Sheridan said:
Hmm... I'm not sure if I had all of California or not. It doesn't make sense to me, though, to require owning 9 out of the 10 California provinces to get the gold rush.... 7, maybe. L.A. and San Bernardino provinces were quite far south of where the goldfields were.
In that particular game, I'm not sure if I had the territory in time - France actually fought the Pastry War and I had to buy the California coast off of them. I remember getting the last piece around that time, but I'm not sure of the date. (I bought it north-to-south too, thinking that only the northern/central provinces would matter for any gold rush events).
As for the Paradox gold events --- there should *not* be gold in San Bernardino, period. There was never any significant amount of mining that far south.
Also... I gave Texas a try. For the life of me, I could not make its economy break even, much less do anything with it... and that after paring the army down to the infantry-with-artillery and the post-war evented dragoons, and running them at partial support. And once the events came up with the indian forts, I just started spiralling into debt deeper and deeper....
I'm going to check on San Bernardino. (My memory recalls finding sources on San Bernardino mining, but I could be remembering wrong.)
It's not impossible to get ahead economically as Texas. I set education to max and crime fighting and military spending to minimum and decrease army maintenance to 2/3 at game start, and I sell the explosives and at least some of the artillery in the stockpile. (Selling the stockpiles can be very helpful. This can then be used to buy goods for converting POPs to craftsmen and clerks, if desired. You can get furniture and clothing from the WM if you start buying right away with large enough orders.) I find I can break even at the beginning of the game, and then can increase that via industrialization (though it can take a while to convert 3 more POPs to craftsmen and clerks).
EDIT: Also, be sure to trade Beaver, Oklahoma to USA for Pueblo, Colorado and then annex Colorado and make it a state. (Assuming Mexico agreed to the Treaty of Velasco.) This increases population and resources and especially prestige, and sets you up to receive the Colorado precious metals.
It's not necessary to spend money on the fort events, even though that is the A choice. (Historically, the Republic of Texas was somewhat spendthrift, and ran debts on an ongoing basis, and I've set the event choices to recreate this to some extent. But a player can just refuse to buy things instead. In any case, the number of fort events is under evaluation, and may decrease in the future.)
That notwithstanding, Texas isn't easy. (There were reasons the people were historically eager to join the USA.)