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Theodotus1

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Mettermrck said:
Oh, Theo. Your 304335 John C. Fremont event and my 304598 "The Pathfinder" event overlap, since they have the same subject. :) Yours gives +1 research, mine +2 prestige. Did yours come out of the California file?

It did indeed. Why don't we dump mine, and add +1 research to yours? (I figure the geographic knowledge and such gained by the exploration is worth a research point.)
 

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Theodotus1 said:
It did indeed. Why don't we dump mine, and add +1 research to yours? (I figure the geographic knowledge and such gained by the exploration is worth a research point.)

Sounds good. :) Ok, I studied the Civil War triggers and I think I found the problem. Event #304616 'Slave States of Lower South Secede', says it needs to be triggered by 14118. But 14118 was replaced by the new 304999, 'The South Carolina Secedes/Secession', but the event still uses 14118. So think if we replace that 14118 with 304999, we'll be good.

Event 304999 is triggered by the formation of the Republican Party and having the Republican Party in power, so when we decide how to get around the Civil War, we'll have to consider the victory of 3 other parties. That's one of things I want to focus on once I finish my monetary stuff.
 

Mettermrck

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Theodotus1 said:
The events are in the goldevents file. (These are Paradox events, afaik.)

There's also event 304441, the California Gold Rush, in vip_usa.txt. It increases life_sustainability in all of California and should change Monterey (province 519) to gold. The event is triggered if you own 9 provinces (514 through 522).
 

unmerged(1047)

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Feb 21, 2001
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Hmm... wherever the gold rush related events are, they didn't fire...

Also, when I looked in the file, I noticed that there's two options on the event about buying Fort Ross, but when it comes up in the game, there's only one, which looks like choice B.... maybe it's blocking out choice A because it has no effects?
 

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Sheridan said:
Hmm... wherever the gold rush related events are, they didn't fire...
Also, when I looked in the file, I noticed that there's two options on the event about buying Fort Ross, but when it comes up in the game, there's only one, which looks like choice B.... maybe it's blocking out choice A because it has no effects?

Did you own all of California when it fired? Sorry if that's an obvious question. Also, there's an add_pop line in the event and I know the command does not work. Try remarking out that one line with a # at the beginning, and see if it fires.

The problem with Fort Ross...I see what happened. Originally, we were going to have that province as Russian, and it would be transferred via events. We decided against it, and I see I did not correct the events fully. So we'll need to delete RUS251000 and USA304433 entirely.

USA304431 will just be a single choice event giving prestige to the US for the flavor event. Thanks for the catch!
 

Theodotus1

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Mettermrck said:
There's also event 304441, the California Gold Rush, in vip_usa.txt. It increases life_sustainability in all of California and should change Monterey (province 519) to gold. The event is triggered if you own 9 provinces (514 through 522).

I think Monterey may change to gold via a Paradox goldevent, too.
 

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Mettermrck said:
Sounds good. :) Ok, I studied the Civil War triggers and I think I found the problem. Event #304616 'Slave States of Lower South Secede', says it needs to be triggered by 14118. But 14118 was replaced by the new 304999, 'The South Carolina Secedes/Secession', but the event still uses 14118. So think if we replace that 14118 with 304999, we'll be good.

Event 304999 is triggered by the formation of the Republican Party and having the Republican Party in power, so when we decide how to get around the Civil War, we'll have to consider the victory of 3 other parties. That's one of things I want to focus on once I finish my monetary stuff.

I'll include this fix with my tweaks on Yahoo.
 

Mettermrck

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Theodotus1 said:
I think Monterey may change to gold via a Paradox goldevent, too.

Just checked that. Event 21111 changes Mariposa to gold, event 21112 changes San Bernardino. It's a 10% chance event from 1848 to 1920. My event does Monterey. If you think 3 provinces is too much, we can delete the gold line from 304411. If not, we can leave it in. Let me know your thoughts.
 

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Theodotus1 said:
I'll include this fix with my tweaks on Yahoo.

Theo, I edited the Vip_usa.txt file you had on your list, changing the Fort Ross events. If you wanted to handle the tweaks yourself and avoid the confusions of multiple people d/ling and editing your file, let me know. I don't want to step on your toe. :D
 

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Mettermrck said:
Did you own all of California when it fired? Sorry if that's an obvious question. Also, there's an add_pop line in the event and I know the command does not work. Try remarking out that one line with a # at the beginning, and see if it fires.

The problem with Fort Ross...I see what happened. Originally, we were going to have that province as Russian, and it would be transferred via events. We decided against it, and I see I did not correct the events fully. So we'll need to delete RUS251000 and USA304433 entirely.

USA304431 will just be a single choice event giving prestige to the US for the flavor event. Thanks for the catch!

How about this?:

#######################################################
# The Purchase of Fort Ross by Bob 'Mettermrck' Kraus #
#######################################################
event = {
id = 304431
random = no
country = USA

name = "The Purchase of Fort Ross"
desc = "Established in 1812, Fort Ross was the Russian-American Company’s settlement on California’s western coast. As American settlers moved west into California in the 1830s and 1840s, the settlement became less and less viable for Russia, particularly as sea otters became scarce. In 1842, a local settler named John Sutter offered to purchase the fort."
style = 0
date = { month = march year = 1842 }

action_a = {
name = "Buy them out"
command = { type = prestige value = 5 }
}
}
 

Mettermrck

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Theodotus1 said:
#######################################################
# The Purchase of Fort Ross by Bob 'Mettermrck' Kraus #
#######################################################
event = {
id = 304431
random = no
country = USA

name = "The Purchase of Fort Ross"
desc = "Established in 1812, Fort Ross was the Russian-American Company’s settlement on California’s western coast. As American settlers moved west into California in the 1830s and 1840s, the settlement became less and less viable for Russia, particularly as sea otters became scarce. In 1842, a local settler named John Sutter offered to purchase the fort."
style = 0
date = { month = march year = 1842 }

action_a = {
name = "Buy them out"
command = { type = prestige value = 5 }
}
}

Yeah, this is the adjustment I made to the vip_usa.txt file. Again, if we just want you to do the tweaks, let me know, and I'll refer all future ones to you.
 

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Mettermrck said:
Yeah, this is the adjustment I made to the vip_usa.txt file. Again, if we just want you to do the tweaks, let me know, and I'll refer all future ones to you.

Why don't you go ahead and oversee getting these particular changes submitted, so that I don't get things confused. (I may have been staring at the computer too long today by now. :wacko: I think I may take a break for just a bit.)
 

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Theodotus1 said:
Why don't you go ahead and oversee getting these particular changes submitted, so that I don't get things confused. (I may have been staring at the computer too long today by now. :wacko: I think I may take a break for just a bit.)

Hehe, fair enough. Ok, I finished editing the vip_usa.txt file in the "0.1 temporary bug fixes folder".

Changes
- Added a "#Triggered by CHL138015" line to USA304000, so people know where this event comes from.
- Remarked out the add_pop line in Event 304441 'California Gold Rush'. Command wasn't working, event should fire.
- Deleted RUS251000 and USA304433, Fort Ross events no longer needed. Event USA304431 now has choice A only granting 5 prestige.
- Event 304616 is now triggered by USA304999 instead of 14118. Civil War should fire now.
- Event 304335 'John C. Fremont' event deleted, added research points +1 command to Event 304584.
 

Mettermrck

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Looking at event 14185, 'Trail of Tears', I see that choice A never shows up as the add_pop command doesn't work. So I put in a consciousness line for it, to give the player a choice that does not increase militancy, and I remarked out all the add_pop lines.

Code:
#########################################################################
#  Trail of Tears
#########################################################################
event = {
	id = 14185
	random = no
	country = USA

	trigger = {
		random = 20
	}

	name = "EVT_14185_NAME"
	desc = "EVT_14185_DESC"
	style = 0

	date = { day = 23 month = january year = 1838 }
	offset = 30
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "ACTIONNAME14179B" # Do not intervene
#		command = { type = add_pop which = cherokee value = 1 where = 567 } # Oklahoma
#		command = { type = add_pop which = cherokee value = 1 where = 1192 }
#		command = { type = add_pop which = cherokee value = 1 where = 1193 }
#		command = { type = add_pop which = cherokee value = -1 where = 1208 } # Georgia
#		command = { type = add_pop which = cherokee value = -1 where = 1209 }
#		command = { type = add_pop which = cherokee value = -1 where = 1210 }
		command = { type = pop_consciousness which = cherokee value = 1 }
	}
	action_b = {
		name = "ACTIONNAME14185B" # Support the Cherokee Nation!
		command = { type = pop_militancy which = cherokee value = -2 where = 1208 } # Georgia
		command = { type = pop_militancy which = dixie value = 2 where = 1208 } # Georgia
	}
	action_c = {
		name = "ACTIONNAME14185C" # Support the state of Georgia!
#		command = { type = add_pop which = cherokee value = 1 where = 567 } # Oklahoma
#		command = { type = add_pop which = cherokee value = 1 where = 1192 }
#		command = { type = add_pop which = cherokee value = 1 where = 1193 }
#		command = { type = add_pop which = cherokee value = -1 where = 1208 } # Georgia
#		command = { type = add_pop which = cherokee value = -1 where = 1209 }
#		command = { type = add_pop which = cherokee value = -1 where = 1210 }
		command = { type = pop_militancy which = cherokee value = 4 }
		command = { type = pop_consciousness which = cherokee value = 4 }
	}
}

The USA.txt file on yahoo is now updated.
 

unmerged(1047)

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Hmm... I'm not sure if I had all of California or not. It doesn't make sense to me, though, to require owning 9 out of the 10 California provinces to get the gold rush.... 7, maybe. L.A. and San Bernardino provinces were quite far south of where the goldfields were.

In that particular game, I'm not sure if I had the territory in time - France actually fought the Pastry War and I had to buy the California coast off of them. I remember getting the last piece around that time, but I'm not sure of the date. (I bought it north-to-south too, thinking that only the northern/central provinces would matter for any gold rush events).

As for the Paradox gold events --- there should *not* be gold in San Bernardino, period. There was never any significant amount of mining that far south.

Also... I gave Texas a try. For the life of me, I could not make its economy break even, much less do anything with it... and that after paring the army down to the infantry-with-artillery and the post-war evented dragoons, and running them at partial support. And once the events came up with the indian forts, I just started spiralling into debt deeper and deeper....
 

aprof

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Lord a mercy! I'm away for a day doing RL stuff and come back to find three pages of posts! The thread is as busy as it was during Christmas break!


Niptium said:
By the way, where can I make my POP files available for the corrected Canada and Québec ?

Theodotus1 said:
Aprof, can you set him up to upload things to Yahoo?

Aragos, as owner of the site, is the one to do that.

Niptium, until then, post your info here in a code box and I'll copy it for submission to Generalisimo.
 

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grendel2 said:
Just played through a game as Texas. Much fun! Great work! I sold a claim off to the US, and used the money to institute full social reforms. By the early 50's my population was 12+ million.

The Civil War never triggered but I presume this was because of the 'Reconstruction Issues'.

My only complaint, and this is more logistical than substantive, is that every Indian, Fort, etc..., flavor event is coded to a particular country. Presumably if the USA, Mexico, France, or any civilized country owned the designated province they would have similar desires to fend off indians and construct forts.

Would it work to remove the country specific tag and just use the 'province = x' and 'civilized = yes' tags? It seems like this would only cause negligible balance issues.

Keep up the good work,
Grendel

This is something I've been thinking about recently for two of the original game events - The Mormons to Utah and Gunfight at the OK Corral. Both are for USA, but should really be set to the province owner as MEX, TEX or even DES could easily be the owner at the time of the event.

It would be negligible balance issues if used judiciously. By setting all the events to be province owner, it can risk giving the USA tremendous advantages by giving free railroads in the railroad construction events; extra techs through the +1 research events, etc. when these provinces are owned by the USA when the event fires.
 

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Sheridan said:
Hmm... wherever the gold rush related events are, they didn't fire...

Also, when I looked in the file, I noticed that there's two options on the event about buying Fort Ross, but when it comes up in the game, there's only one, which looks like choice B.... maybe it's blocking out choice A because it has no effects?

I found that when you have no command lines, the button does not show - and for pure flavor events without any commands it will just flash on screen then disappear.

By simply using "command = []" in a choice, it allows the button to be there when you have no effects.
 

Theodotus1

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Sheridan said:
Hmm... I'm not sure if I had all of California or not. It doesn't make sense to me, though, to require owning 9 out of the 10 California provinces to get the gold rush.... 7, maybe. L.A. and San Bernardino provinces were quite far south of where the goldfields were.

In that particular game, I'm not sure if I had the territory in time - France actually fought the Pastry War and I had to buy the California coast off of them. I remember getting the last piece around that time, but I'm not sure of the date. (I bought it north-to-south too, thinking that only the northern/central provinces would matter for any gold rush events).

As for the Paradox gold events --- there should *not* be gold in San Bernardino, period. There was never any significant amount of mining that far south.

Also... I gave Texas a try. For the life of me, I could not make its economy break even, much less do anything with it... and that after paring the army down to the infantry-with-artillery and the post-war evented dragoons, and running them at partial support. And once the events came up with the indian forts, I just started spiralling into debt deeper and deeper....

I'm going to check on San Bernardino. (My memory recalls finding sources on San Bernardino mining, but I could be remembering wrong.)

It's not impossible to get ahead economically as Texas. I set education to max and crime fighting and military spending to minimum and decrease army maintenance to 2/3 at game start, and I sell the explosives and at least some of the artillery in the stockpile. (Selling the stockpiles can be very helpful. This can then be used to buy goods for converting POPs to craftsmen and clerks, if desired. You can get furniture and clothing from the WM if you start buying right away with large enough orders.) I find I can break even at the beginning of the game, and then can increase that via industrialization (though it can take a while to convert 3 more POPs to craftsmen and clerks).

EDIT: Also, be sure to trade Beaver, Oklahoma to USA for Pueblo, Colorado and then annex Colorado and make it a state. (Assuming Mexico agreed to the Treaty of Velasco.) This increases population and resources and especially prestige, and sets you up to receive the Colorado precious metals.

It's not necessary to spend money on the fort events, even though that is the A choice. (Historically, the Republic of Texas was somewhat spendthrift, and ran debts on an ongoing basis, and I've set the event choices to recreate this to some extent. But a player can just refuse to buy things instead. In any case, the number of fort events is under evaluation, and may decrease in the future.)

That notwithstanding, Texas isn't easy. (There were reasons the people were historically eager to join the USA.)
 
Last edited:

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aprof said:
This is something I've been thinking about recently for two of the original game events - The Mormons to Utah and Gunfight at the OK Corral. Both are for USA, but should really be set to the province owner as MEX, TEX or even DES could easily be the owner at the time of the event.

It would be negligible balance issues if used judiciously. By setting all the events to be province owner, it can risk giving the USA tremendous advantages by giving free railroads in the railroad construction events; extra techs through the +1 research events, etc. when these provinces are owned by the USA when the event fires.

On a side note, I removed the railroad construction events from Texas. (Decided to leave that up to the player.)