Mettermrck said:
Well, in many ways it is a penalty for having a big army in a post-ACW US. After years of war, the public would be tired, the coffers exhausted, people wanting to go home and forget war and the military. At the very least, demobilize the reserves...but even maintaining a decent military after the Civil War should cost, in terms of money and political capital.
I follow you on the point of counteracting an in-war numbers increase (draft, volunteers, etc.). However, a few other things also have to be taken into consideration.
1. The proposed event assumes that the in-game ACW is as bad as it was historically, the bloodiest conflict in American history. However, it didn't have to be that way. What if the Union had won First Bull Run/Manassas? What if McClellan had seized the initiative early and taken Richmond? (And yes, I know the capital isn't Richmond in-game - could that be fixed?) What if Lincoln, instead of tapping Burnside, had chosen someone intelligent enough not to march 10,000 men straight up Marye's Heights (Fredricksburg)? It goes on and on, but what I'm asking is, if it only takes about a year, maybe two, to run off the rebels, would there be such a huge popular outcry?
2. Most, if not all, of America's pre-Cold War conflicts followed this pattern: a small regular army pre-war, a draft and volunteers to meet the need, and a rapid demobilization post-war. The event assumes this, but if the US takes a more "Prussian" approach with more of a standing army vis-a-vis the state and volunteer regiments, the people may not be so aghast with the death of professionals as they would be with the death of citizen-soldiers.
3. If I read correctly, there will be more Reconstruction events with the coming of VIP 0.5. With the historical
military occupation, don't you need some people down there?
4. There's already a war exhaustion percentage - no need to just assume fatigue when "Countrymen Again?" hits.
5. "Countrymen Again?" event, CSA choice B. 'Nuff said.
6. The aforementioned exploit.
Here's the compromise I suggest:
- If US "wins First Bull Run/Manassas" with the 90-day volunteers (takes Manassas and Richmond if capital before the second call-for-volunteers event), CSA gets an event that would represent a possible quick-end-of-war scenario, which has the US demob like in any other war or just scrap reserves and the divisions raised in the first call-for-volunteers event.
- If the US wins normally with less than X% war exhaustion, scrap reserves and volunteers.
- If the US wins normally with just more than X% WE, cause some POPs to make their dominant issue Anti-Military, which could lead to a party-induced military reduction within the normal election structure beyond reserves and volunteers.
- If WE gets worse - and this can be graduated in severity depending on how bad - the popular clamor event hits, along with the Anti-Military swing.