might not have cared as much about the railroads prices, but laborers working the cattle and fruit resources would.

My goal with this set of events is to provide a mechanism to get 'interventionism' into the parties - through the Interstate Commerce Act and the ICC. This to allow the player to be able to make social reforms on his own and not be stuck with 'laissez_faire' through the game. I'd much prefer the ability to choose granting reforms than have to wait/be forced to take scripted events that grant an 8 hour day, or the minimum wage.
 

unmerged(1196)

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I'm thinking it reaches further because it is connected to the bribery scandals at state and federal levels, thus affecting the poor strata's attitudes more broadly.

True that the coal, iron and sulphur laborers might not have cared as much about the railroads prices, but laborers working the cattle and fruit resources would.

Fair enough. So perhaps differing raises in consciousness/militancy would be justified? And maybe a more minor change to craftsmen since they also belong to the lower class?

My goal with this set of events is to provide a mechanism to get 'interventionism' into the parties - through the Interstate Commerce Act and the ICC. This to allow the player to be able to make social reforms on his own and not be stuck with 'laissez_faire' through the game. I'd much prefer the ability to choose granting reforms than have to wait/be forced to take scripted events that grant an 8 hour day, or the minimum wage.

That could work well. Do you think that the Sherman Anti-Trust Act should also play a part in this sequence since a lot of the same issues were involved in its formation, or would that make the event system too convuluted (since it brings in a lot of issues)? For instance, you'd get a second shot at interventionism if you turn down the Interstate Commerce Act.
 

Grosshaus

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aprof said:
My goal with this set of events is to provide a mechanism to get 'interventionism' into the parties - through the Interstate Commerce Act and the ICC. This to allow the player to be able to make social reforms on his own and not be stuck with 'laissez_faire' through the game. I'd much prefer the ability to choose granting reforms than have to wait/be forced to take scripted events that grant an 8 hour day, or the minimum wage.

I think you should wait until 1.02 before working on this further
 

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It's a shame so many of the flavor events for the possible NA countries were left out. A balkanized North America would make for some awesome event material. I have some ideas, but I don't know how outlandish you want to go before you get the real historical events down.
Mozart41st said:
There are a lot of interesting events in the Texas file that were not finished and remained on the cutting room floor.

#- Texan crusade against Deseret, if Deseret exists
I seem to recall this event being shown in one of the beta screenshots(the ones Paradox themselves made.) Looked very interesting.
 

Mettermrck

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PriestOfDiscord said:
It's a shame so many of the flavor events for the possible NA countries were left out. A balkanized North America would make for some awesome event material. I have some ideas, but I don't know how outlandish you want to go before you get the real historical events down.I seem to recall this event being shown in one of the beta screenshots(the ones Paradox themselves made.) Looked very interesting.

Well there's always a concern for plausibility when dealing with alternate history, but don't hesitate to propose your ideas. Go ahead and list them out, maybe explain what your thinking is, what kinds of triggers and commands you might use. Right now we're just fleshing out as many events as we can, though it'll probably be after 1.02 when anything is implemented.

I think there will be a need to develop some event paths for all of the potential revolters in North America, to give them character and to give the players more involvement in them.
 

Mozart41st

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Hey guys,

I would love to code the Texas events. I have for a long time wanted to become a part of the modding community. I have read Havard's Bible on writing EU II events, and feel that I comprehend the basics.
One question though, how can one find out what each province is numerically?

Also, can anyone explain to me how sleep party events work or direct me to a link that would explain such things in detail? Thanks in advance. I apologize for my lack of knowledge.
 
Last edited:

Mozart41st

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Code:
[color=white]
#########################################################################

#  Texan Crusade Against Deseret

#########################################################################

event = { 

	id = 14407

	random = no

	country = TEX

	

	trigger = {

		atwar = no
		exists = DES
		random = 3
		

		
		NOT = {

			alliance = { country = USA country = DES }

		}

		NOT = {

			atwar = DES # Deseret is not at war

		}

	}

	

	name = "Texan Crusade Against Deseret"

	desc = "The growing Mormon presence in the American southwest was very troubling to the large number of conservative-minded christians who lived in Texas. Many were afraid that Joseph Smith's new religion would soon spread to their borders. Eventually Texan leaders, backed by members of the clergy, led what they believed to be a modern day crusade to nip this heresy in the bud. 


	

	date = { day = 7 month = january year = 1863 }

	offset = 26

	deathdate = { day = 30 month = december year = 1920 }

	

	action_a = {

		name = "ACTIONNAME14106A" # Let us liberate these people for the lord!

		command = { type = war which = DES }

	}

	action_b = {

		name = "IGNORE" # Let them be

		

	}

}
[/color]

This is my first attempt at writing any event ever! I am sorry if serveral egregrious mistakes have been made. :)
I would appreciate any feedback.
 
Last edited:

Mozart41st

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Again, this is my first attempt at writing events ever, so please forgive their poor quality, and any mistakes that have been made.

Code:
[color=white]
#########################################################################

#  Deseret annexed by Texas

#########################################################################

event = { 

	id = 14408

	random = no

	country = TEX

	

	trigger = {

		

		control = { province = 527 data = TEX }

		control = { province = 528 data = TEX }

		control = { province = 529 data = TEX }

	}

	

	name = "Deseret Annexed by Texas"

	desc = "Eventually, the Texans achieved victory and were able to negotiate peace on their terms. "

	

	date = { day = 1 month = january year = 1836 }

	offset = 7

	deathdate = { day = 30 month = december year = 1920 }

	

	action_a = {

		name = "ACTIONNAME14205A" # We have saved these people from the influence of the devil! Let them become a part of Texas!

		command = { type = trigger which = XXXX } # USA

		command = { type = inherit which = DES } # TEX

		command = { type = addcore which = 527 }

		command = { type = addcore which = 528 }

		command = { type = addcore which = 529 }

	

}

[/color]
 
Last edited: