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EarendilHE

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admiral drake

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Wari nooooooo :(
 

Mats_SX

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Ampo, let me suggest this force-peace rule instead of the one you have. I think it is more detailed and fair. At least consider it:

Force peace rule:

Case 1: War between two nations.
If one side manages 99 warscore, the loser is at -3 stability and the war has been going on for at least 5 years, the winner can force peace with a stab-hitting peace offer.

Case 2: War between an alliance of 2 or more versus 1 nation (gang).
For any separate peace, see case 1.
If the alliance leader wants to force peace for the alliance against the 1 nation, he requires 99 alliance warscore and 99 warscore of his own (separately).

Case 3: War between 2 alliances of 2 or more nations.
For any non-alliance peace between two nations, see case 1.
For any alliance to separate nation peace deal (for any member of the other alliance, even leader), see case 2.
If the winning alliance's leader wants to force-peace the whole other alliance, he needs 99 warscore for his alliance on the other alliance and 99 warscore of his own against the losing alliance leader. It is the losing leader's stability that is taken into consideration.


Examples:
Alliance 1: FRA, BB
Allaince 2: HAB, ITA, SPA
FRA gets +99 ws on HAB while BB gets +10 ws on HAB. ITA and SPA have 0 warscore. Alliance 1 now has +99 ws on HAB and leader FRA has +99 ws. They can force-peace HAB when HAB gets -3 stab and after 5 years.
HAB is force-peaced.
Then ITA gets +50 ws on FRA and SPA gets +50 ws on FRA. Alliance 2 now has +99 ws on Alliance 1, but leader ITA only has +50 ws on leader FRA. They can not force-peace.
ITA now gets +99 ws on FRA and FRA gets +20 ws on SPA. Leader ITA can still not force-peace leader FRA for alliance, as Alliance 2 only has +79 ws on Alliance 1. But ITA can force-peace FRA separately, as they have +99 ws.
FRA is force-peaced separately, splitting the wars into: ITA vs BB and SPA vs FRA, BB.
Force-peace is now following cases 1 and 2.
 

Ampoliros

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Ampo, let me suggest this force-peace rule instead of the one you have. I think it is more detailed and fair. At least consider it:

I think we can use your proposed rule as it spells out in more detail concrete situations and takes care of more contingencies than the one we presently have.

Consider this rule adopted.
 

EarendilHE

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I retreat from the campaign.

in regard to waris retreat, the land-rule and my overall interest, i would like to play venice instead of russia. thats possible?
 
Last edited:

unmerged(49695)

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tbh i wouldnt mind switching to some nation that isnt so prone to being ganged :cool:
 

EarendilHE

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im not too happy playing sweden. anyone wanna switch nations?

it all depends on the scen, we are going to play...
 

Ampoliros

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Alright, seeing as there are three dudes that would like to move I would propose either of the following:

Option A:

CG -> Russia
Ear -> Sweden
Cicero -> OE

Option B:

CG -> Sweden
Ear -> OE
Cicero -> Russia

Imo, both combinations work. So just post your preferences.
 

Ampoliros

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Dago, you seem to have voiced an interest in joining this campaign. If so please contact me in ICQ. My number is found in my signature.
 

EarendilHE

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im in favor of option B. but its not set in stone!
especially because i imagine anti-mega-superpower-oe-events, like muslim tech for itself, but latin for the rest... :D
 

Dago

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Dago, you seem to have voiced an interest in joining this campaign. If so please contact me in ICQ. My number is found in my signature.

I still have you in my list on ICQ :)
sent u msg
I can play every day apart friday-saturday-sunday
time 21-24 would be perfect,also couple hours more isnt matter
i ve only issues start before 21....even if i hope wont be drama for me be around also by before (like 20 better 20.30)

About rules, if i can say my opinion, i hardly understand why austria and GB should have same level naval/land :confused:
 

EarendilHE

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about rules, if i can say my opinion, i hardly understand why austria and gb should have same level naval/land :confused:

dago, i missed you! :D
thats my opinion, too. for some nations there are no disadvantages, because these build land troops AND big fleets usually, but for others there certainly are disadvantages: austria, russia and prussia as example.
the benefits of the rule are of course more "balanced" nations, but it always has this smelliness as i wrote above...
and we all loose one strategic option within the game!
 
Last edited:

Dago

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dago, i missed you! :D
thats my opinion, too. for some nations there are no disadvantages, because these build land troops AND big fleets usually, but for others there certainly are disadvantages: austria, russia and prussia as example.
the benefits of the rule are of course more "balanced" nations, but it always has this smelliness as i wrote above...
and we all loose one strategic option within the game!

totally agree
cant we just make at least a 4/6 range?
every player will indicate with which level (4,5 or 6) wanna start,and he has to stay in such range
just an idea
 

Dago

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