• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
This is on the States thread:

Action said:
Ok, so you've come up with a good reason Delaware should be it's own state.

But, is there a good reason why Vermont and New Hampshire should not be merged into one two province state? It would benefit the economic side of gameplay; one province states have some annoying issues.

Is there a good reason why Massachusetts, Rhode Island and Connecticutt should not be merged into one three province state? Again, it would benefit the economic side of gameplay.

I think you can free up three states in New England.

Massachusetts, New Hamsphire, Vermont, Rhode Island, Connecticutt -> New Hampshire - Vermont, Mass- Conn - Rhode Island, plus three free states.

My names suck but you get my drift.

The important thing is, these changes would benefit the gameplay AND free up states. Because Industrializing one province states is very annoying. New England was where American industrialization really took off, but I don't usually build any factories there becase it is all one province states.

Any problems with this idea? If so, please detail them so that they can be communicated to the folks on the States thread. Otherwise, what's listed above may happen.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Here are some new Santa Anna events, tracing most of the rest of his career:

event = {
id = 213171 #by Theodotus
random = no
country = MEX

trigger = {
event = 213129
OR = {
NOT = { ruling_party = 14800 }
NOT = { constitution = { country = MEX type = presidential_dictatorship } }
}
}

name = "Santa Anna's dictatorship"
desc = "After Santa Anna returned to power, he established an absolute presidential dictatorship."
style = 0

date = { day = 1 month = october year = 1841}
offset = 1
deathdate = { day = 30 month = december year = 1843}

action_a = {
name = "Viva Santa Anna!" #
command = { type = pop_consciousness which = mexican value = 1 }
command = { type = constitution which = presidential_dictatorship }
command = { type = executive_designation which = laws_by_decree }
command = { type = political_parties which = right_to_ban }
command = { type = party_system which = one_party }
command = { type = set_ruling_party which = 14800 }
command = { type = voting_rights which = wealth }
}
}

event = {
id = 213179 #by Theodotus
random = no
country = MEX #triggered by MEX

trigger = {
event = 213163
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna buries his leg"
desc = "The corpse of Santa Anna's leg, which he had lost at Veracruz during the Pastry War, was dug up at his hacienda and brought to Mexico City. The army, in parade dress, escorted the urn containing the leg across the city to the tomb that had been erected for it in the cemetary of Santa Paula. Foreign ministers and the Mexican diplomatic corps all attended. Santa Anna wore his new cork leg for the occasion."
style = 0

date = { day = 1 month = july year = 1842 }
offset = 180

action_a = {
name = "Viva Santa Anna!" #
command = { type = pop_militancy which = mexican value = -1 } #public distracted by neverending festivities of the period
command = { type = pop_consciousness which = mexican value = -1 }
}
}

event = {
id = 213164 #by Theodotus
random = no
country = MEX #triggered by MEX

trigger = {
event = 213163
}

name = "Santa Anna's downfall"
desc = "Santa Anna's presidency came to end when the treasury finally dried up completely and the army was unable to collect its pay. A coalition of moderates and Federalists forced him into exile and installed Jose Joaquin Herrera as acting president of Mexico."
style = 0

date = { day = 1 month = september year = 1844 }
offset = 90

action_a = {
name = "Viva Herrera!" #
command = { type = set_ruling_party which = 14801 }
command = { type = pop_militancy which = mexican value = -1 } #happy he's gone
command = { type = pop_consciousness which = mexican value = -1 }
command = { type = revolt which = mexican value = regular where = 1674 }
command = { type = revolt which = mexican value = regular where = 1697 }
}
}

event = {
id = 213172 #by Theodotus
random = no
country = MEX

trigger = {
event = 213164
}

name = "President Herrera overthrown"
desc = "When President Herrera showed a willingness to discuss annexation of Texas by the United States, he was overthrown by General Paredes."
style = 0

date = { day = 1 month = december year = 1845 }
offset = 30

action_a = {
name = "Viva Paredes!" #
command = { type = set_ruling_party which = 14800 }
command = { type = pop_militancy which = mexican value = 1 }
command = { type = pop_consciousness which = mexican value = 1 }
command = { type = revolt which = mexican value = regular where = 1697 }
}
}

event = {
id = 213173 #by Theodotus
random = no
country = MEX

trigger = {
event = 213172
war = { country = USA country = MEX }
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna returns again"
desc = "After war broke out with the United States, pronouncements were issued by generals in Guadalajara and San Luis Patosi, supporting a return to power by Santa Anna. Santa Anna arrived in Veracruz and proclaimed the restoration of the Constitution of 1824. The departmental committees that had previously ruled the country were suppressed, and the leader of the reformist party was brought in as a figurehead for the government."
style = 0

date = { day = 1 month = august year = 1846 }
offset = 30

action_a = {
name = "Viva Santa Anna!" #
command = { type = set_ruling_party which = 14801 }
command = { type = pop_militancy which = mexican value = -1 } #hope springs eternal
command = { type = pop_consciousness which = mexican value = -1 }
command = { type = revolt which = mexican value = irregular where = 1145 }
command = { type = executive_designation which = parliamentarism }
command = { type = constitution which = democracy }
command = { type = party_system which = two_party }
}
}

event = {
id = 213174 #by Theodotus
random = no
country = MEX

trigger = {
event = 213173
war = { country = USA country = MEX }
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna builds up the army"
desc = "After regaining power, Santa Anna fleshed out the Mexican army by impressing workers from the haciendas, and then forced the Church to provide money to sustain the government."
style = 0

date = { day = 1 month = september year = 1846 }
offset = 120

action_a = {
name = "Viva Santa Anna!" #
command = { type = treasury value = 15000 }
command = { type = pop_militancy which = clergymen value = 2 }
command = { type = pop_militancy which = craftsmen value = 1 }
command = { type = pop_militancy which = labourers value = 1 }
command = { type = pop_militancy which = farmers value = 1 }
command = { type = pop_consciousness which = aristocrats value = 1 }
command = { type = pop_consciousness which = clergymen value = 2 }
command = { type = pop_consciousness which = craftsmen value = 1 }
command = { type = pop_consciousness which = labourers value = 1 }
command = { type = pop_consciousness which = farmers value = 1 }
command = { type = revolt which = mexican value = irregular where = 1697 }
command = { type = add_division which = mexican value = regular }
command = { type = add_division which = mexican value = regular }
}
}

event = {
id = 213175 #by Theodotus
random = no
country = MEX

trigger = {
event = 213119
war = { country = USA country = MEX }
}

name = "Yucatan declares neutrality"
desc = "After war broke out between the United States and Mexico, Yucatan asserted its independence and declared neutrality."
style = 0

date = { day = 1 month = january year = 1846 }
offset = 30
deathdate = { day = 30 month = december year = 1853 }

action_a = {
name = "This land is our land!" #
command = { type = pop_militancy which = mayan value = 1 } #
command = { type = pop_consciousness which = mayan value = 1 }
command = { type = revolt which = mayan value = irregular where = 1708 }
}
}

event = {
id = 213176 #by Theodotus
random = no
country = MEX

trigger = {
event = 213174
war = { country = USA country = MEX }
occupied = { country = MEX data = 5 }
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna regroups the army"
desc = "Using his superb organizing ability, Santa Anna regrouped the army despite its past defeats."
style = 0

date = { day = 1 month = january year = 1847 }
offset = 1
deathdate = { day = 30 month = december year = 1853 }

action_a = {
name = "Viva Santa Anna!" #
command = { type = pop_consciousness which = mexican value = -1 }
command = { type = add_division which = mexican value = regular }
}
}

event = {
id = 213177 #by Theodotus
random = no
country = MEX

trigger = {
event = 213176
war = { country = USA country = MEX }
occupied = { country = MEX data = 15 }
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna regroups the army again"
desc = "Using his superb organizing ability, Santa Anna regrouped the army despite its past defeats."
style = 0

date = { day = 1 month = january year = 1847 }
offset = 1
deathdate = { day = 30 month = december year = 1853 }

action_a = {
name = "Viva Santa Anna!" #
command = { type = pop_consciousness which = mexican value = -1 }
command = { type = add_division which = mexican value = regular }
}
}

event = {
id = 213178 #by Theodotus
random = no
country = MEX

trigger = {
event = 213173
wonwar = { country = USA country = MEX }
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna resigns"
desc = "Disgraced by the loss of the war against the United States, Santa Anna resigned and went into exile in Jamaica and then Colombia. Much of his Mexican property was confiscated."
style = 0

date = { day = 1 month = august year = 1846 }
offset = 1
deathdate = { day = 30 month = december year = 1853 }

action_a = {
name = "Viva Mejico!" #
command = { type = pop_militancy which = mexican value = 5 } #unrest caused by loss of the war
command = { type = pop_consciousness which = mexican value = 4 }
}
}

EDIT: The event that presages the Reform:

event = {
id = 213180 #by Theodotus
random = no
country = MEX

trigger = {
event = 213178
NOT = { flag = { name = flg_santa_hero value = 1 } }
}

name = "Santa Anna returns yet again"
desc = "In the face of the troubles wracking Mexico after the war with the United States, the Centralists thought the solution would be having a European prince rule over Mexico. Until a selection could be made, they needed a military dictator to keep order. Their leader, Lucas Alamán, thought Santa Anna could be controlled. Santa Anna accepted the invitation."
style = 0

date = { day = 1 month = january year = 1853 }
offset = 180

action_a = {
name = "Viva Santa Anna!" #
command = { type = pop_militancy which = mexican value = -1 } #honeymoon period
command = { type = pop_consciousness which = mexican value = 1 }
command = { type = constitution which = presidential_dictatorship }
command = { type = executive_designation which = laws_by_decree }
command = { type = political_parties which = right_to_ban }
command = { type = press_rights which = censorship }
command = { type = party_system which = one_party }
command = { type = set_ruling_party which = 14800 }
command = { type = voting_rights which = wealth }
}
}
event = {
id = 213181 #by Theodotus
random = no
country = MEX

name = "Ocampo and the priest"
desc = "Melchor Ocampo, a liberal, asserted to the Congress of Michoacan that the fees charged by the for priestly services should be lowered because they oppressed the poor. An anonymous 'priest' (probably the bishop of Morelia), then attacked Ocampo in print, declaring that his ideas would lead to freedom of religion and freedom of conscience, which were ungodly. This debate was the philosophical start of the Reform."
style = 0

date = { day = 1 month = july year = 1851 }
offset = 180

action_a = {
name = "'Freedom of religion and freedom of conscience!'" #
command = { type = pop_militancy which = clergymen value = 1 }
command = { type = pop_militancy which = liberal value = 1 }
command = { type = pop_militancy which = anarcho_liberal value = 1 }
command = { type = pop_consciousness which = mexican value = 1 }
command = { type = pop_consciousness which = clergymen value = 1 }
command = { type = pop_consciousness which = liberal value = 1 }
command = { type = pop_consciousness which = anarcho_liberal value = 1 }
}
}
 
Last edited:

unmerged(21828)

The Shah of Blah
Nov 13, 2003
133
0
Visit site
Too Much Texas?

***I was going to place this in the North American thread, but there is a seperate matter currently in discussion and I did not want to interfere (mainly due the fact that I don't know how to quote previous posts) :confused: ***

Anyways.....

I'm sure we can all agree that events are half the pleasure of VIP. Yet I couln't help notice that Texas seems to have an event for EVERYTHING. Personally, I feel this creates unbalance as such a small nation as Texas makes up half of the events of the early GC. In my observations, I have noticed that events give Texas warships even though they often have no existing ports. An event also gives Texas a furniture factory, even though they often lack to means of production (sending their industry in the -100s!!!). In my opinion, other trivial events include Swedish, German and Polish immigation, yet I checked after and saw that not a single European lived in any Texan province.
I know that Texas needs a "boost" in order to survive, but this is honestly too much.

Aside from all my b*tching an whining, I would like to make an off-beat suggestion. I saw in my last game that the CSA had an event for Tobasco Sauce (very cool, but I don't know what the benefits are). With that in mind, shouldn't all cullinary developments be events as well? Such as Austrian developments in chocolate? Or even British fish n' chips? :)
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
It reflects the fact that American modders have taken to VIP like ducks to water and so in this early period for VIP there is a large amount of Texas and other US-oriented events. As more people get involved in more areas the balance will develop between regions. And think of it this way, players of VIP will learn alot about Texas they may never have known before. Whether or not this is creating an imbalance is another question.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
egallivan said:
***I was going to place this in the North American thread, but there is a seperate matter currently in discussion and I did not want to interfere (mainly due the fact that I don't know how to quote previous posts) :confused: ***

Anyways.....

I'm sure we can all agree that events are half the pleasure of VIP. Yet I couln't help notice that Texas seems to have an event for EVERYTHING. Personally, I feel this creates unbalance as such a small nation as Texas makes up half of the events of the early GC. In my observations, I have noticed that events give Texas warships even though they often have no existing ports. An event also gives Texas a furniture factory, even though they often lack to means of production (sending their industry in the -100s!!!). In my opinion, other trivial events include Swedish, German and Polish immigation, yet I checked after and saw that not a single European lived in any Texan province.
I know that Texas needs a "boost" in order to survive, but this is honestly too much.

Aside from all my b*tching an whining, I would like to make an off-beat suggestion. I saw in my last game that the CSA had an event for Tobasco Sauce (very cool, but I don't know what the benefits are). With that in mind, shouldn't all cullinary developments be events as well? Such as Austrian developments in chocolate? Or even British fish n' chips? :)

The lack of events for other countries is due to a lack of people working on those countries. Feel free to pitch in wherever you wish.

The Texas immigration events will have more effect if Paradox ever fixes the add_pop command. (As it is, they don't add the POPs they're supposed to. They do, however, still raise province life rating temporarily, which is why I've left them in.) If they continue to seem irrelevant after that, they'll be removed.

Likewise, any other events that in the long run seem irrelevant will be removed.

The furniture factory represents historical production capacity. If it turns out to create severe problems it will be removed. All is still in balance testing, since it's only recently that I'm able to work with VIP as a whole to see synergies or lack thereof. (Keep in mind that historically Texas was perpetually in debt due to overspending, and that the event scheme is designed with this somewhat in mind when Texas is run by the AI.)

The Texas navy events apparently need a fix to the trigger to prevent them from firing if Texas doesn't own Houston. This will happen today, and will be included in the fix files on Yahoo.

As for an imbalance, I haven't seen it in hands-off testing. Texas still tends to get ripped up if she fights a second war with Mexico without sufficient allies. Texas does not end up conquering the world, or even Arizona.

Have you played a game as Texas yet? If not, try it and see how you perceive the events then.

EDIT: The problem with Texas buying ships if it doesn't have a port is fixed, and included in the fix files on Yahoo. Many thanks for picking up on this issue. (I'd thought of it, and then lost track of the thought while working on other things.)
 
Last edited:

unmerged(8363)

Sergeant
Mar 22, 2002
96
0
Visit site
I for one am playing with Texas, and the events make it extremely enjoyable. Good work, is all i can say.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Bento said:
I for one am playing with Texas, and the events make it extremely enjoyable. Good work, is all i can say.

On behalf of VIP NA Group, many thanks for the compliment. :)

I'd greatly appreciate any feedback you may wish to share when you're done. (There are files on the NA Group Yahoo page with fixes for bugs reported to date.)
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
afgates said:
The alternate history aspects of Texas also make for a fertile ground. That and its not just the Americans, jumping in, but we Texans as well ;) (Sorry, old joke)

Some alternate history has been added, and more is coming. Texas can end up a military dictatorship in 1837, and/or can follow the Lamar Doctrine and claim Arizona, Utah, Nevada, and California. Texas can get involved with rebellions in Nueva Leon and Yucatan, and end up claiming those as well. In 1860 the governor of Nueva Leon will offer it to an independent Texas, if Texas will in return back him in the civil war in Mexico. (This is about to be added.) We're open to other ideas as well, especially if they're based in history, as all the above are.

I've also noted that sometimes in hands-off games Texas will ally with UCA and then get involved in wars in Central America, which is also alternate history.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Seen in the States thread, as a follow-up to the post about collapsing states in New England into fewer entities:

eschaton said:
I have spent the majority of my life living in Massachusetts and Connecticut, and I don't share the same feeling about all the 'states' having to be in. Technically, West Virginia is not a state after all, from what I noted. It starts in Virgina, and becomes part of it once again once the CSA is re-annexed. My desire to see New England lumped together *comes* from my desire to play New England. Unless you get an incredible amount of Immigration, it's impossible to keep a factory fully staffed in some states, especially Connecticut and Rhode Island, since they never seem to attract immigrants.

When it comes down to it, there are *no* particular flavors that US states have. Part of this is due to the silly way they have worked immigration now, where both ethnic background and religion go away amazingly quickly. As an aside, I'm pissed that due to people complaining about muslim yankees, there are now no catholic or jewish ones.

So if there are no cultural differences in the U.S., what seperates states in Victoria? There is no federal system...no local laws. Resources and crime events happen on a province level. Events can happen on a province or statewide level. All it comes down to is factory management. What's changed is just your own mental conception, and really, it's a game, you can imagine it to be whatever you desire.

I'm in favor of collapsing things if it won't interfere. Any thoughts? (Keep in mind that Delaware can become a slave state, and should remain separate for that reason.)
 

aprof

Rough Writer
11 Badges
Feb 3, 2003
2.746
2
Visit site
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron II: Beta
  • Steel Division: Normand 44 Sign-up
Sometimes less is more.

I have no concerns about joining the New England states into smaller entities. However, to help a New England revolter nation, I'd suggest making the groups:

1: Vermont + New Hampshire

2: Massachusetts + Rhode Island + Connecticutt

3: Maine

After all, Met created all those great events for NEN, and we're thinking of redoing the ACW events with flags that can allow either a Southern or New England secession. We shouldn't ruin that work by making New England into just one or two states.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
aprof said:
Sometimes less is more.

I have no concerns about joining the New England states into smaller entities. However, to help a New England revolter nation, I'd suggest making the groups:

1: Vermont + New Hampshire

2: Massachusetts + Rhode Island + Connecticutt

3: Maine

After all, Met created all those great events for NEN, and we're thinking of redoing the ACW events with flags that can allow either a Southern or New England secession. We shouldn't ruin that work by making New England into just one or two states.

This was part of my concern. Didn't want anything ruined.
 

IanRacey

Sergeant
63 Badges
Feb 28, 2004
52
0
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Res Publica
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
I think collapsing New England's state count is fine. I'd almost argue for just the one state, but if that's deemed too few, I'd have MA, RI and CT as one state, and VT, NH and ME as another.

Ian
 

Mettermrck

The Fuehrer of the Dance
121 Badges
Jul 11, 2001
4.817
4
Visit site
  • Magicka
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • The Kings Crusade
  • Lost Empire - Immortals
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Hearts of Iron IV: No Step Back
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
aprof said:
After all, Met created all those great events for NEN, and we're thinking of redoing the ACW events with flags that can allow either a Southern or New England secession. We shouldn't ruin that work by making New England into just one or two states.

Like I said, I respect what the States thread is doing though I oppose it. If there's a choice between one state and three to four, naturally I'd favor three to four. You could lump New Hampshire and Vermont, and maybe Rhode Island and Connecticut. A good compromise, and one I'd be fine with. :)
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Question regarding statehood in 1836

If this issue has been raised before I apologize for raising it again but I decided to play USA for the first time and I noticed that in 1836 not only does the USA have full territories set up in the Plains (Dakotas, Nebraska etc) but that it is possible to grant these territories statehood as early as 1836. Somehow that seems quite wrong to me and overstates US power beyond what it would have had in 1836 visavis other nations. Also the population breakdowns in the plains/Midwest territories also seem way too European - for example Iowa and Wisconsin 100% Yankee and North Dakota 100% British when all three still had strong Native communities (and ND I doubt had many non-Native Americans at all in 1836). Not sure what solutions can be offered but I think at least the ability to grant statehood to the Dakotas, Nebraska, Minnesota, Iowa, Kansas and Wisconsin should not exist in 1836, which currently it seems to be, as statehood did not come til these regions until much (often very much) later.
 

cwhomer

Tar-heeled Yankee
54 Badges
Jan 20, 2004
1.189
20
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Prison Architect
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
OHgamer said:
If this issue has been raised before I apologize for raising it again but I decided to play USA for the first time and I noticed that in 1836 not only does the USA have full territories set up in the Plains (Dakotas, Nebraska etc) but that it is possible to grant these territories statehood as early as 1836. Somehow that seems quite wrong to me and overstates US power beyond what it would have had in 1836 visavis other nations. Also the population breakdowns in the plains/Midwest territories also seem way too European - for example Iowa and Wisconsin 100% Yankee and North Dakota 100% British when all three still had strong Native communities (and ND I doubt had many non-Native Americans at all in 1836). Not sure what solutions can be offered but I think at least the ability to grant statehood to the Dakotas, Nebraska, Minnesota, Iowa, Kansas and Wisconsin should not exist in 1836, which currently it seems to be, as statehood did not come til these regions until much (often very much) later.

The US did own these territories, and the ownerships for North America are all correct, but I agree that you shouldn't be able to grant them statehood immediately. As I understand it, you can't grant statehood until you have a cultural majority in the state. The easiet way to fix this would be to mess around with the startup POP files, raising the ratio of Indians to US citizens. Over time, the Yankee population would overtake the native one and then statehood would be possible.

A similar problem: Arizona and Neveda are states when you claim them from Mexico, but that might be harder to fix.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
cwhomer said:
The US did own these territories, and the ownerships for North America are all correct, but I agree that you shouldn't be able to grant them statehood immediately. As I understand it, you can't grant statehood until you have a cultural majority in the state. The easiet way to fix this would be to mess around with the startup POP files, raising the ratio of Indians to US citizens. Over time, the Yankee population would overtake the native one and then statehood would be possible.

A similar problem: Arizona and Neveda are states when you claim them from Mexico, but that might be harder to fix.

In 1836 it would of course be more correct to say that the USA claimed ownership of the land in these territories in relation to other outside powers, but effective control was with the Native populations. Actual ownership probably shouldn't be considered until much later, after the defeat of Native resistance. How to replicate that situation is another issue though.
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
cwhomer said:
The US did own these territories, and the ownerships for North America are all correct, but I agree that you shouldn't be able to grant them statehood immediately. As I understand it, you can't grant statehood until you have a cultural majority in the state. The easiet way to fix this would be to mess around with the startup POP files, raising the ratio of Indians to US citizens. Over time, the Yankee population would overtake the native one and then statehood would be possible.

A similar problem: Arizona and Neveda are states when you claim them from Mexico, but that might be harder to fix.

POP adjustments may well address this. I'll put it on my list to look into.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Question on Treaty of Velasco...

Why is Texas gaining control of all of New Mexico as a result of the A choice of the Treaty of Velasco/Victory at San Jacinto event? I do understand that the eastern quarter of the state was considered part of the Mexican province of Texas, but to give the Texans control of Taos, Santa Fe and Albuquerque in 1836 seems a bit much since these were definitely not within the province of Texas by anyone's definition. I understand that we are stuck with Paradox' division of New Mexico into 3 horizontal provinces but I think it is quite incorrect to have the Texans gain control of all New Mexico in 1836 as a result. There would have been no need for Colonel Kearny's expedition in 1846 to secure New Mexico had it been otherwise.
 

unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
5.167
1
In 1836 it would of course be more correct to say that the USA claimed ownership of the land in these territories in relation to other outside powers, but effective control was with the Native populations. Actual ownership probably shouldn't be considered until much later, after the defeat of Native resistance. How to replicate that situation is another issue though.

The same situation exists in the Mexican territories. One can make an argument - not necessarily a convincing one - for the California coast and New Mexico as being under firm control, but there were *no* significant non-native settlements in inland California, Nevada, Utah, or Arizona (excepting Fort Yuma) in 1836. Most of the inland parts of Northern California were settled - like Texas, by American immigrants - between then and 1849, and Utah was similarly settled during that time by Americans. Mexico debatably had control over inland California, but definitely not Utah. And Nevada and Arizona were still largely unsettled at the time of the American conquest and for quite some time after.