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Theodotus1

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These two events need to be changed to include texas not existing as part of the trigger, as shown below. If Texas exists and is independent of CSA, there's little point in having CSA buy Sonora, etc. because then they don't connect to the CSA, but only to Texas. I've posted what's shown below on Yahoo in the Independent Texas secession folder.

It could be set up so that if independent Texas exists, it tries to buy Sonora instead. I'd be happy to write those events.

################################################################
# CSA offers to buy Sonora and Chihuahua (Good Relations) by btg
################################################################
event = {
id = 146301
random = no
country = CSA

picture = lee

trigger = {
exists = MEX
NOT = { war = { country = CSA country = MEX } }
owned = { province = 1148 data = MEX } # Sonora
owned = { province = 1149 data = MEX } # Hermosillo
owned = { province = 1150 data = MEX } # Buena Vista
owned = { province = 1151 data = MEX } # Guaymas
owned = { province = 1156 data = MEX } # Chihuahua
owned = { province = 1157 data = MEX } # Caliente
relation = { country = MEX data = 99 }
NOT = { exists = TEX }
}

name = "The Purchase of Sonora and Chihuahua"
desc = "To gain a corridor to the Pacific, forces in the Confederacy championed purchasing Northern Mexico. The government of the United States had made clear to the Confederate

government that the United States would consider the purchase of the territory to have been made under duress, and therefore of no validity or consequence."

style = 0

date = { day = 1 month = august year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make them an offer" # Make an offer
command = { type = trigger which = 213301 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}

###############################################################
# CSA offers to buy Sonora and Chihuahua (Bad Relations) by btg
###############################################################

event = {
id = 146303
random = no
country = CSA

picture = lee

trigger = {
exists = MEX
NOT = { war = { country = CSA country = MEX } }
owned = { province = 1148 data = MEX } # Sonora
owned = { province = 1149 data = MEX } # Hermosillo
owned = { province = 1150 data = MEX } # Buena Vista
owned = { province = 1151 data = MEX } # Guaymas
owned = { province = 1156 data = MEX } # Chihuahua
owned = { province = 1157 data = MEX } # Caliente
NOT = { relation = { country = MEX data = 99 } }
NOT = { exists = TEX }
}

name = "The Purchase of Sonora and Chihuahua"
desc = "To gain a corridor to the Pacific, forces in the Confederacy championed purchasing Northern Mexico. The government of the United States had made clear to the Confederate

government that the United States would consider the purchase of the territory to have been made under duress, and therefore of no validity or consequence."
style = 0

date = { day = 1 month = january year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make an offer" # Make an offer
command = { type = trigger which = 213302 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}
 
Last edited:

Mettermrck

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Aragos said:
Take a look at the USA.txt and see if we need to expand dates for some events.

Looking at the Compromise Again event, it looks like it's a one shot deal. If the North compromises, prestige goes down, militancy goes up, and a few flags are set, but I don't think it recurs in 1864 or 1868. What we can do, after the 1.0, is modify this. I wanted to bring in the Crittenden Compromise. We'll say that avoiding the war in 1860/1 means the Compromise was accepted (it was defeated 113-80 in the House in Jan 1861 and only 20-19 in the Senate in March!). If that happens, the War could return. We can have a check back in 1864, with the same event. And maybe maybe the consequences harsher for compromising. And then a final checkback in 1868.

At that point, the US would have to have surrendered its soul in order to avoid Civil War. ;) Of course whether the traditional Civil War events would apply to a 1864/1868 case, we'd have to check event by event.
 

Theodotus1

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OK, I went ahead and modded a series of Texas purchases Sonora events and border tension events and a US reaction event. These are on Yahoo:

################################################################
# Texas offers to buy Sonora (Good Relations) by btg *adapted by Theodotus
################################################################
event = {
id = 144200
random = no
country = TEX


trigger = {
exists = MEX
NOT = { war = { country = TEX country = MEX } }
owned = { province = 1148 data = MEX } # Sonora
owned = { province = 1149 data = MEX } # Hermosillo
owned = { province = 1150 data = MEX } # Buena Vista
owned = { province = 1151 data = MEX } # Guaymas
owned = { province = 1166 data = TEX } # Roswell
owned = { province = 1165 data = TEX } # Albuquerque
owned = { province = 540 data = TEX } # Santa Fe
relation = { country = MEX data = 99 }
}

name = "The Purchase of Sonora"
desc = "To gain a corridor to the Pacific, forces in Texas championed purchasing part of Northern Mexico. The government of the United States had made clear to the Texas government that

the United States would consider the purchase of the territory to have been made under duress, and therefore of no validity or consequence."

style = 0

date = { day = 1 month = august year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make them an offer" # Make an offer
command = { type = trigger which = 2133010 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}

###############################################################
# Texas offers to buy Sonora (Bad Relations) by btg *adapted by Theodotus
###############################################################

event = {
id = 144201
random = no
country = TEX


trigger = {
exists = MEX
NOT = { war = { country = CSA country = MEX } }
owned = { province = 1148 data = MEX } # Sonora
owned = { province = 1149 data = MEX } # Hermosillo
owned = { province = 1150 data = MEX } # Buena Vista
owned = { province = 1151 data = MEX } # Guaymas
owned = { province = 1166 data = TEX } # Roswell
owned = { province = 1165 data = TEX } # Albuquerque
owned = { province = 540 data = TEX } # Santa Fe
NOT = { relation = { country = MEX data = 99 } }
}

name = "The Purchase of Sonora"
desc = "To gain a corridor to the Pacific, forces in Texas championed purchasing part of Northern Mexico. The government of the United States had made clear to the Texas government that

the United States would consider the purchase of the territory to have been made under duress, and therefore of no validity or consequence."

style = 0

date = { day = 1 month = january year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make an offer" # Make an offer
command = { type = trigger which = 2133020 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}

################################################################
# Texas offers to buy Sonora (Good Relations) by btg *adapted by Theodotus
################################################################

event = {
id = 2133010
random = no
country = MEX

picture = maximexico

# Triggered by TEX

name = "The Texas Offer for Sonora"
desc = "Texas has approached us asking to purchase our northern state of Sonora."
style = 0

action_a = {
name = "ACCEPT" # Accept
command = { type = treasury value = 100000 }
command = { type = secedeprovince which = TEX value = 1148 } #Sonora
command = { type = secedeprovince which = TEX value = 1149 } #Hermosillo
command = { type = secedeprovince which = TEX value = 1150 } #Buena Vista
command = { type = secedeprovince which = TEX value = 1151 } #Guaymas
command = { type = trigger which = 144202 } # TEX
}

action_b = {
name = "DECLINE" # Decline
command = { type = relation which = TEX value = -100 }
command = { type = setflag which = flg_TEX_MEX_tension }
}
}

################################################## #######################
# Texas offers to buy Sonora (Bad Relations) by btg *adapted by Theodotus
################################################## #######################
event = {
id = 2133020 # Triggered by TEX
random = no
country = MEX

picture = maximexico

name = "The Texas Offer for Sonora"
desc = "Texas has approached us asking to purchase our northern state of Sonora."
style = 0

action_a = {
name = "DECLINE" # Decline
command = { type = relation which = TEX value = -100 }
command = { type = setflag which = flg_TEX_MEX_tension }
}

action_b = {
name = "ACCEPT" # Accept
command = { type = treasury value = 100000 }
command = { type = secedeprovince which = CSA value = 1148 } #Sonora
command = { type = secedeprovince which = CSA value = 1149 } #Hermosillo
command = { type = secedeprovince which = CSA value = 1150 } #Buena Vista
command = { type = secedeprovince which = CSA value = 1151 } #Guaymas
command = { type = trigger which = 144202 } # TEX
}
}

###################################################
# Mexico agrees to sell Sonora by btg *adapted by Theodotus
###################################################

event = {
id = 144202
random = no
country = TEX

picture = maximexico #Triggered by MEX

name = "The Purchase of Sonora"
desc = "Mexico has accepted our offer - we shall take possession of Sonora and open a corridor to the Pacific!"

style = 0

action_a = {
name = "Great!" # Great!
command = { type = treasury value = -100000 }
command = { type = relation which = MEX value = 50 }
command = { type = trigger which = 3043040 } #USA
}
}

###################################################
# Mexico agrees to sell Sonora by btg *adapted by Theodotus
###################################################

event = {
id = 3043040 #Triggered by TEX
random = no
country = USA

picture = uscivilwar

name = "The Purchase of Sonora by Texas"
desc = "Texas purchased Sonora despite our having made it clear that the government of the United States would consider such a purchase inadvisable."
style = 0

action_a = {
name = "Let it go"
ai_chance = 50
command = { type = relation which = TEX value = -50 }
}

action_b = {
name = "This means war!"
command = { type = war which = TEX }
}
}


#########################################################################
# The Texas-Mexican Border Dispute *adapted by Theodotus
#########################################################################
event = {
id = 14421
random = no
country = TEX

trigger = {
exists = MEX
flag = { name = flg_TEX_MEX_tension value = 1 }
NOT = { war = { country = TEX country = MEX } }
random = 10
}

name = "The Texas-Mexican Border Dispute"
desc = "Tensions along the Texas-Mexico border eventually reached a crisis"
style = 0

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Let us have a war" # Let us have a war
command = { type = trigger which = 14823 } # Mexico
}
action_b = {
name = "Reconciliate" # Reconciliate
command = { type = relation which = MEX value = 100 }
command = { type = prestige value = -5 }
}
}



#########################################################################
# The Texas-Mexican Border Dispute *adapted by Theodotus
#########################################################################
event = {
id = 14823
random = no
country = MEX

# Triggered by TEX 14421

name = "The Texas-Mexican Border Dispute"
desc = "Tensions along the Texas-Mexico border eventually reached a crisis"
style = 0

action_a = {
name = "This mean war!" # This mean war!
command = { type = war which = TEX }
}
action_b = {
name = "Let them rattle their sabers" # Let them rattle their sabers
command = { type = prestige value = -5 }
}
}
 

Theodotus1

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This is a series of events in which an independent California seeks to buy Baja from Mexico. (Baja is part of the state of California in the game, after all.). These are posted in the California folder on Yahoo.


################################################################
# California offers to buy Baja (Good Relations) by btg *adapted by Theodotus
################################################################
event = {
id = 14509
random = no
country = CAL


trigger = {
exists = MEX
NOT = { war = { country = CAL country = MEX } }
owned = { province = 1136 data = MEX } # Loreto
owned = { province = 1142 data = MEX } # El Rosario
relation = { country = MEX data = 99 }
}

name = "The Purchase of Baja"
desc = "As time went on, forces in California championed purchasing Baja. The government of the United States had made clear to the California government that the United States would

consider the purchase of the territory to be of questionable validity."

style = 0

date = { day = 1 month = august year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make them an offer" # Make an offer
command = { type = trigger which = 2133010 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}

###############################################################
# California offers to buy Baja (Bad Relations) by btg *adapted by Theodotus
###############################################################

event = {
id = 14510
random = no
country = CAL


trigger = {
exists = MEX
NOT = { war = { country = CAL country = MEX } }
owned = { province = 1136 data = MEX } # Loreto
owned = { province = 1142 data = MEX } # El Rosario
NOT = { relation = { country = MEX data = 99 } }
}

name = "The Purchase of Baja"
desc = "As time went on, forces in California championed purchasing Baja. The government of the United States had made clear to the California government that the United States would

consider the purchase of the territory to be of questionable validity."

style = 0

date = { day = 1 month = january year = 1881 }
offset = 300
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Make an offer" # Make an offer
command = { type = trigger which = 2133020 } # Mexico
}

action_b = {
name = "We don't need these territories" # Don't make an offer
command = { }
}
}

################################################################
# California offers to buy Baja (Good Relations) by btg *adapted by Theodotus
################################################################

event = {
id = 145100
random = no
country = MEX

picture = maximexico

# Triggered by CAL

name = "The California Offer for Baja"
desc = "California has approached us asking to purchase Baja."
style = 0

action_a = {
name = "ACCEPT" # Accept
command = { type = treasury value = 50000 }
command = { type = secedeprovince which = CAL value = 1136 } #Loreto
command = { type = secedeprovince which = CAL value = 1142 } #El Rosario
command = { type = trigger which = 14511 } # CAL
}

action_b = {
name = "DECLINE" # Decline
command = { type = relation which = CAL value = -100 }
command = { type = setflag which = flg_CAL_MEX_tension }
}
}

################################################## #######################
# California offers to buy Baja (Bad Relations) by btg *adapted by Theodotus
################################################## #######################
event = {
id = 145101 # Triggered by CAL
random = no
country = MEX

picture = maximexico

name = "The California Offer for Baja"
desc = "California has approached us asking to purchase Baja."
style = 0

action_a = {
name = "DECLINE" # Decline
command = { type = relation which = CAL value = -100 }
command = { type = setflag which = flg_CAL_MEX_tension }
}

action_b = {
name = "ACCEPT" # Accept
command = { type = treasury value = 50000 }
command = { type = secedeprovince which = CAL value = 1136 } #Loreto
command = { type = secedeprovince which = CAL value = 1142 } #El Rosario
command = { type = trigger which = 14511 } # CAL
}
}

###################################################
# Mexico agrees to sell Baja by btg *adapted by Theodotus
###################################################

event = {
id = 14511
random = no
country = CAL

picture = maximexico #Triggered by MEX

name = "The Purchase of Baja"
desc = "Mexico has accepted our offer - we shall take possession of Baja and control our borders!"

style = 0

action_a = {
name = "Great!" # Great!
command = { type = treasury value = -50000 }
command = { type = relation which = MEX value = 50 }
command = { type = trigger which = 3043041 } #USA
}
}

###################################################
# Mexico agrees to sell Baja by btg *adapted by Theodotus
###################################################

event = {
id = 3043041 #Triggered by CAL
random = no
country = USA

picture = uscivilwar

name = "The Purchase of Baja by California"
desc = "California purchased Baja despite our having made it clear that the government of the United States would consider such a purchase inadvisable."
style = 0

action_a = {
name = "Let it go"
command = { type = relation which = CAL value = -50 }
}

action_b = {
name = "This means war!"
command = { type = war which = CAL }
}
}


#########################################################################
# The California-Mexico Border Dispute *adapted by Theodotus
#########################################################################
event = {
id = 14512
random = no
country = CAL

trigger = {
exists = MEX
flag = { name = flg_CAL_MEX_tension value = 1 }
NOT = { war = { country = CAL country = MEX } }
random = 10
}

name = "The California-Mexico Border Dispute"
desc = "Tensions along the California-Mexico border eventually reached a crisis"
style = 0

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "Let us have a war" # Let us have a war
command = { type = trigger which = 148230 } # Mexico
}
action_b = {
name = "Reconciliate" # Reconciliate
command = { type = relation which = MEX value = 100 }
command = { type = prestige value = -5 }
}
}



#########################################################################
# The California-Mexico Border Dispute *adapted by Theodotus
#########################################################################
event = {
id = 148230
random = no
country = MEX

# Triggered by CAL

name = "The California-Mexico Border Dispute"
desc = "Tensions along the California-Mexico border eventually reached a crisis"
style = 0

action_a = {
name = "This means war!" # This mean war!
command = { type = war which = CAL }
}
action_b = {
name = "Let them rattle their sabers" # Let them rattle their sabers
command = { type = prestige value = -5 }
}
}
 
Last edited:

Theodotus1

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Mettermrck said:
Good stuff, Theo! I like the extra Texas and California events, and the US touch is nice. Gives a good sense of geopolitical politics in North America. :)

Many thanks. : )

I gave the U.S. only a 15% chance of intervening with California, since it's far away from Washington and is more closely aligned with Washington in the events I've been writing. Texas has a 50% chance of war with the U.S. if it buys Sonora -- less than the CSA's 85% chance in regard to Sonora and Chihuahua, but much higher than California because Texas is a slave state.

I hope I got the tension flags written right. I haven't defined them in any other file, because I think they're local flags, and I don't think those have to be defined elsewhere -- but I don't actually know.

The border tension events are modded from the pre-existing U.S.-Mexico events already included in the game.
 

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Theodotus1 said:
I gave the U.S. only a 15% chance of intervening with California, since it's far away from Washington and is more closely aligned with Washington in the events I've been writing. Texas has a 50% chance of war with the U.S. if it buys Sonora -- less than the CSA's 85% chance in regard to Sonora and Chihuahua, but much higher than California because Texas is a slave state.

Just thought of something. What about the CSA? They would definitely take notice if Texas tried to buy Sonora, though I'm not sure about California.
 

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Mettermrck said:
Just thought of something. What about the CSA? They would definitely take notice if Texas tried to buy Sonora, though I'm not sure about California.

Good Point. While they might not go for Sonora themselves, they would have an opinion. On the other hand, I think they'd be favorable toward Texas, as a fellow slave state. I don't see the CSA actually going to war with Texas over Sonora, since it's not connected to them, and they might look at a Texas acquisition as a friendlier overland conduit for their own trade, given that Texas is sympatico to them. (Frankly, they might look at it as a good thing for Anglos to get the territory away from the Mexicans.)

What do you folks think the CSA would do if Texas tried to buy Sonora (in 1880, is it?)
 
Last edited:

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Mettermrck said:
Looking at it some more, I think we can use all the Civil War events that don't mention a specific general's name. And just expand the ranges of the others from 1861 to 1871, and accordingly, etc.

Lets go ahead and expand the events to 1871. That way we cover each election period until that time.

We should make the ACW event fire if a republican is elected from 1860 to 1870. Past that, no ACW, but no getting rid of slavery either. I'd prefer letting the player have as much control as possible; but short of forcing a Republican win at some period, the ACW might not ever fire (given the variance in political parties and issues). However Met's antebellum events do a good job of shaping politics. :)

One thought--Met, perhaps we should limit the first ACW event to 1860-63 timeframe (some of the triggers on the b option set states to proslave). Then have another identical event (different number) for the 64 and 68 elections. They will be identical to each other, but will not include the slave_state triggers (since those states will already be slave states).

Incredibly busy at work and not able to do much this week. Thanks guys for doing all the work!
 

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Maybe we should expand the time that the ACW can trigger to 1856-1880, basically the time that both slavery and protectionism are divisive issues between yankee and dixie elites? Besides, we shouldn't make it too easy for the player to get out of the Civil War. ;)

Regarding the timing, I think we can handle it with the offset command. For instance, the event where the US calls the states to provide troops can have the ACW event as a trigger, and an offset of 150 days or so.
 

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Ramo said:
Maybe we should expand the time that the ACW can trigger to 1856-1880, basically the time that both slavery and protectionism are divisive issues between yankee and dixie elites? Besides, we shouldn't make it too easy for the player to get out of the Civil War. ;)

Regarding the timing, I think we can handle it with the offset command. For instance, the event where the US calls the states to provide troops can have the ACW event as a trigger, and an offset of 150 days or so.

I'd leave the upper range ending at 1870, because the CSA emancipation events start happening beginning in the 1880s. (Unless something sleeps those events.)
 

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1870 seems too early... 1876 maybe (to coincide with the historical end of reconstruction)?

The emancipation events shouldn't really be a problem because in this timeline you can say that tariffs had a greater role on formenting the ACW than slavery.
 

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Ramo said:
1870 seems too early... 1876 maybe (to coincide with the historical end of reconstruction)?
The emancipation events shouldn't really be a problem because in this timeline you can say that tariffs had a greater role on formenting the ACW than slavery.

That's an interesting idea, though there could be events for early secession that are difficult to achieve, but still a possibility, and then it becomes more likely as time goes on.
 

Theodotus1

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These are industrialization events for Texas, modded from the pre-existing CSA events that came with the game. The industry gain for Texas is equivalent to that for the CSA event, and the particular industries each run off of raw materials produced in Texas. These are also on Yahoo.

#########################################################################

# Texas Industrial Development Act *adapted by Theodotus

#########################################################################

event = {

id = 14824
random = no
country = TEX

trigger = {
random = 3
}

name = "The Texas Industrial Development Act"
desc = "The Texas economy had always been based upon agriculture, but at a time when the demand for cash crops decreased and the demand for industrial products increased, government-sponsored investments in infrastructure and industrial plants might have been launched as in so many other western countries."


date = { day = 1 month = january year = 1880 }
offset = 27
deathdate = { day = 30 month = december year = 1889 }


action_a = {
name = "Leave it to the private sector" # Reject Act
command = { }
}

action_b = {
name = "Industrialize!" # State Implementation
command = { type = sleepevent which = 14825 }
command = { type = gain_building which = -1 value = fertilizer_factory }
command = { type = gain_building which = -1 value = fabric_factory }
command = { type = gain_building which = -1 value = liquor_distillery }
command = { type = treasury value = -1000 }
}
}

#########################################################################

# Texas Industrial Development Act *adapted by Theodotus

#########################################################################

event = {

id = 14825
random = no
country = TEX

trigger = {
random = 3
}

name = "The Texas Industrial Development Act"
desc = "The Texas economy had always been based upon agriculture, but at a time when the demand for cash crops decreased and the demand for industrial products increased, government-sponsored investments in infrastructure and industrial plants might have been launched as in so many other western countries."

date = { day = 1 month = january year = 1890}
offset = 27
deathdate = { day = 30 month = december year = 1899 }

action_a = {
name = "Industrialize!" # State Implementation
command = { type = gain_building which = -1 value = fertilizer_factory }
command = { type = gain_building which = -1 value = fabric_factory }
command = { type = gain_building which = -1 value = liquor_distillery }
command = { type = treasury value = -1000 }
}

action_b = {
name = "Leave it to the private sector" # Reject Act
command = { }
}
}
 

Mettermrck

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Theodotus1 said:
action_a = {
name = "Industrialize!" # State Implementation
command = { type = gain_building which = -1 value = fertilizer_factory }
command = { type = gain_building which = -1 value = fabric_factory }
command = { type = gain_building which = -1 value = liquor_distillery }
command = { type = treasury value = -1000 }

Hmm....1,000 for three factories? That's an extremely good deal. :) Is this representing government encouragement of private development, and companies are doing most of the work?
 

Theodotus1

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Mettermrck said:
Hmm....1,000 for three factories? That's an extremely good deal. :) Is this representing government encouragement of private development, and companies are doing most of the work?

Basically so. I'd have questioned this more myself, but the events are just modded off of the Paradox CSA events, so I figure the cost ratio is kosher. Indeed, the Texas events cost Texas about twice as much as the CSA events do, in that CSA gets factories worth 7000 and 18 mechanical parts, while Texas gets factories worth 3000 and 18 mechanical parts.

In any case, I figure if it's good enough for CSA, it's good enough for Texas. The reasoning for the two sets of events is the same -- government subsidization of construction of industry, in an attempt to help an agricultural country industrialize.

The factories being based off locally-produced materials (sulphur, cotton, and grain) gives it a certain logic.

On a subsidiary note, the resources produced in Texas are somewhat wrong in Victoria as it stands. (I was born and raised in El Paso, then lived in Austin, and have been to most all the rest of the state besides.) El Paso and Houston should be the sulphur provinces, since that's where the sulphur is located in reality. (On the coast south of Houston, and near Van Horn, east of El Paso.) Amarillo and Lubbock should be cattle, because that's what they were in reality. Dallas should be grain, because Dallas was the Texas breadbasket by the time of the Civil War. Austin should be cotton, because lots of cotton was grown in Texas, mostly in central Texas. I've made these changes to my province file, and I based the industry choices on them.
 
Last edited:

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Theodotus1 said:
On a subsidiary note, the resources produced in Texas are somewhat wrong. (I was born and raised in El Paso, then lived in Austin, and have been to most all the rest of the state besides.) El Paso and Houston should be the sulphur provinces, since that's where the sulphur is located in reality. (On the coast south of Houston, and near Van Horn, east of El Paso.) Amarillo and Lubbock should be cattle, because that's what they were in reality. Dallas should be grain, because Dallas was the Texas breadbasket by the time of the Civil War. Austin should be cotton, because lots of cotton was grown in Texas, mostly in central Texas. I've made these changes to my province file, and I based the industry choices on them.

Yeah I've seen a few threads on the boards about Texas and why in the world they have cattle in 1836? Actually cattle events might be interesting...Chisholm Trail, that sort of thing? But, is there a Resources thread to VIP that's handling resource changes?