Hrast said:
Now that I finally bought a PC on which Victoria is acctually playable I have been playing it alot lately with VIP and did a Mexico game into 1860s yesterday.
I have see there has been alot of good work put into it and I thank you for that, but it often felt as if on auto-pilot.
I got an event that raised militancy by 4 or 5 for all in Mexico, because I supposedly lost a war against the US. But the war was a clear draw with a white peace signed after only a couple of months. The event obviously needs some flags in the trigger.
The whole revolution thing was too rigid again for my taste. I introduced a democracy via this 3 choice event (though I had done most of the reforms manualy before already) only to have it changed for a presidential dictatorship via a no-choice event a year later. Its like who is playing this game me or the events? In Vic you are supposed to be a man behind the scene influencing stuff and pulling strings. Shouldn`t that give me at least some option even if a costly and a hard one to avert this coup somehow??
Then its the whole Indian states thing. First seeing them I thought, oh great we get Indian wars. So I plan ahead and build a large army with an intent to DOW the Cherokee during the ACW only to discover there is some kind of mechanism there that instantly makes a white peace beetwen us. Great, more auto-piloting. So I am stuck with events that slowly give me territory from Apache basicaly meaning A) I can`t influence my northward expansion B) I don`t have to do anything for it.
Not to mention the Mormons probably shouldn`t be moving into Apache if I haven`t lost the Mexican-American war and am stil maintaining hegemony over the Apache (and on paper as far as civilised nations are concerned thus de jure own that land).
I agree with everything you said. I too am suspicious and a bit frustrated attempting to play Mexico. It seems like the event structure is designed not for a human, but only for a computer. There are not enough choices.
There are a series of events stacked against Mexico right from the beginning. There are constant event-driven native revolts which happen no matter what kind of government you have or policies you are following. Despite decisively defeating the United States twice in the 1840s, there are constant revolts and coups which are happening on the premise that Mexico is being decisively defeated and is weaker than the United States. In my current game, Mexico is stronger in prestige and military than United States. Why, when United States loses to Mexico, its militancy stays where it is, but when Mexico loses, its militancy rises +5? I tried for hours to write a reciprocal event raising USA militancy in case of a loss, but it didn't work, so I gave up.
Everything was going fine. Mexico was building factories and attracting small amounts of immigration and saving money and raising troops. It was a liberal Democracy. All of a sudden, an event turns it back into a Presidential Dictatorship. Militancy for most of the population goes up to 8, 9, even 10. 100000 emigrants leave for the USA every month, making them stronger and Mexico weaker.
I do everything I can to lower militancy and save up enough money to change the government back to a democracy, after about 9 years of beating down revolts and watching my population move to the USA. In 1862, which is well after the 1860 VIP cutoff point for changing government, I pay to make Mexico a democracy. The same day, a box comes up and tells me that "Totalitarianism Rules", and Mexico will change back to a Presidential_Dictatorship. For no apparent reason. There is no choice to make.
This is why I haven't tried to play Mexico for over a year. Even if you somehow manage to fight off the USA, the events are designed to keep Mexico a third-rate power, no matter how skilled you are at managing the country. Like that event when Mexico "loses" to the USA. A White Peace is considered a "loss" in this case. Just fighting the USA to a draw is a major achievement in itself, but the events consider a tie to be a loss.
Now, I'm going to edit the savegame to return Mexico to democracy, because I paid for it, and while I'm editing, I'm going to try revise the militancy downwards. I know it is pointless, because I'm sure there are more coup events in the future. If I still feel like continuing after the next automatic coup, I'll edit the file again.
I don't bother playing France for the same reason: too many automatic coups. I can't build the country the way I want to when I spend tons of money just to have the reforms taken away automatically.
This is
not a complaint about VIP. The Mexican VIP events are great, especially when you are playing some other country. Mexico is unplayable in vanilla, as well. However, in my opinion, VIP could provide more choices in the events. I would do it myself, if my homemade events didn't crash the game.